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Journeyman 1.1.0 comes with a couple of new features.
You can now fast travel with god mode toggled on in the console. This feature makes it easier to do development work and debugging on a list with Journeyman installed.
There is an optional setting in the ini called bEnableOnlyOnSurvivalEnabled. If this is set to true, Journeyman will only restrict your ability to fast travel if Survival Mode is enabled. This setting makes Journeyman easier to use in modlists and other setups where Survival Mode is considered an optional part of the experience.
If Gourmet is installed, Journeyman will distribute 1-3 travel packs to all innkeepers.
Hello. I really like the fact that fast travel is impossible without items. However, there is one problem. If you do not have a fast travel pack, not only can you not move, but you cannot even mark the destination on the map. Is there a solution to this problem?
Hey everyone! Is there a way to let another mod handle fast travel without needing a travel pack? There’s this mod, Wizarding Traversal Magic, that adds a spell called Apparition Travel. It uses the base fast travel mechanic but disables the passage of time while the effect is active. I’m wondering if there’s a way to make it work with Journeyman so that Apparition Travel can function without the travel pack in the player’s inventory. Any ideas? Well, exept using TGM every time, haha
Thank you. I can never get happy with fast travel & survival. I'm trying this one now.
With "original" survival mode, what always broke me was having to run all the way back through Castle Volkihar, after exiting the Soul Carin (long annoying walk out if you can't fast travel from the balcony).
Adding Ferries in can help and I did at one time really like and use Survival Horse Fast travel (very unknown small hack mod). Although when getting by with that one Castle Volkihar is still a pain in the butt, unless you can summon a horse on the balcony to get out w/o going back through the whole castle.
More Ferries - Fast Travel Improvement (getting old, needs an update or "better" clone). https://www.nexusmods.com/skyrimspecialedition/mods/73363?tab=posts
Survival Horse Fast Travel https://www.nexusmods.com/skyrimspecialedition/mods/123110
Thanks for updating. I've been using this on 1.6.640 since 2023 and no issues. Then it suddenly stopped working and I couldn't work out why. The update fixed that.
Sorry about the delay on getting this update out. I never could reproduce the bug, so it took us a while to fix it, and once we had a fixed version out, it took me a while to get around to updating it. Let us know if you have any problems with the update, I should be a little more active here in the next few weeks and I will try to get some bug fixes out.
I've got teleportation spells in Mysticism and Pilgrim. Mysticism has Mark and Recall, Second Mark and Recall, and a teleport spell to the College. Pilgrim has spells that teleport you to the five major temples, aka the five major cities. There are also a few other one-off location-based spells in Simonrim, like the one in Sorcerer that teleports you to Valerica's Study.
Yeah, this journeyman is an amazing mod...but after 150 hours or so with it it started to bother me hahaha skyrim quests are really annoying to do without fast travel...if I had more time to play maybe I would keep it, I realized I was kinda cheating( I would teleport to my houses through NFF mcm everytime) maybe if there was a mod to just being able to teleport to my houses I would try, but anyway haha
I would be interested in a harsher set of requirements but I'm having a little bit of a hard time coming up with ideas for what items it should require. It's hard to require food or drinks because it would require a separate recipe for any combination of food or drink that you wanted to use.
402 comments
Is there a way to let another mod handle fast travel without needing a travel pack?
There’s this mod, Wizarding Traversal Magic, that adds a spell called Apparition Travel. It uses the base fast travel mechanic but disables the passage of time while the effect is active. I’m wondering if there’s a way to make it work with Journeyman so that Apparition Travel can function without the travel pack in the player’s inventory.
Any ideas? Well, exept using TGM every time, haha
With "original" survival mode, what always broke me was having to run all the way back through Castle Volkihar, after exiting the Soul Carin (long annoying walk out if you can't fast travel from the balcony).
Adding Ferries in can help and I did at one time really like and use Survival Horse Fast travel (very unknown small hack mod). Although when getting by with that one Castle Volkihar is still a pain in the butt, unless you can summon a horse on the balcony to get out w/o going back through the whole castle.
More Ferries - Fast Travel Improvement (getting old, needs an update or "better" clone).
https://www.nexusmods.com/skyrimspecialedition/mods/73363?tab=posts
Survival Horse Fast Travel
https://www.nexusmods.com/skyrimspecialedition/mods/123110
Could try this. I've never used it but looks quite good.
It seems it's going to get easy after a while to just stock the items and keep making travel packs.