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  1. Flip777
    Flip777
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    version 2.3 - rather large update

    • Fixed Mortar and Pestle from campfire breaking animations
    • Added Whitelist. Any Alchemy Items editor ID can now be added to the ini file. Potions from other mods etc. can be covered easily
    • Added Blacklist. Any Item editor ID can now be added to ini file blacklist. This will prevent items from other mods that shouldn't trigger this mod to process them.
    • Fixed notification option in ini
    • Added option to spam potions - note the first potion will stay in your inventory until the animation is played and potion is actually consumed
    • Refined skooma Animobjects a bit
    • Fixed double potion sound bug when spamming potion key with bSpamPotions disabled.
    • Cleaned up logging. Refactored code, fixed some minor bugs
    • Updated to commonlinbNG 3.70

    Install Animation Queue Fix at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) 

    Smart NPC Potions - Enemies Use Potions and Poisons at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) - Fully compatible 

    NPCs use Potions at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) - Now fully compatible with latest version!

    Ultimate Animated Potions NG - ElSopa - Potions Redone patch - thanks to urbon
  2. Flip777
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    2.3
    Issue with using non alchemy related items breaking animations should be fixed now. Got my SKSE IDE setup again so can hopefully provide more timely updates
  3. MoonDreamx
    MoonDreamx
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    Hi, does this mod work with Immersive Sound?
  4. davidwest1766
    davidwest1766
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    By far the best potion animation mod I've used so far. Great work. 
  5. Brondamor
    Brondamor
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    Description says it doesn't work with Improved Camera yet - is this still up to date? Wait for 2.0 update? Do you know when Improved Camera will get updated?
  6. curtiskerthiii
    curtiskerthiii
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    Mod sucks. How are you supposed to fight anything if you get absolutely destroyed while drinking a potion?
    1. Flip777
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      Congratulations, you're the dumbest person who's ever commented on any of my mods yet, out of like 50k comments
    2. BigYoppa
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      I love this mod. Great work brother.
    3. Frzncore
      Frzncore
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      Hmmm.. I wonder... how could you modify any aspect of the game to balance out a complete overhaul... oh wait.. you're here and still too dumb
  7. CFDittler
    CFDittler
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    Hi there,
    Looks like nemesis screws up sometimes while updating/launch engine.
    A Possible Solution for everyone if the mod is not working, even if all requirements are met:
    1. simply delete the nemesis cache at: "Skyrim Special Edition\Data\Nemesis_Engine\cache\"
    2. Check/copy/backup the "mod settings" file inside before deleting cache (It lists all your current choosen nemesis mods).
    2b.reselect your needed mods in nemesis or paste your "mod settings" file in cache folder.
    3. run nemesis tool
    4.update engine
    5. Launch Nemesis Behavior Engine.
    6. You should now (inside the log window) see a difference because more animations will be loaded then before.

    This fixed it for me.
  8. eLucifer
    eLucifer
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    This mod is awesome and it works for me most of the time. Sometimes though, choosing the potion doesn't do anything. If I try again it works fine.

    I can totally live with this. Can I do anything about it though?
  9. H4CH3M
    H4CH3M
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    Hello, 

    Amazing mod brother, I write this because I think I found an incompatibility, I went to check the "know incompatibilities" space and i didn't found this mod. The mod "Skyrim Souls RE - Unpaused Menu" doesn't work with your mod. 

    When both installed, the character go to reach the potion but the animation stops there and nothing happens, the effect don't even apply.

    I removed every mods except the requirements and the 2 mods.

    Again, Amazing mod and sorry if this was already assessed in the passed, have a good day.
    1. Quantumyilmaz
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      Works fine for me on 1.6.1170. What is your Skyrim version?
    2. H4CH3M
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      Hello, I am on the same as you, the lastest one (1.6.1170).

      The problem for me is the fact that the menu is unpaused, not the mod itself. When unpaused, like I said, the character reaches his pocket and the animation stops there. I went through the .ini file of Skyrim Souls and I removed the fact that the inventory menu is unpaused, now it works.

      It seems like for you, both mods work fine, is there something I do wrong ? 

      Thank you for your awnser brother and have a good one.
  10. Serados14
    Serados14
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    Does this work with Pandora? 
    1. MKane1
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      Yes, just need to make sure you select it in the Pandora launcher
  11. nachongo72
    nachongo72
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    Hello, I have question regarding the animobject

    • Create an animobject as you normally would. Use x,y coordinates from vanilla potion animobject (or any one in this mod)
    I tried to look how to "normaly" make a animobject with no avail. Do I need creation kit or nifscope? is there a tutorial? Im trying to make it work with "small potions of blood" but i don't know the correct way to edit the DLC01BloodPotion.nif. Could anyone help me out please?

    I also noticed that the tumb in the animation looks way to bended. The potions are technicaly floating inside the hand. Can I adjust the grip to make it tighter?

    UPDATE: I managed to fix the nif to work but the tumb question persist
    1. Flip777
      Flip777
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      3ds max or Nifskope. Replace existing animobject
    2. nachongo72
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      Thanks for the answer. 
  12. alicetawate
    alicetawate
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    if I use (Awesome Potions Simplified by Revoith) to replace the potions, can i use this mod?
    I try to use but seems not work . I cant use any potions :(
    (i already run the nemesis to load UPA NG patch)