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EXITmods

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EXITmods

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17 comments

  1. TimTime10
    TimTime10
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    Wanted to do a shattered skyrim playthrough with hearthfire building enabled and tried this mod but it isn't working. Is it because it's a year old and out of date or do you cut your own logs in a different way than just going to a saw mill and cutting it like usual?
    1. EXITmods
      EXITmods
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      It should be fine, I'll test it out tomorrow and get back to you
    2. Dwggk
      Dwggk
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      Doesn't work for me in Falskaar either. Or I'm doing it wrong? I finish the mill cutting process but no yield.
    3. bobrobbow
      bobrobbow
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      The issue is that the FOMOD dosnt install the script, so there is no script at all in the installed mod.

      To fix this ( in Mo2 at least ) unzip the mod archive , and copy the scripts folder into the mod folder alongside the ESP

      Until the fomod is fixed, this mod is nonfunctional without this step.

      EDIT:
      Actually no, the script appears nonfunctional too, it dosnt register for the animation event

      It has the OnAnimationvent()  but dosnt register for it like

      Event OnActivate()
      RegisterForAnimationEvent(Playerref, "MillLogIdleReset") ; 
      EndEvent
    4. EXITmods
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      I'll be able to take a look at these in about 2 weeks, a bit busy at the moment. No idea why it doesn't register tho
    5. Blaise1203
      Blaise1203
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      did you ever find out what was causing this glitch
    6. EXITmods
      EXITmods
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      No its weird, its working fine for me. I have no idea
    7. HasNoShadow
      HasNoShadow
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      same. not sure why. widdled my load order down to like just shattered and some texture replacers. still doesnt work.
  2. BlazeStryker
    BlazeStryker
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    The part of Oldrim Hunterborn and Lootable Containers I miss most is being able to cut down your own trees and give Lydia some real burdens to carry, namely sawn logs, while you have a new pile of firewood to loot.
    1. EXITmods
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      I'll try and look into a system like that because I think chopping logs down from trees is cool as well.
  3. AntiopeApollonia
    AntiopeApollonia
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    You can already cut your own logs if you have +1 disposition with the miller... I'm confused.  How is this different? O_o
    1. EXITmods
      EXITmods
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      I didn't know that, but this was made for myself and Shattered Skyrim, there's no NPCs there so getting sawn logs is otherwise impossible.

      Also this doesn't give you as much when you cut them. Technically you can also kill the owner and take over their mill now as they no longer have to be present. You probably get extra with high disposition as well.
    2. Nitvala
      Nitvala
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      It looks like you can customize the number of logs you get from using the lumber mills! There's several mods that alter the amounts you get from regular woodcutting, but everyone seems to forget/ignore the sawmills lol

      rip, slow to type
    3. EXITmods
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      The vanilla game gives you 10, this gives less and I didn't know about the disposition thing so you'd probably end up with both this and the vanilla amount if you use that system. If people want I can remove the Vanilla system and just let this take over with more customisation.
    4. ultimadragon815
      ultimadragon815
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      i didn't know about the vanilla thing either but looking at the bugs section in the wiki i still think this mod is useful since i always happen to head to these mills when they aren't working and i guess i never raise their disposition when i did see them. the last time i got wood from sawn logs was back in oldrim; i had assumed it was a mod this whole time.
    5. AntiopeApollonia
      AntiopeApollonia
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      Most if not all of the vanilla millers have the Chopping Wood favour quest, so you can just sell them a firewood to have +1 Disposition.  Or there are dozens of other ways to raise disposition with popular mods.
    6. EXITmods
      EXITmods
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      As I said, this was made with Shattered Skyrim in mind, which has no npcs