idk what the heck is going on, but I was experiencing crash on the OAR start up without this and installed this and boom no longer crashes but hell as long as it works who am I to complain lol
I crashed also, but it did not generate a log. This is the only thing I added to my game. I'm on the latest AE version. Edit: the new version of Sky Parkour requires this. I only installed this and forgot to update Sky Parkour. I don't know if this mod caused my crash or not.
Are there any tutorials on this? From what I can assume from reading the description, we can create animations for either A: A sequence of events occuring in an order: is female, is standing, is holding axe in right hand, killed bandit or B Multiple things happening simultaneously that trigger an animation, for example: is female, is standing, is holding axe in right hand, magic effect applied If this is correct, it sounds like I can go in and add "victory" animations after combat like final fantasy, but I just want to be sure this is possible with this framework
basically CGO for MCO lite! requires this calculus driven mod.
we may hate math problems, but we love the gifts they bring to us!
please respect Math-sama!
(Disclaimer: this is a Joke please don't take anything outside the parenthesis seriously I just need to defend my mom's favorite subject even when I don't like it. nice Diffusion pic by the way! )
even dynamic grip doesn't actually need it since you can check for magic effect instead lol. calculus is great though and definitely conceptually necessary to perceive and interpret reality.
I love the variety that OAR gives and the fact that the conditions are expandable. Is there any chance you could add an ability to compare a string to the name of the armor in a specific slot? This would allow you to change animation based to the presence of a word in the name of a item of clothing. For example you could change walk based on the word "heel" in name associated with the foot slot. You can achieve something similar by distributing keywords and testing for the keywords but very few armors have keyword populated.
You are very talented to the point that I am, to be honest, jealous of you. From time to time, you bring revolution to Skyrim modding, truly a legend. No more talking, mod of the month.
I had to check, the only one I don't have is the TrueHud additions, but that's because disabling the HUD entirely is the way to go for someone like me.'
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Edit: the new version of Sky Parkour requires this. I only installed this and forgot to update Sky Parkour. I don't know if this mod caused my crash or not.
A sequence of events occuring in an order: is female, is standing, is holding axe in right hand, killed bandit
or B
Multiple things happening simultaneously that trigger an animation, for example: is female, is standing, is holding axe in right hand, magic effect applied
If this is correct, it sounds like I can go in and add "victory" animations after combat like final fantasy, but I just want to be sure this is possible with this framework
Even in modding, noone like calculus
basically CGO for MCO lite! requires this calculus driven mod.
we may hate math problems, but we love the gifts they bring to us!
please respect Math-sama!
(Disclaimer: this is a Joke please don't take anything outside the parenthesis seriously I just need to defend my mom's favorite subject even when I don't like it. nice Diffusion pic by the way!
No more talking, mod of the month.
Edit: Sorry this should be in the main mod haha
Ershin is legend