The mod has 2 versions. Simply chose the one you prefer.
ESL VERSION : It is an ESL flagged plugin, and it does not contain ANY NPC EDIT. This is a lightweiht plugin that will nly affect player characters elves, easier to handle and compatible with multiple NNPC replacers that are available on nexus.
NPC VERSION : It's not an ESL, and contains NPC edits, and facegen.
Please Make Sure that you only install one version, and if you decide to swap, before installing the other, UNINSTALL THE PREVIOUS VERSION OF THE MOD. The plugins have different names, to avoid issues between ESL and normal plugins.
Okay, I'm not sure what I'm doing wrong here, but all of my female elf NPCs are bald. I'm almost certain the culprit is a hair mod, but I've disabled them and still run into this problem. I reinstalled them after that and it still is happening. Here's my load order.
Note: I only have one of the JUMP emps enabled. The 150 one, specifically.
it's a conflict with an NPC mod, however i cannot possibly know the name of each and every npc replacer mod that exists on this website. Check for conflits in SSEDIT.
Make sure you know this mod is not compatible with highpoly heads,a nd it must be used with vanilla head as explained in description.
Besides the ESP\plugin, you'll also need to make sure you uninstall the NPC facegen files, or the mod may still cause conflicts. but first you need to identify the culprit in SSEDIT
So will this work if I use any mod that adds new hairstyles to the game? I ask instead of just trying because I'm in the process of very deep modding and it will take me a long time before I can try every single thing so I'd like to know quickly what to expect.
I don't have any high poly mod for skin or beards, but I do have a few mods that add new hairstyles, including one with high-poly and one with SMP. Will I need to disable some or all of them?
Not from me. I do not have internbet good enough to upload a file that big.
You just need to re export the npcs faces using my EEO esp, and with Vanilla hairs mod installed. just hit ctrl+4 in CK on the NPCS you want to export.
I like this, it gives elves a softer look while keeping it largely lore friendly and not making them look like tolkien elves/humans with elf ears. Endorsed
I'll stick with your mod and it's the best I've seen on Nexus, but it's not compatible with vanilla hair remake, the npc's still have the base vanilla hairstyles, by the way I don't use any face substitutes for npc's.
npcs would need to be re-exported wth the mod installed, it's not really hard to do, just load up the ESP filter by elves racace and select all under NPC tab and hit Ctrl+4.
the problem for me would be uploding such a massive file, npcs can take quite a lot of space, especially with High poly hairs, it'd reach somehign like a GB of files i cant really upload at this speed.
I have some weird beard clipping issues on NPCS where their mouth will move but the beard stays in place, despite having the player-only version of the mod. I've tested disabling it and it is definitely this mod thats causing it. Any ideas why?
I believe you're using some sort of highpoly head, or edited beards models, i have uploaded a female only version which doesnt add any of the beard content.
Still this mod is not compatible with higholy heads, or any other mod that makes highpoly vanilla races.
There's an Oldrim mod that purports to fix the vampire darkface bug introduced by EEO changing vampire heads back to their pre-Dawnguard versions. I haven't ported it for myself, yet, t see if it works in SE, or not. https://www.nexusmods.com/skyrim/mods/69079?tab=description According to the description it's an easy fix, but I can't speak to that, myself.
96 comments
The mod has 2 versions. Simply chose the one you prefer.
- ESL VERSION : It is an ESL flagged plugin, and it does not contain ANY NPC EDIT.
- NPC VERSION : It's not an ESL, and contains NPC edits, and facegen.
Please Make Sure that you only install one version, and if you decide to swap, before installing the other, UNINSTALL THE PREVIOUS VERSION OF THE MOD. The plugins have different names, to avoid issues between ESL and normal plugins.This is a lightweiht plugin that will nly affect player characters elves, easier to handle and compatible with multiple NNPC replacers that are available on nexus.
Note: I only have one of the JUMP emps enabled. The 150 one, specifically.
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Check for conflits in SSEDIT.
Make sure you know this mod is not compatible with highpoly heads,a nd it must be used with vanilla head as explained in description.
Besides the ESP\plugin, you'll also need to make sure you uninstall the NPC facegen files, or the mod may still cause conflicts.
but first you need to identify the culprit in SSEDIT
However ENB is from LE, so you cannot get the same shaders as SE enb tend to be quite basic.
I ask instead of just trying because I'm in the process of very deep modding and it will take me a long time before I can try every single thing so I'd like to know quickly what to expect.
I don't have any high poly mod for skin or beards, but I do have a few mods that add new hairstyles, including one with high-poly and one with SMP. Will I need to disable some or all of them?
If you want to give new hairstyles to the NPCS while having the looks of EEO, you'll need to patch them, by exporting the NPCS from the CK.
Otherwise if your intention is to use the mod nly on the player, just install the player only version and use with whichever hairstyle.
Not from me. I do not have internbet good enough to upload a file that big.
You just need to re export the npcs faces using my EEO esp, and with Vanilla hairs mod installed. just hit ctrl+4 in CK on the NPCS you want to export.
the problem for me would be uploding such a massive file, npcs can take quite a lot of space, especially with High poly hairs, it'd reach somehign like a GB of files i cant really upload at this speed.
Still this mod is not compatible with higholy heads, or any other mod that makes highpoly vanilla races.
https://www.nexusmods.com/skyrim/mods/69079?tab=description
According to the description it's an easy fix, but I can't speak to that, myself.
this is a port of an existing LE mod.