Dirt textures are now included and will only be used for my mod, no conflict at all with anything else ingame. If you want to use that dirt texture as landscape just read the message above.
If one is looking for the cobblestone textures I'm using in these screenshots, they're from Winedave's Illustrious Whiterun optional files
I added a small variant for the vanilla version that keeps most cobblestones on the main path to the market place. It's in the optional section but since it's only a plugin replacer you'll still need the original main mod (vanilla only, parallax or not, it works with both). Just replace or overwrite the original plugin with that new one.
Little question : I tweaked your mod about the dirt texture to have the parallax effect.
Basically just added the GGsdirt_p.dds (renamed from Pfuscher mud), added in xEdit the path for the _p and adapted some nifs to include this new texture.
It seems to be working well (see picture). Is there a reason for not having done so ? Like a texture bug, ugliness, etc ?
Hello, since I discovered this mod I fell in love with it but I would like to know if there is a way to remove the mud in the Jorrvaskr training yard or if it is possible to change it for another type of terrain? It's just that I'd like it to be a dry dirt terrain, stones or that it's not so muddy😓
Not a fond of mud fights ? You can revert those changes easily, I'm relying on texture sets (everything is tweaked in the plugin). If you remove the texture sets from Jorrvaskr meshes it'll revert it back to the original terrain, you can also add a new custom texture as a texture set and replace Jorrvaskr's with yours so you have less muddy dirt for example.
Muddy roads are not visible at the entrance to Whiterun. I used tomatos whiterun complex parallax material. There are tomato stone paths at the entrance. I removed the tomato roads through the mod organizer but mud roads not visible
theres a minor conflict, on one section of the wall near the market theres some clipping, at least with whiterun has walls redone, idk about the original mod
So, I've checked ingame. Those planks and the rest, are not covering the entire city, right? Only the "disticts" above, right? Because I didn't see any plank in the main road (of the entrance), towards the main market, etc.
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Dirt textures are now included and will only be used for my mod, no conflict at all with anything else ingame. If you want to use that dirt texture as landscape just read the message above.
If one is looking for the cobblestone textures I'm using in these screenshots, they're from Winedave's Illustrious Whiterun optional files
Little question : I tweaked your mod about the dirt texture to have the parallax effect.
Basically just added the GGsdirt_p.dds (renamed from Pfuscher mud), added in xEdit the path for the _p and adapted some nifs to include this new texture.
It seems to be working well (see picture). Is there a reason for not having done so ? Like a texture bug, ugliness, etc ?
I'm looking for this a long time, there's no other mod that does this, MUDDY ROADS!
Those planks and the rest, are not covering the entire city, right? Only the "disticts" above, right?
Because I didn't see any plank in the main road (of the entrance), towards the main market, etc.