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38 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    Please use this topic to pick mods you want me to patch.

    If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
    Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
  2. justrush808
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    Hey, when you have the time, NG changelog has MCM mentions:
    added DynDOLOD SkyUI MCM NG settings for NearGrid and FarGrid
    added DynDOLOD SkyUI MCM NG setting for dragon distance (experimental)

    1. LordMithro
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      I was about to write a comment regarding this exact development of the NG MCM.
    2. justrush808
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      Thanks for the update MaskedRPGFan! Dragon Distance doesn't seem to be saving to my MCM ini though. Is it supposed to be?
    3. MaskedRPGFan
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      No, thank you for the report. I will fix it soon.
    4. justrush808
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      Much appreciated as always
    5. MaskedRPGFan
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      Fixed. Sorry for the delay, had a lot of things to do.
    6. justrush808
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      Never a rush, thank you!
  3. Gathaeryx
    Gathaeryx
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    Looks like the current v30 update isn't fully compatible with this loader anymore. Maintenance tab doesn't work, and from what I could find the other menus had changed a little bit as well after v18
    1. MaskedRPGFan
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      Hi!
      I have a couple of DynDOLOD NG archives, and for example MCM is the same in v17 and in v30.

      Check for yourself, this is link to v17,
  4. nova3692000
    nova3692000
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    So only works till v18? 19 is also up, it seems to load the settings but I can not tell if its also applying them.
    Thx for all the good work you do for the community!
    1. MaskedRPGFan
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      Hi!
      MCM is the same in 19, so no need for update.
    2. nova3692000
      nova3692000
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      Thank you, seems to work except the Maintenance tab, does not load anything in that tab, v20 now
  5. LordMithro
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    Might verify if the settings loader needs updated or not for the more recent DynDOLOD NG version.
    1. MaskedRPGFan
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      Hi :)

      Thank you for the info, MCM is the same :)
  6. Atroxion
    Atroxion
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    I'm confused. Did something change with the recent updates because I don't see a plugin attached with the DyndoLOD mod? Where is the MCM coming from?
    1. MaskedRPGFan
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      Hi!
      I am not sure what you have in mind, can you elaborate more?

      If you look for esp file, It is generated by DynDoLOD.
    2. Atroxion
      Atroxion
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      Ah, I wasn't aware of that. I'm just finishing up my modlist and have not actually used DyndoLOD yet! Thanks for clearing that up. :)
  7. havochot
    havochot
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    Does Alpha 13 need an update from you?
    1. MaskedRPGFan
      MaskedRPGFan
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      No :)
  8. justrush808
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    I don't change options much, but just having this gives me peace of mind that nothing changes when I don't want it to. Thanks as always. And I'm glad to see Sheson frequenting this page. Gives another eye on relevant updates as MRPGF plays BG3 lmao.
    1. MaskedRPGFan
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  9. Katschaba
    Katschaba
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    Hi Just wanted to make sure if this setting loader for NG version works with the Alpha-12 as well? Thank you
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes, works fine
  10. Akinobo
    Akinobo
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    This mod is crashing Texgen and Dyndolod with the new update. Just deactivate, generate your things, and you are good to go

    Edit: As said by sheson, the deactivation thing is just a way that I find to get things right, its not even close to a real fix, just try this if you really cant find what is the real trouble in your LO

    Edit 2: Update this settings loader to the newest version
    1. sheson
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      Temporarily y disabling something is a troubleshooting step and not a fix. No actual information which version of anything is being used was provided, so it is not clear what the problem is.

      Instead of ignoring problems, I suggest to read the error message if there is one and to make use of the official DynDOLOD support forum in case further help is required for qualified help and advice or to make a proper problem report if there is an actual crash.
    2. MaskedRPGFan
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      New update has the same MCM as before. Nothing changed.
    3. Akinobo
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      hi Sheson! Im using the recent versions of Dyndolod Resources, DLL NG, and Dyndolor 3 alpha. The "crash" was not exactly a crash, it was a "Wrong papyrus script" message that would happen in texgen. The problem was gone when I ticked this Settings loader. Maybe it refers to some old scripts? Maybe I just uninstalled previous dyndolod incorrectly.

      My comment is just for those people that may have this specific issue, I have no critics to you or MaskedRPGFan (Because I love the work that you guys do)
    4. MaskedRPGFan
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      I think this is problem with version mishmash:


      You are using loader in version 1.0.0 so only for DynDOLOD DLL SE v.2.82.6, v.2.82.7.
      Are you sure you are using this version of DynDOLOD DLL? I suggest download v2.0.0 and DynDOLOD NG.
    5. Akinobo
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      Makes sense! I downloaded most of your settings loader mods in the same day, but I wasnt tracking you before so I didnt checked for updates. 
      Im going to update the settings loader, but I already generated dyndolod, so, if I remember to do so, I'll activate the mod again and see if the problem persists (probably not), and I'll come back here. Thank you for your help and work!!
    6. MaskedRPGFan
      MaskedRPGFan
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      Loader works after you generate, no need to worry. You can add loader anytime and it will work, because it is just MCM replacer.
  11. WigOnTheRun
    WigOnTheRun
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    The NG version has finally been fully made public. And it looks like they wont be supporting the SE\AE DLLs as much if at all.
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you for the info, I will update loader for NG
    2. MaskedRPGFan
      MaskedRPGFan
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      Done
    3. WigOnTheRun
      WigOnTheRun
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      Sweat!
    4. WigOnTheRun
      WigOnTheRun
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      alpha 9 mcm is the same