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Zim

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Zimmermjaz

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2084 comments

  1. Pepelindo
    Pepelindo
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    Hey i chose the ebony mail to be a heavy armor, can i change it to be a light armor ?
    1. Maatte1996maatte
      Maatte1996maatte
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      Alternatives: conversions
      When you first receive some artifacts (see list below), you will be prompted to choose their equipment type (e.g. choose between Light Armor and Heavy Armor). If you ever want to change your choice, simply drop the artifact and then pick it up again in one of the following locations:
      - Dragonsreach
      - Kilkreath Ruins
      - Knifepoint Ridge
      - Largashbur
      - Haemar's Shame
      - Shrine of Peryite
  2. HughMann1
    HughMann1
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    • 4 kudos
    Anyone not getting any changes to the Nightingale Armor? No matter what I do, my game won't recognize that any changes are being made to the Nightingale enchantments... the weapons get THEIR enchantments just fine. : /
    1. HughMann1
      HughMann1
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      I've even just tried f*#@ing with the ENCHANTMENTS THEMSELVES in XEdit, yet I cannot for the life of me get them to apply to the Nightingale Armor. ;-;
    2. HughMann1
      HughMann1
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      ...And now doing so disabled a bunch of my plugins. Fantastic...

      Edit: ...And despite that, my brute forcing via XEdit worked. Calculated. B)
  3. LaxxLightning
    LaxxLightning
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    The onehanded version of Wuuthrad is "mace".
    Is it only for me?
    And an option to have a light version of shield of ysgramor would be apprechiated aswell
    1. HughMann1
      HughMann1
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      You'll have to do it yourself. Zim's been quiet for a few years now...
  4. kittycoonie
    kittycoonie
    • supporter
    • 5 kudos
    safe to uninstall midgame?
    1. Elmirill
      Elmirill
      • member
      • 2 kudos
      +1
    2. kittycoonie
      kittycoonie
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      • 5 kudos
      i did it anyways and havent have any issues yet
  5. xDragonFire1115x
    xDragonFire1115x
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    Any way to make the charges for the enchantments on the weapons unlimited like this: Unlimited Charge for Daedric Artifacts and other Unique Items Tried making changes in SSEEdit, but I definitely don't know what I am doing.
  6. bkat80
    bkat80
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    Have you thought on adding more artifacts?

    Dragon Priest masks and Dragonsbane come to mind.

    I really love this mod, I love the improvements, and while some items became much powerful, creation club content is already broken like the Bow of Shadows or the gear from the Champions battle so, for me is better that this items compare or surpass CC items.

    Also, other question, does anyone knows if the two-handed/one-handed variants from items are counted with the daedric items achievements?
  7. Velinaris
    Velinaris
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    could use a Vibrant Weapons Lite patch? 
  8. Pejman
    Pejman
    • supporter
    • 24 kudos
    I noticed using fallrim that I have a bunch of scrips named "QF_ZIA_reset", is that normal ??


  9. Stet709
    Stet709
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    If Icebreaker is a quarterstaff, is there anyway to give it quarterstaff animations like from Animated armory, like the way Heavy Armory has those animations?
  10. geraintwd
    geraintwd
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    (iii) Restores hunger: If running a survival mod (e.g. the Creation Club's Survival Mode), feeding on a corpse counts as a meal.

    Hey, just leaving this here to flag that Sunhelm modifies the vanilla cannibalism perk, which ZIA disables in favour of its own implementation.
    This means that Bosmer players are unable to sate hunger by feeding on a corpse. I've set Sunhelm to load after the ZIA complete pack.esp for now, so hopefully that will do the trick. I doubt that my wood elf is going to be using the ring of Namira, so I don't see it being too much of an issue.