When I press sprint the stamina shoots up to full instantly instead of regening slowly, aside from wildcat which doesn't conflict with this, I have no other mod that modifies stamina in any way.
can we add a condition to not infinite sprinting when weapons are out ? (hands unsheathed) So I want inf stamina only when sprinting out of combat with hands down
Not quite the same. That mod gives you 10 million stamina per second outside of combat whether you're sprinting or not. This mod gives you 20 stamina per second outside of combat only while sprinting.
hey mate just letting you know that the link you used in "please check out my other mods" seems to be linking to each persons own individual "my mods" page. for example, when i click on it i get sent to the mods i made instead of your files.
An essential mod, especially for organically limiting fast travel.
But I ran into an exploit where attacking with your sword as you sprint allowed the player to sprint very fast, due to the attack's lunging animation. It felt like I was pretty much cheating and I couldn't *unaware* myself of this exploit. So I added a condition to your mod that also checked for whether the player was attacking. And it seems to work perfectly.
Interesting. I suppose adding a condition for sheathed weapons/magic could also remove this exploit and any "first attack" combat related exploits too.
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When I press sprint the stamina shoots up to full instantly instead of regening slowly, aside from wildcat which doesn't conflict with this, I have no other mod that modifies stamina in any way.
If anyone's got ideas I'm willing to hear them.
So I want inf stamina only when sprinting out of combat with hands down
I tried everything possible to get elden sprint to work in VR, it will not.
Edit: Does it work now?
But I ran into an exploit where attacking with your sword as you sprint allowed the player to sprint very fast, due to the attack's lunging animation. It felt like I was pretty much cheating and I couldn't *unaware* myself of this exploit. So I added a condition to your mod that also checked for whether the player was attacking. And it seems to work perfectly.