170 comments
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these eivor animations need fix for the ass being frozen in place whenever in motion. this either isnt an issue in regular running/walking, or its so miniscule you cant see it unlike when sprinting
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When I converted these attacks to BFCO, the attack speed of the war axe regular sprint attack played really fast. I then tried to using it with the mod Comprehensive Attack Rate Patch - SKSE, to see if it would slow the animation down. It only seemed to make the problem worse, the animation played even faster.
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Is it patched for SCAR? Thanks!
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Great moveset !
Sadly doesn't work with Valhalla Combat installed .
The Animations just stop triggering despite ADXP | MCO and Eivor being lower in the load order.
If there is a know patch/workaround i would appreciate it very much. -
The 1000 file overwrite a condtion txt file i use from another DAR animation mod. Can i change manualy your 1000 file to 1001? That way no conflict for me.
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unarmed sprint power attack is really cool !!!
now it feels like I'm playing Tekken
endorsed -
BFCO version pretty please?
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will this work with katana? the ER katana sprint attack doesnt work anymore in my game for some reason so i was hoping this would be a good alternative.
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For everyone that has a problem making sprint attacks work, check ADXP MCO 1.6.0.6 Bug Fixes and see if it solves your problem.
Note: it's incompatible with Smooth Input Buffer. -
If this mod is still supported and we get a patch for Dynamic sprint stop? IDK if there is actually an issue between the two. But all sprint attacks do a weird stutter after the animations play AND Its only these sprint attack animations I have others that function perfectly fine.
-EDIT: This only happens when nothing is hit AND no movement is input when NOT in combat! so please tell me how to fix that