Cool! If you know, will it similarly support Immersive Armors, Armor Variants Expansion, and one offs? I haven't tested these things (yet), but tjhm4 advised as much. Having said:
KYE2 is more robust than KYE1 with regards to mod added armors so you will be fine almost all the time. Only risk is that sometimes you won't get the shock resistance or weakness due to leather/metal/etc, but the rest should work all the time.
Though I suppose if SAO misses something, then the KYE2A arrow reversion patch will also miss them, and thus allow KYE2A to get them if it was ever going to.
Hey i tried you patch. But it seems like locational damage is not working anymore. I can shot them in the foot and they not reaction like without KYE2.
I understand now. The problem is that SAO requires the perk trickshot: laming legs in order to apply a movement penalty. the orignial archery locational damage did not require that perk.
nah...it should just mean you dont have the perk. choose that perk upon level up and it should start working just fine. it is still chance based, so it might take a few shots to slow movement.
load SAO plugin after Ordinator to overwrite the Archery perks. may cause issues in current playthrough...looking through xedit makes me think it still will not apply the slowed movement, but I haven't tested it out.
Thank you for this patch! Is there a reason why you created a new rule in the ArcheryLocationalDamage INI? Since the rule is identical to the Dwarven Armor rule, you could also merge the keywords to that rule, e.g.:
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Though I suppose if SAO misses something, then the KYE2A arrow reversion patch will also miss them, and thus allow KYE2A to get them if it was ever going to.
Any idea to solve?
But now its gone and they reacting like they is no locational damage anymore.
Tried on Humans and Skeletons.
are the hit/stagger reactions not working or the enemy sneak detection?
So before i could sneak behind an enemy and get with my Bow the Message "Sneak" Bonus.
When he is running on me, i will shot him in the foot so he will be slower.
Now nothing works anymore.
Now they do not care. I guess because KYE will overwrite the Hit Location etc.
Ok my Perk Tree Changed completely so it should work now i guess :)
Thank you for this patch! Is there a reason why you created a new rule in the ArcheryLocationalDamage INI? Since the rule is identical to the Dwarven Armor rule, you could also merge the keywords to that rule, e.g.:
;;; Armored/Rocky
; DwarvenArmor
[Location01]
Regexp = .*
Multiplier = 0.0
Deflect = true
HitSound = WPNImpactArrowArmorBounceSD
ImpactData = WPNArrowVsMetalImpact
KeywordInclude = A:ActorTypeDwarven, W:ArrowBroadhead
KeywordInclude = A:ActorTypeDwarven, W:ArrowCrescent
KeywordInclude = A:ActorTypeDwarven, W:ArrowNormal
KeywordInclude = A:ActorTypeArmored/Rocky, W:ArrowBroadhead
KeywordInclude = A:ActorTypeArmored/Rocky, W:ArrowCrescent
KeywordInclude = A:ActorTypeArmored/Rocky, W:ArrowNormal
This way, you don't have to update all the rule numbers down the line ;)
I dont think theres any reason for me to reupload it now since it still works, but I will definitely make use of that in the future. Thank you!
I don't need to keep Skyrim Arrow Overhaul_ DistR.ini