File information

Last updated

Original upload

Created by

Wormpie

Uploaded by

TheWormpie

Virus scan

Safe to use

83 comments

  1. Santheos
    Santheos
    • premium
    • 39 kudos
    There is a "Keyhole" just north of "High Gate Ruin" in one of the pillars. It is added by this mod. Does it serve any purpose? Thx.
    1. Valkinar
      Valkinar
      • premium
      • 1 kudos
      I came here looking for an answer but found none, so I then decided to essentially brute force the puzzle as there is no info about it.

      You need the Sapphire Dragon Claw. Use the wheel across from it, set it to wolf. Use the claw on the keyhole. A "Demiplane Container" will spawn nearby, containing some generic loot alongside a unique ring, "Vokun's Gift".

      Vokun's Gift - "While having Krosis equipped, your lockpicking, pickpocketing and marksman skills are 15% better. Also, your conjuration spells cost 15% less."
    2. Santheos
      Santheos
      • premium
      • 39 kudos
      Thank you
  2. Apachexredwolf
    Apachexredwolf
    • supporter
    • 0 kudos
    Amazing Mod! can we get a patch fro interesting 3d npc?
  3. Jedjon
    Jedjon
    • premium
    • 0 kudos
    thinking of installing, but I'm curious what compatibility is like. does this make any changes to the landscape or add new assets, that won't play well with my multitude of of mods that do the same?
  4. watchermostcharmed
    watchermostcharmed
    • supporter
    • 0 kudos
    hello there! awesome mod definitely appreciate the work you've done, the sheer variety is breathtaking.

    i just have a small questing....is there a way to just have the visuals, rather than the changes to difficulty?
    1. TheWormpie
      TheWormpie
      • premium
      • 40 kudos
      Hi! I'm happy you like it :)

      Not unless you venture into Creation Kit, I'm afraid. But it is not so difficult to change. You open with "WormpleHagravens.esp" active, go to "Actors", open "WormpleHagravenTemplate01", go to "Stats", tick "PC Level Mult" off, and set level to 20. Then you do the same for the "WormpleHagravenTemplate02Necro" actor.

      Alternatively, you can use the patch for "Madmen - A Forsworn Overhaul" (see the description) which at least does the combat overhaul part better than me.
    2. Jdnicho4
      Jdnicho4
      • premium
      • 2 kudos
      Madmen is a broken mod. Needs a serious update. Yours works great though
  5. Karnalius
    Karnalius
    • member
    • 2 kudos
    badass mod.
    But I encountered a strange bug.
    When this mod is active, hagravens act dumb and use only melee attack against me.

    I don't use madmen, so nothing is "overwriting" them.
  6. HandsomeMatt76
    HandsomeMatt76
    • member
    • 6 kudos
    Any idea how one could go about making the new Hagraven meshes and textures from PSBoss' New Hagraven and Glenmoril Witch work with the armor variation from this mod? Even if it involves deleting some parts of either, could it even be done?
    1. TheWormpie
      TheWormpie
      • premium
      • 40 kudos
      Depending on how much that hagraven model is different in shape and form, you might be able to simply copy paste elements (such as armor) from one hagraven model to another in NifSkope. If they are too different though, it wouldn't look great, and one would instead have to change the actual mesh in a 3D editor like Blender, which is a lot more complex.
    2. HandsomeMatt76
      HandsomeMatt76
      • member
      • 6 kudos
      Okay thank you
    3. hoangdai94
      hoangdai94
      • member
      • 178 kudos
      @TheWormpie Any chance you could make a patch for Hagraven Variance ?
  7. vram1974
    vram1974
    • premium
    • 59 kudos
    Man, that ambush at the mill.... I knew it was coming, it was super obvious what was going to happen, but you can't help being curious. I guess that explains the corpses. 
  8. heyiloveya
    heyiloveya
    • member
    • 10 kudos
    Wormpie, your username might be cute, but with great skill, you made a grotesque, disturbing, and haunting work of imagination and horror. I have to say, your hagravens are one of my favorite mods ever. 
    1. TheWormpie
      TheWormpie
      • premium
      • 40 kudos
      Thank you so much, that's a tremendous compliment. Grotesque, disturbing, and haunting are my favorite adjectives ;-)
  9. Motenator
    Motenator
    • supporter
    • 20 kudos
    Does this create new NPCs with custom appearance or just edits existing NPCs?
    1. TheWormpie
      TheWormpie
      • premium
      • 40 kudos
      Both. It's a replacer for all hagravens in the game, but adds entirely new hagravens around the world too.
    2. Motenator
      Motenator
      • supporter
      • 20 kudos
      That is neat. Thank you. 
      BTW do you have an issue withHagravens that they just dont try to keep their distance like mages do?
  10. Sasquatch678
    Sasquatch678
    • premium
    • 68 kudos
    Is it normal for Ryggta before she becomes a hagraven to be standing underneath the bridge? I've changed her position in ck and she still keeps spawning under the bridge.
    1. TheWormpie
      TheWormpie
      • premium
      • 40 kudos
      No, that sounds odd.