I'll be making animations for both Vanilla and MCO in the future, though in my next project, I'll be revisiting the Vanargand series and completely remaking the light armor walk, run, sprint and sneak animations, as they feel quite outdated to me, after that I'll be working on hand-to-hand combat followed by a One-Handed weapon type to be decided by vote.
I can't wait to see your one handed animations. Haven't yet seen anyone do the walking locomotion animations for in and out of combat as good as you. Keep up the amazing work!!!
There seems to be issues where payload interpreter isn't working right as its not playing all animations despite no issues or conflicts, ive double checked everything and I cant find anything else besides payload interpreter not working on 1170
I have an issue with directional attacks, only heavy forward attack is being played correctly, left\right\backwards directional attacks are triggering the vanila animation. Any advices?
I think I'm having the same issue, have you ever found a solution on this? though mine is that, it would use a heavy attack first then it does the directional attack.
One thing that i hope you'll tweak is by making the half sword non combat movement for greatswords have a transition animation where the char changes the grip and starts attacking normally, instead of thi straight jump to lower normal greatsword grip stance
Not sure if iam the only one but i clicked the mco link and the site didnt open, than my fire wall stuff intercepted a spam of messages detailing my pc had been hacked, trojan horses and all that stuff (its not btw i checked and scanned...and double checked just to be sure).
Did check the comment section which kind of confirmed my suspicion, might be wise to fix that link provided.
212 comments
Did check the comment section which kind of confirmed my suspicion, might be wise to fix that link provided.