This mod will make it so race related mods are patched using skse instead of an ESP. you will still need the eye, brow, and other racemenu patches from the compendium.
if using powerofthree's head part whitelist mod you need to add UBE and its related head part patches to its lists so it dosnt remove them - info is on his mod page
Does anyone know of a guide out there for patching custom races to UBE? The two races that I typically use are the Ancient Falmer and the Timelost Dwemer along with their assoicated Sacrosanct and Imperious patches. I enjoy the gameplay of those races but I am interested in trying out UBE. I imagine you could probably do it through xEdit but I'm worried that if I try doing it myself without a guide I may mess something up.
it might be easier on you if you change one of the already existing UBE elf races to have the skills and abilities of a snow elf or deep elf set up by those 2 mods.
if you add a whole new UBE race then all patches would need to be patched again for the completely new races
Yeah, I guess that is a fair point. But I'm already fairly well into creating a new race through creation kit anyway. I loaded up everything and chose one of the elf races as a base and just copied the spell/power stacks and changed the ability bonuses to match. Everything else I left the same. Did that for both vampire and normal snow elf so far. I'll do some testing and see how it goes and if you'd like once I'm done testing and find the results working I can send it to you to put in another patch. Whenever I make patches that I think other people may want I tend to contact the original author for them to upload it on their on the original mod page or patch hub so I can help in keeping patches centralized to the specific mod.
Yeah, didn't work as easily I thought. Oh well, live and learn. I guess reading through things again I would have to repatch all of the patches to include the new custom race.
I have installed UBE, Horns Aplenty and this patch, and the Horn slider wont show for UBE race, only for normal races. Do you have any tips? Should I reinstall?
The patch for Mannaz and freyr, don't seem to be working, at least not fully, the imperial racial bonus "Star of the west" on new characters give 2 starting perk points but on following lvl ups only one perk point is gained. It might be conflict with another mod but i'm not sure which...
How could I go about making my own patch? I want to use Loks Eyes (https://www.nexusmods.com/skyrimspecialedition/mods/49792) which isn't part of this mod so far.
Is there some kind of mod order list for using all of this with UBE 2.0?
Because it seems like there are a lot of conflicts. Aetherius is a requirement, and adds racial passives. But Freyr is also a requirement, and one of it's requirements is Mannaz, which also adjust racial passives.
I found this https://www.nexusmods.com/skyrimspecialedition/mods/118474 that's supposed to make them compatible with one another.
But it would really be nice if there was a list sorting out the conflicts. I'm just getting back into Skyrim modding after years away. And while I really want UBE, it feels like there's a lot of missing info on the requirement list.
Excuse me, but if I install these patches, will these mods be broken for body 3ba, and for other bodies, or do they somehow go separately? Will I have to turn them off for the mods to work again on 3ba Body?
Any chance of seeing a TNG compatibility patch? There's a patch that removes the dependency from SOS and lets you use the UBE addon on females, as a TNG addon, but there's an issue where assigning the UBE schlong to males of any of the UBE races using TNG's menu will crash the game. The workarounds available aren't practical because they require you to either 1) assign the UBE schlong via custom racial skin, causing all NPCs of UBE races to become "schlongified", or 2) create a custom skin and assign that only to NPCs that you want to give a schlong to - this is not convenient if you want your male UBE character to have a schlong!
Would really appreciate if someone more knowledgeable than I could find the source of the crash and come up with a practical fix! Thanks in advance.
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Eyes Of Ellxe
Eyes for CotR - UBE
Jmel fantasy eyes UBE
This mod will make it so race related mods are patched using skse instead of an ESP. you will still need the eye, brow, and other racemenu patches from the compendium.
Its preview release and full info is located on github for those that might like to test - set to work for UBE and COTR.
https://github.com/Newrite/RaceCompatibilityCondition/blob/master/README.md
if you add a whole new UBE race then all patches would need to be patched again for the completely new races
Do you have any tips? Should I reinstall?
which...
Because it seems like there are a lot of conflicts.
Aetherius is a requirement, and adds racial passives.
But Freyr is also a requirement, and one of it's requirements is Mannaz, which also adjust racial passives.
I found this https://www.nexusmods.com/skyrimspecialedition/mods/118474
that's supposed to make them compatible with one another.
But it would really be nice if there was a list sorting out the conflicts. I'm just getting back into Skyrim modding after years away.
And while I really want UBE, it feels like there's a lot of missing info on the requirement list.
Would really appreciate if someone more knowledgeable than I could find the source of the crash and come up with a practical fix! Thanks in advance.