I wish i understood how this mod worked. I've changed the keys to new values left shift for dodge and mouse4 for block... and nothing changes and the default R key still works to cancel attacks. I don't understand how the R key is saved. I overwrote it in the json yet it still cancels attacks.
Mod works great except for one minor issue. I have the cancel attack button bound to my block key which is working but for some reason it also makes me walk forward. Could this be come left over momentum from the attack animations? I doesn't impact gameplay really as it can be easily cancelled by moving back but it would be cool if I could figure it out
I'm having the same issue. If I cancel an attack my character runs forward with the shield up for a short while. Were you ever able to fix it or find out what was causing it?
I couldn't get this to bind to mouse4 like I wanted, then I realized I could just bind sheathe/unsheathe to mouse4 in the controls menu and use that as a cancel instead.. lol.
the mod works but i cant switch the key to M5. i switched the keycode in the json file but no changes. i use dual parry so I thought that it would be nice having both dodge cancel and block cancel. rlly hope someone can help
edit: I kept assigning it to M5 and was pressing M4 🤦
How do i make this work with other timed block mods? I'm using the valhalla combat mod that makes it so that when I time my blocks perfectly, I negate all damage. But when I use a block cancel, the timed block doesn't work. The timed block only works when I just block without cancelling anything.
Oh but I think it works if I cancel my attack with another button AND THEN block (so i have to press two buttons) but what I want is for my right mouse button to function as a block that cancels my attacks AND ALSO for the timed block from other mods to work.
I have assigned the cancel key to another key and would like to disable canceling with the R key. Is there a way? Other than the option of not pressing the R key:)
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And the key set in the JSON would be an alternative key to R, which as far as I can tell is hardcoded.
If I cancel an attack my character runs forward with the shield up for a short while.
Were you ever able to fix it or find out what was causing it?
I just disabled it, and the forward movement is gone.
edit: I kept assigning it to M5 and was pressing M4 🤦
Finally I can play this game as I play ds3 with ring knight straight sword,if you know what I mean.
Oh but I think it works if I cancel my attack with another button AND THEN block (so i have to press two buttons) but what I want is for my right mouse button to function as a block that cancels my attacks AND ALSO for the timed block from other mods to work.
Other than the option of not pressing the R key:)