Community shaders is the only requirement of this mod according to its Nexus “requirements” tab, but all the way down in the description, a tree LOD and two grass mods are mentioned — both of which require ENB. My question is:
Do I actually need the two ENB mods to run this mod, or will just using Community Shaders work?
PS: can I install this mod and community shaders just like any other mod through MO2?
Those are nor required. Those are just addon for CS. If you dont want it you dont have to install it for CS to work. You can also just use the limit light fix if you want.
Boss please, PLEASE include an option to DISABLE DISTANT SHADOWS. That thing I have never got it to work proper to this day, it's same whether on ENB, on community shader or on different system configurations. PLEASE!!!
And in case anyone's wondering, weird shadow behaviour like a full round object causing semi-moon like shadows to be cast, ferns having shadow only under the tips of the leaves bits that are closest to ground, shadows on a wall morphing or changing as you get close to the wall and more are all caused by this cursed option, I don't why it's even a thing, it don't work, it makes things worse. Once seen can't unsee.
Just curious, how do you know it is that option if you cannot disable it? Did you find a way to disable it or do you mean add an in game option (not too familiar with if it has an option in the files).
I know because Enb has it too, I did mention enb in the first post, the Enb config file has the means to turn it off. All the things I mentioned seem universal, they happen both on Enb and community shaders and across different system configurations. Back on LE it was the same thing too, eventually I have spoken with the Patrician enb maker and they too realized their enb was suffering from the same shadow issues but they didn't know why, and it was HHaleyy that told me that what I was experiencing was due to distant shadows being on. And it was correct, setting distant shadows to false removed that faulty rendering mess.
Goes a bit wonky in VR - fine through the right eye but on the left eye the shadows don't line up with geometry properly resulting in weird unshadowed areas between casting object and shadowed areas, almost as if it's applying the right eye shadow mask to both eyes. Also with VRIK installed there are some occlusion issues that are hard to explain - I will capture some video later...
Not game breaking but hopefully fixable (or at least the eye differences are; VRIK may be a tougher nut to crack), and for the most part the overall effect is still worthwhile.
Very impressive. At a shadow accuracy of 23, it massively boosts my visuals by making distant places / LOD have shadows, and of course close-range shadows and shadows on the character that make the game heavily resemble ENB..
I play on an AMD FX 6300 (a cpu that was considered mid-range in 2011), and it only drains my fps by about 15% on average. For example, near Northwatch Keep, the fps goes from 54 to 47. Very acceptable drop for a non-enb visual upgrade, kudos
My guess is they did the versioning wrong when they did the full CS 1.0 release and just corrected it when they did this update. This is just a new update (see changelog).
That makes no sense, versions from 1.x started on Jun 2023, version from 2.x started on Dec 2024 ... Only 2.0 was supposed to be 1.2.0 and has been wrong versioned. As from the console version 1.2.1 is required to load this plugin with CS.
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Do I actually need the two ENB mods to run this mod, or will just using Community Shaders work?
PS: can I install this mod and community shaders just like any other mod through MO2?
And in case anyone's wondering, weird shadow behaviour like a full round object causing semi-moon like shadows to be cast, ferns having shadow only under the tips of the leaves bits that are closest to ground, shadows on a wall morphing or changing as you get close to the wall and more are all caused by this cursed option, I don't why it's even a thing, it don't work, it makes things worse. Once seen can't unsee.
Not game breaking but hopefully fixable (or at least the eye differences are; VRIK may be a tougher nut to crack), and for the most part the overall effect is still worthwhile.
I play on an AMD FX 6300 (a cpu that was considered mid-range in 2011), and it only drains my fps by about 15% on average. For example, near Northwatch Keep, the fps goes from 54 to 47. Very acceptable drop for a non-enb visual upgrade, kudos
I play in VR and the display is rendered twice and my CPU does not go over 51c, unless its not actually working the same way for VR.
I can not see why this would tax your CPU to that extent though.
Only 2.0 was supposed to be 1.2.0 and has been wrong versioned.
As from the console version 1.2.1 is required to load this plugin with CS.