Honestly, I've never really considered it. I've been using Skeleton Replacer HD since it launched and have never felt the need to replace it. It is an excellent mod that I'm just to happy to have in my load order.
yeah thats fine no worries, with lux,complex material parallax and enb light Undead FX i just have a hard time patching it properly and not having something break somewhere and i was also trying to make a complete HD vanilla feel mod list, thanks for replying though!
It seems like BDS Definitive includes unique DLC2 dragon bone meshes and will likely require a patch. For the time being I would suggest you let BDS overwrite my files. I believe that should resolve the issue until I can create a patch. Thanks for reporting the issue.
I've uploaded a patch under the Optional Files for BDS Definitive Edition. I'm reasonably sure it should fix the issue, but I'm not using BDS-DE myself, so I have not actually tested it. I would really appreciate it if you will be able to confirm whether the patch solves your crashing issue. Thanks.
Nice, thanks for the update! I forgot I'd had to overwrite this with BDS-DE's meshes when I switched over to that because of the crashing. Will definitely test it out ASAP.
Yes. You may port any of my mods that have open permissions (which is most of them) to console. Please note that some of my work contains assets made by other authors. It wil be stated as such in both the permissions sections as well as credited on my mod pages. For these you will need to also get permission from the other authors before porting. Just keep in mind that I will be unable to provide any assistance with problem solving issues with the ports as I have no experience with using or making mods for console.
I'm sorry to bother you but it seems the transition of the newly slain dragon corpse from flesh to bones skips the entire progression and it's very awkward. Edit)Using the main file and SoS patch.
Hi there. It's no bother. The animation from flesh to bones (it looks like the dragons' skin is dissolving), actually happens on the dragon mesh, not the bones mesh. Are you using any mods that replaces the dragon meshes?
oh, sorry for the late reply, and thanks for the response. yes, i'm using your higher poly vanilla dragons for mesh. for textures i'm using iconic Death's dragons. Edit)I'm also using dragon leveled list fix + it's patch for your mod, Fixed Dragon Stalking, dragonactorscript Infinite Loop Fix. Thank.
Okay. Can you recall exactly which dragon had the animation issue, and are you using the latest version of Higher Poly Dragons? I restored these animations in V1.3, in the older versions the animations are indeed missing. All the dragon meshes have the animation built into the individual meshes, so I need to know which mesh had the issue. Thanks.
Hmm i have the latest versions of all mods i mentioned. I have not encountered many variants of dragons since i installed your mod and i can't quite sure i remember. So basically all the dragons i killed after installing this mod have been skipping the natural transition effect. I think they were all fire variants for normal and elder dragons(not sure). The one i rememter was with the one in Mount Anthor but i killed it so fast that i can't remember the type. Sorry this is pretty useless info. should have noted base id or ref id somewhere. Next time i will!
I reinstalled your mods and tested in the dragon nesting tower south of half-moon mill and it worked! Sorry man, i'm using vortex and it's buggy sometimes.
No worries. I did find it strange, as I thought I had fixed this issue a while ago and have not had any issues on my side since. Glad you got it sorted though.
Would you mind making a patch for Immersiva armor? Specifically the dragon knight gauntlets? For whatever reason, the heads on those don't use the vanilla texture path and they're bright blue for some reason or another. https://imgur.com/a/YOQalcW
Hi there. To get rid of the blue glow would be more of a fix than a patch actually, and that is something better addressed by the original mod author. Adding my high poly skull to the armor would count as a patch, but IA has closed permissions, so I cannot do it without obtaining said permission first. It would actually be simpler for Hothtrooper to do, since my mod is open permission they are free to use my high poly assets.
Good afternoon and good mood. I'm having problems with your mod. Constant CTD due to all meshes located at meshes\dlc02\clutter\dragonbones. It looks like you used an effect from Simplicity Of Snow there, but I don’t use it, I use BDS 2, and these meshes are not compatible with BDS. I removed the SOS effects from these meshes and the CTD stopped. Sorry for my bad English if something is not clear. =)
Hi there. Sorry to hear you are having issues with the mod. The SOS meshes are only included in the SOS patch, under the optional files, and not with the main file. I have not been able to recreate the CTD on my end, even with SOS disabled, so I am unsure what would be causing this on your end. Sorry I can't be of more help.
Hi! I'm having a similar issue I think (CTDs involving this mod's meshes). I use the main file, and BDS 2 too. I'm not sure what sos effects are on the meshes, but the crash logs mention BDS 2 having problems with BSTriShapes that have the "Opaque" and "dxStdMat" data. Removing this particular branch in nifskope seems to have solved it. Do the meshes loose quality without this branch?
Hi ghdOne. Thank you for the detailed report. It made me take a closer look at the files and it seems that the "Opaque" and "dxStdMat" data is a remnant from when I converted the meshes from LE to SE (NiTrishape to BSTrishape). I'll be publishing an update with the affected meshes fixed (hopefully ) Thanks again for bringing this to my attention.
Hey again Pieter! Would you consider covering the Hearthfire dragon skull trophy as well? For reference, it's located in the following path: meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophydragon01.nif
63 comments
I've been using Skeleton Replacer HD since it launched and have never felt the need to replace it. It is an excellent mod that I'm just to happy to have in my load order.
For the time being I would suggest you let BDS overwrite my files. I believe that should resolve the issue until I can create a patch.
Thanks for reporting the issue.
I would really appreciate it if you will be able to confirm whether the patch solves your crashing issue.
Thanks.
Please note that some of my work contains assets made by other authors. It wil be stated as such in both the permissions sections as well as credited on my mod pages. For these you will need to also get permission from the other authors before porting.
Just keep in mind that I will be unable to provide any assistance with problem solving issues with the ports as I have no experience with using or making mods for console.
Edit)Using the main file and SoS patch.
It's no bother.
The animation from flesh to bones (it looks like the dragons' skin is dissolving), actually happens on the dragon mesh, not the bones mesh. Are you using any mods that replaces the dragon meshes?
yes, i'm using your higher poly vanilla dragons for mesh.
for textures i'm using iconic Death's dragons.
Edit)I'm also using dragon leveled list fix + it's patch for your mod, Fixed Dragon Stalking, dragonactorscript Infinite Loop Fix.
Thank.
Can you recall exactly which dragon had the animation issue, and are you using the latest version of Higher Poly Dragons? I restored these animations in V1.3, in the older versions the animations are indeed missing.
All the dragon meshes have the animation built into the individual meshes, so I need to know which mesh had the issue.
Thanks.
I have not encountered many variants of dragons since i installed your mod and i can't quite sure i remember.
So basically all the dragons i killed after installing this mod have been skipping the natural transition effect.
I think they were all fire variants for normal and elder dragons(not sure).
The one i rememter was with the one in Mount Anthor but i killed it so fast that i can't remember the type.
Sorry this is pretty useless info. should have noted base id or ref id somewhere.
Next time i will!
Sorry man, i'm using vortex and it's buggy sometimes.
I did find it strange, as I thought I had fixed this issue a while ago and have not had any issues on my side since.
Glad you got it sorted though.
For whatever reason, the heads on those don't use the vanilla texture path and they're bright blue for some reason or another.
https://imgur.com/a/YOQalcW
To get rid of the blue glow would be more of a fix than a patch actually, and that is something better addressed by the original mod author.
Adding my high poly skull to the armor would count as a patch, but IA has closed permissions, so I cannot do it without obtaining said permission first. It would actually be simpler for Hothtrooper to do, since my mod is open permission they are free to use my high poly assets.
Sorry for my bad English if something is not clear. =)
Sorry to hear you are having issues with the mod.
The SOS meshes are only included in the SOS patch, under the optional files, and not with the main file.
I have not been able to recreate the CTD on my end, even with SOS disabled, so I am unsure what would be causing this on your end.
Sorry I can't be of more help.
I'm having a similar issue I think (CTDs involving this mod's meshes). I use the main file, and BDS 2 too. I'm not sure what sos effects are on the meshes, but the crash logs mention BDS 2 having problems with BSTriShapes that have the "Opaque" and "dxStdMat" data. Removing this particular branch in nifskope seems to have solved it. Do the meshes loose quality without this branch?
Thank you for the detailed report. It made me take a closer look at the files and it seems that the "Opaque" and "dxStdMat" data is a remnant from when I converted the meshes from LE to SE (NiTrishape to BSTrishape).
I'll be publishing an update with the affected meshes fixed (hopefully
Thanks again for bringing this to my attention.
meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophydragon01.nif
Sure thing, I'll add it to the next update.
Thanks for the suggestion.
Thanks for the suggestion.
Check the Optional Files section.
Enjoy!