Thats really strange. Maybe some conflict with another grass patches, some1 said he solved the problem by downloading right versions of the mod (Vector making a lot of patches so some versions of mods for his build are outdated, check direct links in his guide, not latest)
Im having a problem for a while with Cathedral 3D coverage, it causes seams textures with the ground mainly on roads. I've disabled everything and it still causes this seams. Had to revert back to Freaks Flora at the cost of fps, anyone got a fix for this?
Hello I have an issue that completely stumps me. I'm running Seasons and followed this mod's instructions to a T. I generated grass cache for each season. In the po3_Seasons of Skyrim.ini (the one in overwrite), the setting 5 to enable seasonal changes doesn't show any grass. However changing the value (e.g. 3 for summer) shows the grass for that season in-game. I have no idea how to troubleshoot this. I messed with other grass mods (Arthur's Seasons and Freak's Floral Fields. With this mod is the first time I'm having this issue. Did I mess up something on my end?
Edit: When I disable Grass Cache Helper NG, the default Skyrim grass reappears.
Edit 2: I think I have to say nvm. For some reason all my grass cache folders except for Autumn were empty and I have no idea why. Maybe Root Builder issue. Anyway the folder for Autumn wasn't empty and I verified the Autumn grass appears in game. Whatever the case it appears to be pure error on my end.
Hello amazing mod but I am having a slight issue any help/suggestions would be very appreciated
I'm getting grass is odd places like in farm fields, also in the middle of roads don't know if the latter can be helped ((using blended roads currently)) I've tried No Grassias but didn't like how it makes the grass patchy and doesn't do much in solving this
any way that I could make this less intrusive or stop grass from generating in areas like that?
Edit: im also using - Tomato's complex parallax landscapes - but Folkvangr messes it up any work around or different parallax texture that work alongside it?
Can i remove worldspace edits made by Folkvangr, is it safe to do? I found so many seams around riften and removing worldspace edits fixed them all and i didn't find any issue after removing the worldspace edits so i assume it's okay to do, please let me know if it's still safe or not, im confused bcs in Flokvangr mod page it says i can remove it, Thank you.
Phenomenal modlist setup, ran it first time without any issues! I love the flower diversity instead of the simple "8 grass models everywhere". Pairing it alongside swaying grass like it's blowing in the wind just adds to make it perfect. Thank you very much for the extremely comprehensible list, it's made Skyrim get revamped in unimaginable ways compared to NEARLY 15 years ago!
Hi, Vector. You've did great job with grass, ty for sharing all this stuff, i have 2 small problems\questions. 1. Folkvangr have beautiful fallen leaves (works perfect with aspen ablaze, not the most realistic duo, but..depends on taste ofc). Your mashup using leaves from some another grass mod, matching to your trees mods. What i should change\delete in your ESP file to make game using folkvangr fallen leaves ? (Btw, your yellow leaves moving on the wind, like another grass. That looks weird. 2. Are your grass patches publicly awailable? Many places looks pure or bad with Northern Roads Grass Patch, looks like you think the same :) But i cant find this patches nowhere :( Thank you !
1. Also, i've found a problem. There are at least 3 floating models of the grass in Riften. landscape\grass\tamrielicgrass\ tg_marsh_grass02 (on the screenshot) tg_fall_grass03 tg_fall_grass07 Problem is in some grass mod, but as soon as you are the new king of grass, noone will fix it exept you :) 2. Problem near Whiterun. you have no that grass probably because of Fortified Whiterun and its patches, but vanilla stream is full of grass.
P.S. Let me know if you need information like this or you are not planning to fix such things out of your own mods build.
For anyone having infinite loading screen, it happens because of using different plugins (i first used latest updates to the required grass mods, and then used different fomod options than those advised in the description.... and i had this bug both times... u have to use the exact plugins and fomod choices... this should be written in red on the description page). Anyways, if u still having problems, here's the esl-ed plugins... https://pixeldrain.com/u/Dn7Eirbm (original mods are required).
Wait do you just put them in each original mod file or just drag this folder in to MM? Also are you suppose to use the enb files if using enb or can you use non-enb files when using enb?
-edit
Sorry I just started modding and following a YouTube video. I did the sseedit vortex recognize different files and changed them but still stuck on main screen. The only thing the video I'm following doesnt do is tell me about skse not being detected. Other than that all my other mods are perfectly good to go.
226 comments
C.COMPACTING ESPS
You probably forgot to do that or missed some esp while doing that, check it.
Edit: When I disable Grass Cache Helper NG, the default Skyrim grass reappears.
Edit 2: I think I have to say nvm. For some reason all my grass cache folders except for Autumn were empty and I have no idea why. Maybe Root Builder issue. Anyway the folder for Autumn wasn't empty and I verified the Autumn grass appears in game. Whatever the case it appears to be pure error on my end.
Hello amazing mod but I am having a slight issue any help/suggestions would be very appreciated
I'm getting grass is odd places like in farm fields, also in the middle of roads don't know if the latter can be helped ((using blended roads currently)) I've tried No Grassias but didn't like how it makes the grass patchy and doesn't do much in solving this
https://imgur.com/a/iqJyVSQ
any way that I could make this less intrusive or stop grass from generating in areas like that?
Edit: im also using - Tomato's complex parallax landscapes - but Folkvangr messes it up any work around or different parallax texture that work alongside it?
1. Folkvangr have beautiful fallen leaves (works perfect with aspen ablaze, not the most realistic duo, but..depends on taste ofc). Your mashup using leaves from some another grass mod, matching to your trees mods. What i should change\delete in your ESP file to make game using folkvangr fallen leaves ? (Btw, your yellow leaves moving on the wind, like another grass. That looks weird.
2. Are your grass patches publicly awailable? Many places looks pure or bad with Northern Roads Grass Patch, looks like you think the same :)
But i cant find this patches nowhere :(
Thank you !
There are at least 3 floating models of the grass in Riften.
landscape\grass\tamrielicgrass\
tg_marsh_grass02 (on the screenshot)
tg_fall_grass03
tg_fall_grass07
Problem is in some grass mod, but as soon as you are the new king of grass, noone will fix it exept you :)
2. Problem near Whiterun. you have no that grass probably because of Fortified Whiterun and its patches, but vanilla stream is full of grass.
P.S. Let me know if you need information like this or you are not planning to fix such things out of your own mods build.
I love you.
Bye
-edit
Sorry I just started modding and following a YouTube video. I did the sseedit vortex recognize different files and changed them but still stuck on main screen. The only thing the video I'm following doesnt do is tell me about skse not being detected. Other than that all my other mods are perfectly good to go.