File information

Last updated

Original upload

Created by

CaptainCockerel - Step Modifications

Uploaded by

StepModifications

Virus scan

Safe to use

1595 comments

  1. TechAngel85
    TechAngel85
    • premium
    • 529 kudos
    Locked
    Sticky
    BDS Version 3.0+
    V3 and beyond is a completely different mod vs previous versions. Therefore...

    • ... the name of the plugin was changed to reflect and force users to realize just how different the design of the mod is.
    • ... patches for previous versions are 99% not likely needed anymore due to the way the projected textures work. All the old shader and materials were doing were to replicate what the projected textures do in SE, but for LE. With the projected textures in SE, the old shader and materials are redundant. All the majority of patches were doing were forwarding our materials. In LE this was necessary, however, in SE the projected textures feature covers all of this now, therefore, as long as a projected diffuse texture is installed and the INI tweak is on, then the game does what BDS did all this time. So the only materials that are required are ones that suit our customizations. The vanilla materials will work for all the rest of the objects so there is no need to forward BDS materials via patches anymore.
    • ... the "parallax fix" mod will not work with v3 due to us taking advantage of the projected textures in SE. This "fix" mod breaks the game's use of projected textures because the two different shaders can't be used together on the same mesh. Therefore, if you want to keep the parallax "fix", then you'll have to continue using v2 of BDS.
    • Users will have to regenerate LODs using DynDOLOD when updating to BDS v3.

     
    Mods
    Better Dynamic Ash
    Better Dynamic Ash is still relevant:
    https://www.nexusmods.com/skyrimspecialedition/mods/54754
  2. TechAngel85
    TechAngel85
    • premium
    • 529 kudos
    Sticky
    SSE Snow Shader Fix is not compatible with BDS v3+. Those using this mod still require BDS v2 (which will always be available). Boris, author of ENBSeries, said the reason these shaders (parallax and snow) don't work together is because they apply different math and neither shader is set up to account for the other's effect. This is further evidence parallax was never a planned feature for Skyrim and was never meant to be used. Yes, the engine may support it on some level, however, it conflicts with a vanilla feature of the game. BDS v3+ uses this specific feature (snow shader), therefore will not be compatible with SSE Snow Shader Fix. This is the primary reason BDS v2 still remains an option for users to download and use.

    Those wishing to have parallax in their game with BDS v3+ must use ENBSeries. ENBSeries Parallax works with BDS v3+, as long as the proper textures are installed. This means snow textures must have a height map within the alpha channel to work with ENBSeries.
    1. CatOfEvilGenius
      CatOfEvilGenius
      • supporter
      • 77 kudos
      I do not have parallax textures/meshes nor ENB. I do have ShaderTools Updated (STU) which includes the Parallax Fix because I need STU for Vanilla HDR. Will Better Dynamic Snow 3.x still work with STU installed if I never use any parallax shaders?
    2. TechAngel85
      TechAngel85
      • premium
      • 529 kudos
      No idea. As long as it's not overwriting the snow shader, it should work.
  3. Blackread
    Blackread
    • premium
    • 460 kudos
    Sticky
    Is there a guide on how to patch new meshes to have similar snow effects as the ones in BDS 3? I'm mainly looking to replicate the light snow coverage on the walkways.

    Edit: Ok, I think I figured it out. Vertex alpha 80 gives the sparse snow, and 00 removes the snow completely.
    1. sothasimp
      sothasimp
      • supporter
      • 1,023 kudos
      I ticked the vertex alpha shader flag, is it possible to set the value to 80 in NifSkope?
    2. Blackread
      Blackread
      • premium
      • 460 kudos
      Yes, select a vertex and set the alpha value in vertex colour to the desired one.
    3. TechAngel85
      TechAngel85
      • premium
      • 529 kudos
      This has been asked several times, so I've stickied the post.
  4. BlazeXI
    BlazeXI
    • BANNED
    • 10 kudos
    i use skyland aio 2k and skyland pbr and my snow shader dont match. Is there anything in particulare to pick so all snow shader blend well with snow terrain color?
    1. Wolfpack49
      Wolfpack49
      • premium
      • 317 kudos
    2. BlazeXI
      BlazeXI
      • BANNED
      • 10 kudos
      ok i downloaded the skyland patch from your link i assume it needs to overwrite skyland + skyland pbr?
    3. Wolfpack49
      Wolfpack49
      • premium
      • 317 kudos
      Read the description. 
    4. BlazeXI
      BlazeXI
      • BANNED
      • 10 kudos
      idk didnt fixed it for me made it even worse
    5. Wolfpack49
      Wolfpack49
      • premium
      • 317 kudos
      Well, I don’t read minds so have no idea what you did wrong. Good luck. 
    6. Escutcheon128
      Escutcheon128
      • premium
      • 2 kudos
      Hi, Skyland PBR comes with its own projecteddiffuse meant to override BDS3. The link Wolfpack sent you doesn't have anything for Skyland PBR, just regular and Parallax Skyland. 
    7. Wolfpack49
      Wolfpack49
      • premium
      • 317 kudos
      If the mod has its own projecteddiffuse then no patch is needed. Just make sure its textures win all conflicts. 
  5. J4K33L1T3
    J4K33L1T3
    • premium
    • 2 kudos
    okay so I posted this Crash log over on the crash logger se page and was told apparently the crash relates to better dynamic snow, does anyone know anything more that could perhaps explain to me issue?
  6. fibrewire47
    fibrewire47
    • premium
    • 15 kudos
    can texture mods like skyland overwrite this file. Can this overwrite assorted mesh fixes?
    1. Mercury71
      Mercury71
      • premium
      • 10 kudos
      I overwrite Assorted Mesh Fixes with it. I dont know about Skyland but i let this mod overwrite the landscape mods i have.
      Check out how the mod is used in the Step Guide to get a hint. https://stepmodifications.org/wiki/SkyrimSE:2.3
    2. PogIsDog1
      PogIsDog1
      • premium
      • 14 kudos
      If I am not mistaken a lot of the time it's only overwriting projecteddiffuse. I usually let better dynamic snow 3 overwrite those conflicts unless a mod specifically calls for otherwise.

      Maybe check MO2 to see what's being overwritten. Usually you may just get snow that isn't matching the color or brightness of other snow in your game
  7. bdao321
    bdao321
    • member
    • 0 kudos
    When generating xLodGen and DyndoLod, should I deactivate this mod or does it not matter?
    1. Wolfpack49
      Wolfpack49
      • premium
      • 317 kudos
      Keep it active. There are very few mods that need to be deactivated for dyndolod and there are specific instructiions in dyndolod documentation for those.
  8. tricker7
    tricker7
    • member
    • 4 kudos
    Been using v2.11 for a long time, only just found out there is a version 3 now. Is it safe to update midgame?
  9. MJkun17
    MJkun17
    • member
    • 1 kudos
    Thank God v2.11 still exist
  10. PogIsDog1
    PogIsDog1
    • premium
    • 14 kudos
    Hey so I didn't want to make this a bug report since I don't actually know if it's your mod, but for me snow is not applying for a huge portion of Dragonsreach's exterior. The bridge has snow but the stairs do not. In general this area here is a bit awkward with seams on the snow (see right.)

    https://imgur.com/a/6uv5lJq

    Maybe this is an issue with my whiterun overhaul or another mod? I am still testing and tweaking my load order so I don't have parallaxgen's output anymore (which my whiterun requires) but I just wanted to see if you had any ideas.

    Otherwise the mod works perfect!
    1. z929669
      z929669
      • premium
      • 82 kudos
      Best guess is that the shader assignments/flags are not consistent due to mod conflicts for the relevant records/assets depicted in the screens. Use MIC to find the records/assets of the non-snowy objects, and examine their shader assignments in relation to the snowy ones. Maybe plugins, maybe meshes, maybe both, IDK, but that's what I would do.
    2. PogIsDog1
      PogIsDog1
      • premium
      • 14 kudos
      Thanks for the advice! I will do just that.
    3. PogIsDog1
      PogIsDog1
      • premium
      • 14 kudos
      Can't exactly figure it out (either because there's not much to go off in game or because I am not experienced enough for it.)

      Looking at it, it just seems like the dragonsreach area doesn't have anything to go off of for Winter. The textures are all there, but the only exception of course is that the ones covered in snow have the dds files for snow and the ones that have no snow do not.

      Can't exactly figure out why this would be the case. Maybe I'd have to learn how to apply snow to these areas myself and just enable it manually during the winter? Could maybe be a seasons of skyrim issue.
    4. PogIsDog1
      PogIsDog1
      • premium
      • 14 kudos
      Looks like Unofficial Lux Patchub is the last thing that's making changes to this mesh (wrterwind01.nif). I don't really know how to make snow apply to it though.
    5. TechAngel85
      TechAngel85
      • premium
      • 529 kudos
      I'm not sure what you are using to have snow in Whiterun, but it's more about the object reference vs the mesh. You would need to create a new object reference for whatever doesn't have snow and apply a snow material to it. Then you would have to switch out the original reference for the new one. This is a permanent swap, though, so it will work if Whiterun is always snowy in your setup. However, if something like Seasons is being used that changes the weather for each season (meaning it's not always snowy in Whiterun but is part of the year), then something like Base Object Swapper can likely be used to change the in-game reference from a snowy to non-snowy version based on the time of year or weather. However, I would guess there are already mods available that do this for Seasons.
    6. PogIsDog1
      PogIsDog1
      • premium
      • 14 kudos
      Yeah, I'm using seasons. If I can't resolve the conflict I'll have to do the object reference thing. Simplicity of Seasons actually does this where you enable it manually during the winter time so it can apply snow to what usually doesn't have it. I could follow that and see how it turns out.

      If I can't do that... we'll I guess it's not a crazy idea that people would shovel snow off the stairs to dragonsreach.
    7. PogIsDog1
      PogIsDog1
      • premium
      • 14 kudos
      Sorry to bother but running parallaxgen fixed it. I don't know why. My only guess is that I'm using a complex material addon for this mod and I'm running a parallax addon for the stairs so maybe upgrading it after rerunning parallaxgen fixed it?
  11. BlazeXI
    BlazeXI
    • BANNED
    • 10 kudos
    -> Snow doesnt match color: 1

    i use skyland aio, this mod, icy mesh replacer and community shaders help
    1. RadishCat
      RadishCat
      • premium
      • 5 kudos
      I had the same problem, and my fix was to enable snow shader in ini and adjust the color as the Author mentioned below.
  12. Emprah40K
    Emprah40K
    • member
    • 5 kudos
    How did you create the patchy snow shader effect on walkways etc? I tried to replicate the effect on custom meshes but can't seem to figure it out. I compared BDS3 meshes vs vanilla meshes in nifscope and can't see anything particularly different.
    1. TechAngel85
      TechAngel85
      • premium
      • 529 kudos
      Sparrow did all that work but if I remember correctly, most of that has to due with how the texture is applied.
  13. ModEnjoyer52
    ModEnjoyer52
    • member
    • 13 kudos
    Very pleased with BDS3 but I have a question I couldn't find if it was answered already. The Update.esm on many Material Objects add Snow flag, but BDS does not. Should I forward the Snow flag or leave it be? Thanks.
    1. TechAngel85
      TechAngel85
      • premium
      • 529 kudos
      You can leave it be.