I welcome anyone who think they can improve upon this idea and has a decent set of modding skills and experience, to patch, or include my work in other more ambitious uploads
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Bethesda
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Removed an unused script from an NPC, which was causing papyrus errors at game launch.
Version 1.1.02
Added sit-read idles to Arcanaeum sandbox AI Packages
Adjusted the spell practice schedule of Lentilus to avoid him bumping into other practicing wizards if the player is using Immersive College of Winterhold or Juniper's College of Winterhold.
Generated facegen files for Humans, Mer, and Beastfolk
Created an installer
Version 1.1.0
Compacted form IDs and tagged as ESL (i.e. ESP-FE format)
Forward cell and world settings from USSEP
Removed ITM record in Hall of the Elements
Removed unused relationship (Phinis with nobody)
Removed unused cell (Duplicate of Abandoned Shack)
Removed navmesh edits
Removed duplicate Excavator 3
Removed edits to The Frozen Hearth, Hall of Attainment, Hall of Countenance, and the Arcanaeum to improve compatibility with other mods
Moved all College NPCs to the courtyard as their editor-location
Gave all NPCs the dead body cleanup script (default settings)
Removed duplicates of template AI packages
Removed all unused AI packages
Replaced all XMarkers used as patrol points with patrol idle markers
Gave each training scene unique markers so that they will be easier to modify later
Greatly reduced the number of records stored in the player's save
Regenerated all FaceTint data at 512 resolution using textures provided by Better Makeup for SKSE. To clarify, here “makeup” refers to the different tweakable color zones on an NPC’s face, which most of the time has nothing to do with literal makeup. To benefit from this up-res you’ll need SKSE with the proper ini tweak.
Regenerated all head meshes with Ultimate Eye Meshes Ruhmastered, ENB Brow Fix, and Seamless Males. These are modding resources and do not require any additional download.
Generated mipmaps for all tintmasks
Fixed the short names for all College NPCs and the Dog.
Gave names to all excavators
Gave voices to excavators where missing
Gave Sameth a voice (male even toned accented)
Assigned many NPCs to Winterhold Crime Faction (students who train with offensive spells can't be - this will hopefully be fixed in a future update)
Set Vaktis and the Dog to Protected status (as the other NPCs are)
Set Vaktis to level with the player at 1.5 the PC level and a minimum level of 25 rather than being level 100
Unified all guardians as a single actor def, with the original storm atronach set as its template so it can share most of its data with it.
Nerfed the guardians just a little
Set all spell-practice AI Packages to a new version which eliminates the 'weapons-out crouch-walk' normally seen as they walk to their practice location
Tweaked all AI packages to give each student a full schedule, fill in gaps, and create layered fall-backs, including unique weekend routines (some students study, others sleep and hang out at the tavern)
Gave all excavators a sleep AI package
Gave the Guardians the Default Master Package List so they can be linked to a patrol without needing a dedicated patrol package or to be a unique actor
Redesigned Vaktis' AI packages so that he will sweep at any idle marker in his currently scheduled cell, rather than at just one or two assigned locations (allowing the deletion of specific sweep idles from College interior cells)
Set students studying in the Arcanaeum from patrol to sandbox, with idles set inside the AI package so they will run a variety of animations on each idle marker (allowing the deletion of specific read and study idles from the Arcanaeum)
Set a travel AI package before every training scene to make it more likely that the NPCs will be grouped together before they begin to train (this doesn't work if the player 'waits')
Changed Myvrana's training spell to lesser ward
Changed Lentilus' lighting bolt training to be able to use any targeted spell
Lentilus now wanders around Winterhold City a bit before going into the Frozen Hearth
Moved the spell practice in the front tower to earlier in the morning so it doesn't take place at the same time as another training scene, to reduce noise and framerate issues
Moved the spell practice in the courtyard away from anywhere someone may want to sit
Gave AI packages to the five students so that they are present during First Lessons (Previously this feature was exclusive to Obscure’s College of Winterhold - now it’s for everyone!)
Disabled all AI packages which has an NPC leaving Winterhold until after First Lessons is finished, to prevent any NPC from trying to pass through the gates while locked, resulting in broken behavior
Assigned all NPCs to hang out in the Hall of Countenance at night, so that they're not loitering in the player's room
Add some more bedrolls so that all of the Saarthal workers can sleep
Disabled the ownership (Markarth?) on some mining markers at Saarthal so the workers can use them
Added more mining markers
Allowed the dog to roam the Saarthal camp rather than stick to two patrol points
Added some dog idle markers
Added collisions under some of the wooden plank platforms at Saarthal so that NPCs wouldn't get stuck between the cracks
Set all of the Saarthal guardians to patrol
Added more study markers for Tarakel
Eliminated all conflicts with ICoW
Ensured no conflicts with Not So Fast Mage’s Guild
Version 1.0Lite
Removed the guardian from Saarthal which guards the dungeon entrance
Removed the two guardians flanking the door to the Hall of the Elements
Removed two guardians from the College's upper walls
Stitched together the patrols on the upper walls so that the guardians who remain maintain coverage
IMMERSIVE COLLEGE NPCS
SomethingObscure is now co-author of this mod, since I won't have the time or equipment to work on it at this time.
(There is now a version for the XBOX One)
If you're anything like me and love playing a mage, then you've probably visited the College of Winterhold...
Maybe you came to Special Edition thinking you'd be able to run around Hogwarts, the Arcane University, or Immersive College of Winterhold? (Awesome mod for the original Skyrim.) Did you notice a lack of security? Perhaps you wondered where all the workers at Saarthal went or why they didn't care to defend their little project? A lack of students? (Come on Bethesda! 3 students? It's a college!)
I searched the web for mods that might change this in a way that wasn't immersion breaking, but ended up making my own mod. Now they take security a bit more seriously, and Students feel safe enough to stay at the College.
WHAT THIS DOES
It adds a bunch of NPCs to the College as well as Saarthal Exterior. They all have things to do and will wander around and use idles/furniture and workstations.
I also HIGHLY RECOMMEND you check out Obscure's College of Winterhold. This adds dorms for all the npcs in this mod as well as some realistic touches for even more immersion!
No unique dialogue atm! Will probably implement soon!
NPCS ADDED
COLLEGE
5 Novices: Onuja - Male Argonian Nelysa - Female Dunmer Sameth - Male Breton Myvrana - Female Bosmer Melker - Male Nord
3 Mages: Lentilus Batiatus - Male Imperial, Conjurer, Lone wolf Amanra Solas - Female Redguard, Restoration Expert, teaches Tarakel - Male Redguard, teaches wards, makes trips to Saarthal during weekends
1 Groundskeeper: Vaktis
8 College Guardians 4 on walls and 4 on the ground
Saarthal Excavation 5 workers 3 Guardians 1 Adorable Dog
UPDATES Version 1.1.0
This new version has been reformatted as an ESP-FE plugin, which essentially makes it a new mod. Because of this it's been renamed to ICNs_ImmersiveCollegeNPCs.esp to avoid confusion between the two versions. All existing patches have been updated and renamed as well.
Because ICNs contained only NPCs, AI schedules, and markers, switching from the old version to the ESP-FE version should have no effect on your save game.
Please check out the full change log in the drop-down in the menus at the top of this page, or by clicking on the version number before downloading the file.
A new "Lite" version patch is now offered for those who had framerate troubles in the Courtyard due to Atronachs. Please let us know if this helps.
All conflicts with USSEP and Immersive College of Winterhold have been resolved. A full compatibility and conflicts list is forthcoming.
Version 1.0.4
Fixed issues with missing FaceGen files. Now the faces should work for everyone!
Version 1.0.3
Cleaner mod
More NPCs
Requested Outfit changes
Better schedules
Let me know if you have thoughts, advice or want to see something implemented! Also, please Endorse if you enjoyed it! :)
REQUIREMENTS Skyrim Special Edition
COMPATIBILITY This mod only adds npcs, it does not change any architectural aspects, statics or items. Only used Vanilla assets so it should be compatible with any College mods that do not alter the place dramatically!
P.S! If you're a voice actor, or know of one that might like to help create dialogue for this mod, hit me up! Need female voices as well as an Old Man.