The newest version should add the USSEP fixes for the water flow to this mod as well. A big thank you for Lykann for the patch. EDIT 05/02/2018 - added a new version that uses update.esm as a master hopefully this will fix the last of the water issues.
EDIT 11/02/2019 - added missing book textures to the BSA.
I'd like to point out that in the Windhelm Sewers - specifically the cell named Forlorn Catacombs - there is an NPC named "Volkihar Countess". They are wearing a robe named "Vampiress Robe" that looks very cool, but is unfortunately defective. It does not show up in inventories (including the Volkihar Countess', I found its name & ID using the "showequipment" command) and if you use commands to equip it, you cannot remove it directly. If unequipped, it will linger in your inventory (weight zero so not actually that bad) because you cannot drop it. To get rid of one, you'll have to use the command "removeitem 60032528 1".
Apparently this mod isn't compatible with CC addons. The "balance of power questline" that leads to "restoring order" questline takes place in the sewers of solitude. This mod changes the underground part of solitude sewers that cC stuff send you to. So when you enter the sewers to "explore the sewers" you can't get to the sewer that the final act takes place in. I removed Sewers, did the end of the quest and then reenabled sewers. That seemed to not cause a problem. Fuuny thing tho, I've played thru this storyline a few times and I don't remember having an issue before and I'm pretty sure I had sewers installed before.
I used this mod and "Skyrim Underground SSE" together and find a conflict in Markarth Warrens that Skyrim Sewers' entrance door gets in the way of Skyrim Underground's entrance. Does anyone know if there is a patch for solving such problem (and maybe other locations) between them
In the Old Canals section with the hidden Thalmor base, there's a chance for it to be knocked into the water during the fight so look for it carefully.
I would say that due to the popularity of those two mods and this one, any issues that have come up with it are patched and secure. I use jk's skyrim/outskirts/ryns city limits and capital city whiterun. Sewers work fine with that combination.
Question is this: Why would we want to go into sewers? Its dark, wet and stinky there... Are there any quests or monsters or adventures to do at least in such a dreadful place? If not much, then im not stepping my feet there. I just bought new boots!
i initially had the same thought, but the sewers do have interesting things. i just found a secret passage to some long lost ruins with a unique greatsword inside, for example.
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EDIT 05/02/2018 - added a new version that uses update.esm as a master hopefully this will fix the last of the water issues.
EDIT 11/02/2019 - added missing book textures to the BSA.
They are wearing a robe named "Vampiress Robe" that looks very cool, but is unfortunately defective. It does not show up in inventories (including the Volkihar Countess', I found its name & ID using the "showequipment" command) and if you use commands to equip it, you cannot remove it directly.
If unequipped, it will linger in your inventory (weight zero so not actually that bad) because you cannot drop it.
To get rid of one, you'll have to use the command "removeitem 60032528 1".
Just thought I'd let folks know.
That seemed to not cause a problem.
Fuuny thing tho, I've played thru this storyline a few times and I don't remember having an issue before and I'm pretty sure I had sewers installed before.
Does anyone know if there is a patch for solving such problem (and maybe other locations) between them
Did I disturb the flow of whatever quest expects this steel dragon claw?
Thanks
Seems interesting! But I'm still relatively inexperienced, so I'd rather not have to patch it myself if it needs one