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Medoed_u3_Hopku

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Medoedu3Hopku

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174 comments

  1. Kotin0
    Kotin0
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    The animation is normal, but there is one disadvantage, the attack is too fast.
  2. CobraNeo1
    CobraNeo1
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    doesn't work unless I sprint THEN slide THEN attack... If I remove the slide mod, this mod doesn't do anything.... weird
  3. LillyxFox
    LillyxFox
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    This only seems to work when I'm dual wielding weapons. Hand to hand, one handed, and two handed don't work, I just get A pose and slide
  4. SilkroadOnline
    SilkroadOnline
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    is there only dar version?
    1. Medoedu3Hopku
      Medoedu3Hopku
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      For now yes. Don't see any reason to configure it to OAR until the most of MCO movesets on Nexus are still in DAR
    2. SilkroadOnline
      SilkroadOnline
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      im sorry to cause a confusion but i try not to install fnis or nemesis so im installing dar only versions of animation mods :(
    3. nrf133
      nrf133
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      I use Open Animation Replacer and it works fine
    4. SilkroadOnline
      SilkroadOnline
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      im a simple man most of the time animation mods broke my game so stay away from them as much as possible and if i want to use specific animations always use dar only versions and im ready to go :)
    5. nrf133
      nrf133
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      I understand this "paranoia" due to CTDs, I am getting rid of many of my mods in order to have a stable game. Nemesis mods, most of them, do not have to crash your game. Like any mod, make sure they are updated relatively often and are really useful and necessary. I think ADXP-MCO (along with SCAR) is, and it's going to improve your gaming experience a lot.
    6. SilkroadOnline
      SilkroadOnline
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      oh dont get me wrong i agree with that nemesis improved my gameplay quality well but game turned into dark souls before realising :') btw are you good at animation mods? there is one specific animation mod that im looking for for months and would appreciate if you can help me
    7. chaboiassassins
      chaboiassassins
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      how
  5. ConradN7
    ConradN7
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    these eivor animations need fix for the ass being frozen in place whenever in motion. this either isnt an issue in regular running/walking, or its so miniscule you cant see it unlike when sprinting
  6. mattakush
    mattakush
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    When I converted these attacks to BFCO, the attack speed of the war axe regular sprint attack played really fast. I then tried to using it with the mod Comprehensive Attack Rate Patch - SKSE, to see if it would slow the animation down. It only seemed to make the problem worse, the animation played even faster. 
  7. nrf133
    nrf133
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    Is it patched for SCAR? Thanks!
    1. BootykukuMuncher
      BootykukuMuncher
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      NPC's cannot use sprint attacks 
    2. nrf133
      nrf133
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      Really? I didn't know... Even with SCAR or Enemies AI Overhaul mods?
    3. Medoedu3Hopku
      Medoedu3Hopku
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      I'm not sure if MCO provides the same system of sprint attacks for NPCs as vanilla. If so, then NPCs with the appropriate perk would be able to perform them. But I didn't tested it. You may change the conditions file (delete the first line in it) so that the animations potentially works not only with player
    4. hgjhjhjkl
      hgjhjhjkl
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  8. Suskus1
    Suskus1
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    Great moveset !
    Sadly doesn't work with Valhalla Combat installed .
    The Animations just stop triggering despite ADXP | MCO and Eivor being lower in the load order.
    If there is a know patch/workaround i would appreciate it very much.
    1. taha360
      taha360
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      • 1 kudos
      so that's why it's not working! damn shame. 
    2. Sefric
      Sefric
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      • 3 kudos
      Check ADXP MCO 1.6.0.6 Bug Fixes. It just solved it for me.
    3. hazyclouds777
      hazyclouds777
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      Bless you my friend!
  9. JeanA882
    JeanA882
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    The 1000 file overwrite a condtion txt file i use from another DAR animation mod. Can i change manualy your 1000 file to 1001? That way no conflict for me.
  10. GillBate5
    GillBate5
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    unarmed sprint power attack is really cool !!!
    now it feels like I'm playing Tekken

    endorsed