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crajj

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crajj

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  1. crajj
    crajj
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    This mod requires BEES on versions 1.5.97, 1.6.659, and anything in between.
    To make it work without BEES on those you need: 
    1)Open the plugin in xEdit and under "HEDR - Header" change the version number from 1.71 to 1.7"
    2)Open the  plugin in old CK and compact (File->Compact Active File Form IDs) to change formids back to the old format
    3)Save the esp in CK
    4)Enjoy
  2. StarbuckBunny
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    Hi there, I have a question that could not figure out:

    I get this error in papyrus logs all the time
    Spoiler:  
    Show
    [04/21/2025 - 10:43:25AM] Error: Cannot call SetValueInt() on a None object, aborting function call
    stack:
        [Active effect 13 on  (00000014)].CondiExp_Eating_Script.OnEffectStart() - "CondiExp_Eating_Script.psc" Line 15
    [04/21/2025 - 10:43:25AM] Error: Cannot call SetValueInt() on a None object, aborting function call
    stack:
        [Active effect 13 on  (00000014)].CondiExp_Eating_Script.OnEffectStart() - "CondiExp_Eating_Script.psc" Line 16
    [04/21/2025 - 10:43:33AM] Error: Cannot call SetValueInt() on a None object, aborting function call
    stack:
        [None].CondiExp_Eating_Script.OnEffectFinish() - "CondiExp_Eating_Script.psc" Line 38
    [04/21/2025 - 10:43:33AM] Error: Cannot call SetValueInt() on a None object, aborting function call
    stack:
        [None].CondiExp_Eating_Script.OnEffectFinish() - "CondiExp_Eating_Script.psc" Line 39
    [04/21/2025 - 10:44:05AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
    stack:
        [None].CondiExp_RandomScript.RegisterForSingleUpdate() - "<native>" Line ?
        [None].CondiExp_RandomScript.OnUpdate() - "CondiExp_RandomScript.psc" Line 40
    [04/21/2025 - 10:44:07AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
    stack:
        [None].CondiExp_RandomScript.RegisterForSingleUpdate() - "<native>" Line ?
        [None].CondiExp_RandomScript.OnUpdate() - "CondiExp_RandomScript.psc" Line 40
    [04/21/2025 - 10:44:16AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
    stack:
        [None].CondiExp_RandomScript.RegisterForSingleUpdate() - "<native>" Line ?
        [None].CondiExp_RandomScript.OnUpdate() - "CondiExp_RandomScript.psc" Line 40


    Any idea what I might have messed up? I have also the base conditional expressions but it is overwritten by CE Extended. The mod is working fine but I would like to ensure there is not some conflict causing this that I need to fix before something gets messed up.

    (p.S noticed I can resign from the basic one and keep only this, however randomScript returning error still is there)

    Thanks
  3. Kartik100
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    Can you add custom followers like Lucien, Auri, SDA etc. to it? Or does it only work on normal followers?
  4. kaijuK41
    kaijuK41
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    whenever the random idles are playing, my character just keeps opening their mouth and stay like that until I go into character creator or draw a weapon, how would I go about fixing this or which condition do I need to remove?
  5. Kylins
    Kylins
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    Should I use this if I don't need all the extra features, but just for the optimization?
    1. crajj
      crajj
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      I'd say yes
  6. Cindermane
    Cindermane
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    Small suggestion: Allow Pain's arousal modifier to go into the negatives to allow pain to increase Arousal instead of decreasing it, for characters that like pain.
  7. DeepFriedToeFungas
    DeepFriedToeFungas
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    That blonde lady character you used on the description is a cutie, is she a preset I can find here on nexus?
  8. darkdraconx
    darkdraconx
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    Hello I been meaning to ask, since Conditional Expressions Extended v2.0.6 requires MfgFix but MfgFix v1.0.1 by Scrabx3 is only for Skyrim version 1.5.97, 1.6.1170 and VR. Does it mean  Conditional Expressions Extended v2.0.6 and above are no longer supporting Skyrim GOG v1.6.659?
    Conditional Expressions Extended v2.0.5 with mfgFix NG v0.15 (the first one made by the other modder before they left)
    I ask the same question to the post page for MfgFix.
    1. Thorondar2
      Thorondar2
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      Mfgfix NG is no longer available. So this mod isn't usable anymore?
    2. darkdraconx
      darkdraconx
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      Mfgfix MG is available just not by the original author; the mod is now handle by Scrabx3. You can go to the the mods page by clicling the MfgFix that is using a blue font color in my starting post.
    3. crajj
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      Fixed the requirement link
  9. Agnot2912
    Agnot2912
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    Hit there, compatibility question:
    would work with SexLab P+ 2.12.0?
    1. crajj
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      Should be fine.
  10. lbky684
    lbky684
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    Another question, why does my expression go back to normal and then switch randomly? For example when the player plays the pain expression it could be effect 1, then the player's expression would quickly go back to normal, then be effect 3, then back to normal, then be effect 2. it's weird like that.
    Also, for example, my character doesn't change his expression when he's drunk or use Skooma
    (This problem does not occur if you only use the original Conditional Expressions.)
    1. crajj
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      Effects are not permanent. They trigger - work for some time then allow other conditions to take place. Some like pain terminate other effects immediately
  11. lbky684
    lbky684
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    Can you explain in detail what you mean in the MCM menu about the arousal thresholds and Caps? As far as I know, Arousal is a value that represents sexual desire, what does it have to do with weather, pain, etc?
    1. crajj
      crajj
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      Hard to be aroused when you are stubbed with a sword or when it is cold. Immersion :-)
      Threshold - don't trigger unless arousal is higher than this 
      Caps - how does the condition affect the arousal if triggered