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Mugnum

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MugnumAF

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About this mod

Removes crafting recipes for weapons, armor or jewelry. Can be toggled in console.

Requirements
Permissions and credits
DESCRIPTION
Hides most crafting recipes for weapons, armor or jewelry in crafting menu. Can be toggled on/off in console.
Edits individual records. Doesn't affect modded weapons, those will instead require a dedicated patch.

Console commands:
set AreWeaponRecipesAvailable  to 1   (default: 0)
set AreJewelryRecipesAvailable to 1   (default: 1)
 

No MCM menu, no scripts.


DEMONSTRATION



NOTES: WHY, BALANCE RECOMMENDATIONS
I was looking for a way to rebalance entire gameplay loop, to prevent getting roped into spamming alchemy, crafting and enchanting random daggers only to sell them for some EXP and gold. Use only items found in world and from vendors, no enchanting, and with creating concoctions only to use them yourself.

Talentless did most of the work, allowing to out right disable individual crafting menus. Problem is, I still wanted the ability to craft jewelry, miscellaneous items and arrows. This mod tackles exactly that.
Disable smithing upgrades was the next step. It prevented interacting with grindstones and upgrading tables.
Dynamic potions allowed self-made potions to be worthless, meaning you would create them only to use by yourself, not for sale. Skill experience gain is unchanged despite lowered price.