It doesn't work in AE, despite having installed Behavior Injector and Behavior Injector AE, I only see the OAR menu that is activated, but the animations never run.
Nice animations but I just can't make it work, for some reason it never triggers new animations for NPC. I see animations in OAR menu in-game and Behavior Data Injector seems works as expected: [06/26/23 23:08:54][info](DataHandler.cpp:14) Parsing BDI Data In "Data\SKSE\Plugins\BehaviorDataInjector\SSIA_BDI.json" [06/26/23 23:08:54][info](DataHandler.cpp:35) Stored a BDI variable: name: "SSIAIndex", type: "kFloat", projectPath: "ACTORS\CHARACTER". other animations works with no problem even Modern Female Sitting Animations Overhaul Any thoughts?
But both animations will play regardless of priority if I set the right values on random conditions right? Sorry I am still learning OAR but I am able by luck play both idle animations from different author doing that
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I see animations in OAR menu in-game and Behavior Data Injector seems works as expected:
[06/26/23 23:08:54][info](DataHandler.cpp:14) Parsing BDI Data In "Data\SKSE\Plugins\BehaviorDataInjector\SSIA_BDI.json"
other animations works with no problem even Modern Female Sitting Animations Overhaul[06/26/23 23:08:54][info](DataHandler.cpp:35) Stored a BDI variable: name: "SSIAIndex", type: "kFloat", projectPath: "ACTORS\CHARACTER".
Any thoughts?
What does .dll skse file do?