I came here looking for an answer but found none, so I then decided to essentially brute force the puzzle as there is no info about it.
You need the Sapphire Dragon Claw. Use the wheel across from it, set it to wolf. Use the claw on the keyhole. A "Demiplane Container" will spawn nearby, containing some generic loot alongside a unique ring, "Vokun's Gift".
Vokun's Gift - "While having Krosis equipped, your lockpicking, pickpocketing and marksman skills are 15% better. Also, your conjuration spells cost 15% less."
thinking of installing, but I'm curious what compatibility is like. does this make any changes to the landscape or add new assets, that won't play well with my multitude of of mods that do the same?
Not unless you venture into Creation Kit, I'm afraid. But it is not so difficult to change. You open with "WormpleHagravens.esp" active, go to "Actors", open "WormpleHagravenTemplate01", go to "Stats", tick "PC Level Mult" off, and set level to 20. Then you do the same for the "WormpleHagravenTemplate02Necro" actor.
Alternatively, you can use the patch for "Madmen - A Forsworn Overhaul" (see the description) which at least does the combat overhaul part better than me.
Any idea how one could go about making the new Hagraven meshes and textures from PSBoss' New Hagraven and Glenmoril Witch work with the armor variation from this mod? Even if it involves deleting some parts of either, could it even be done?
Depending on how much that hagraven model is different in shape and form, you might be able to simply copy paste elements (such as armor) from one hagraven model to another in NifSkope. If they are too different though, it wouldn't look great, and one would instead have to change the actual mesh in a 3D editor like Blender, which is a lot more complex.
Man, that ambush at the mill.... I knew it was coming, it was super obvious what was going to happen, but you can't help being curious. I guess that explains the corpses.
Wormpie, your username might be cute, but with great skill, you made a grotesque, disturbing, and haunting work of imagination and horror. I have to say, your hagravens are one of my favorite mods ever.
Is it normal for Ryggta before she becomes a hagraven to be standing underneath the bridge? I've changed her position in ck and she still keeps spawning under the bridge.
83 comments
You need the Sapphire Dragon Claw. Use the wheel across from it, set it to wolf. Use the claw on the keyhole. A "Demiplane Container" will spawn nearby, containing some generic loot alongside a unique ring, "Vokun's Gift".
Vokun's Gift - "While having Krosis equipped, your lockpicking, pickpocketing and marksman skills are 15% better. Also, your conjuration spells cost 15% less."
i just have a small questing....is there a way to just have the visuals, rather than the changes to difficulty?
Not unless you venture into Creation Kit, I'm afraid. But it is not so difficult to change. You open with "WormpleHagravens.esp" active, go to "Actors", open "WormpleHagravenTemplate01", go to "Stats", tick "PC Level Mult" off, and set level to 20. Then you do the same for the "WormpleHagravenTemplate02Necro" actor.
Alternatively, you can use the patch for "Madmen - A Forsworn Overhaul" (see the description) which at least does the combat overhaul part better than me.
But I encountered a strange bug.
When this mod is active, hagravens act dumb and use only melee attack against me.
I don't use madmen, so nothing is "overwriting" them.
BTW do you have an issue withHagravens that they just dont try to keep their distance like mages do?