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ap05

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novon1

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56 comments

  1. novon1
    novon1
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    If you want to modify the size of your VFX, follow these steps.
    0. Download NifSkope. https://github.com/niftools/nifskope/releases
    1. Go to meshes\effects\impacteffects\AP05.
    2. The files are: VCcrit (critical hit effect), VCEnbLight (ENBLights effect), and VCRefraction (Refraction effect).
    3. Open any of the three files and look for the BBD-Scale NiNode or the Refraction NiNode.
    4. Once you have found the NiNode described in step 3, click on it and modify the Scale value in the bottom Block Details.
    You can modify more values if you are good at particle tweaking.
    All of your NIF changes will be instantly updated in-game.
    If you delete that file, it will no longer be visible in-game.
  2. swervinboy
    swervinboy
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    How to install but SOund only?
  3. Tenchigumi
    Tenchigumi
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    I can't seem to avoid the big white squares on crit. I have Visualized Criticals installed with the latest version of MIF and the textures from Slash Effects X. I also have Separated Slash Effects installed (which has two texture conflicts with Slash Effects X), but I ensured that the Slash Effect X's textures won those conflicts. 

    Any ideas?
  4. XlegacyZero
    XlegacyZero
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    Is there a way to turn the particle effects Black? Like Black Flash from JJK.
  5. dbs156
    dbs156
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    Only thing that would make this better is if someone figures out how to give separate audio for melee and ranged sneak/critical hits. They all use the same sound descriptor record and the sound is right at your ear even if you land a bow crit from miles away.
  6. how to make this work for NPCs/followers?
  7. realprometheusx
    realprometheusx
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    Possible to get this to work for NPCs when they crit?
    1. novon1
      novon1
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      I haven't tried it, but do NPCs have critical hit opportunities in the vanilla game? If the MIF recognizes it, it should work, but currently the sound is played in mono and when an NPC crit happens, the sound is played globally.
      Q. Are there any plans to support NPCs in the future?
      A. Maybe.
    2. realprometheusx
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      This would be awesome, and I think in vanilla some NPC's have access to crits yes, they can perform the sprinting attack which is a guaranteed crit in vanilla skyrim.
  8. TheTrueAwesome
    TheTrueAwesome
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    Would it be easy to replace this vfx with the effects from seperated slashes? So all your critical hits use seperated slash?

    Amazing mods in general

    edit!
    Never mind the instructions you gave to someone else earlier was easier to understand and i did it myself!
    1. TheTrueAwesome
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      I was indeed successful but i kinda lost the meaty sound the critical hit use to bring? error on my part?
  9. Evokenx
    Evokenx
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    I'm in love with your slash effects mods
  10. EMART93
    EMART93
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    so do we  only need the textures folder of "Dynamic Impact - Slash Effects X" and delete everything else from  that mod. Or do we need to copy and paste the textures folder to  this mod and leave Dynamic Impact as is ?
  11. Rayden
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    would it be possible to replace the 50% critical hit effect with the effects from your other mod Separated Slash Effects X ?
    1. novon1
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      Open up the visualizedcrit.ini and Separated Slash Effects X INIs in the skse\plugins\MuImpactFramework path with a notepad and look at them. They're pretty simple and you'll recognize them quickly.
      VFX= and ImpactDataSet=, determines the effect that will be output.
      Below are the conditions for the aggressor and the conditions for the target.
      [S] value of the Option determines the size of the effect.