File information

Last updated

Original upload

Created by

TheMilkDrinker

Uploaded by

themilkdrinker

Virus scan

Safe to use

Tags for this mod

371 comments

  1. dwa21ewaww
    dwa21ewaww
    • member
    • 0 kudos
    for anyone that is still struggling with white eyes , if you are using weather mods(and even if u are not using try it not gonna lose anything ) , in the enb.ini go under the [EYES] section and check ignore weather system , u don't need to apply for change to take effect once you check it now you can adjust the reflection amount, after u find the sweet spot save and apply .
    You're welcome.
  2. Partygirls
    Partygirls
    • member
    • 0 kudos
    Any reason why the "apply dyanmic cube maps everywhere" option in the ENB setting wont stay checked?
    1. TheAmazingButwhole
      TheAmazingButwhole
      • member
      • 0 kudos
      I have this as well, it won't save that option for some reason
    2. jjxtreme
      jjxtreme
      • member
      • 4 kudos
      wait, do we need to check that option for this mod to work?
    3. Zelleynor
      Zelleynor
      • premium
      • 0 kudos
      Since nobody else seemed to answer this ima go ahead and say you should never have "apply dynamic cube maps everywhere" enabled outside of "i feel like setting my PC on fire" scenarios. The only option you need to enable is within enbseries.ini

      [EFFECT]
      EnableDynamicCubemap=true
  3. uijk718293
    uijk718293
    • member
    • 35 kudos
    For anyone wondering, this works with Community Shader as well.
    1. kahvipannu84
      kahvipannu84
      • premium
      • 705 kudos
      But I would use the CS specific one instead.
    2. preyka
      preyka
      • premium
      • 29 kudos
      Which one are those?
  4. SPORTcar
    SPORTcar
    • member
    • 55 kudos
    very cool mod, I really liked the armor with this mod, thank you very much  ))

    I always wanted something new, now my screenshots will sparkle with new colors)
  5. kahvipannu84
    kahvipannu84
    • premium
    • 705 kudos
    Just a heads up, latest ENB build improved the dynamic cubemap reflections, they look even better now.
    So I suggest people to update, if they haven't.
  6. JayJeffJackson
    JayJeffJackson
    • member
    • 2 kudos
    how hard does this hit? should i even try if i ask that question?
    1. themilkdrinker
      themilkdrinker
      • premium
      • 1,761 kudos
      It doesn't.
    2. JayJeffJackson
      JayJeffJackson
      • member
      • 2 kudos
      oh :) thx! how lol
    3. blackopsflyer
      blackopsflyer
      • supporter
      • 2 kudos
      Didn't notice an impact at all.  Just the benefits.
  7. blackopsflyer
    blackopsflyer
    • supporter
    • 2 kudos
    Instant classic.  Very well done.
  8. hyper171
    hyper171
    • member
    • 1 kudos
    Any fix for white eyes?
    1. SpWs
      SpWs
      • premium
      • 0 kudos
      As said before by user elpuertorro

      "In the ENB menu go under EYE
      Look for all of the: ReflectionAmountMultiplierxxxx  entries,
      now lower the values from 1.00 to about 0.08 ( that's what worked for me using PI-CHO for Azurite II )
      Do not use the Subtle eye cubemap mod if you want the dynamic effect, as it disables the effect by replacing the cubemap."
    2. Hammer120
      Hammer120
      • member
      • 3 kudos
      IN BUG SECTION, THAT PROBLEM WAS ANSWERED
  9. F1RE66
    F1RE66
    • member
    • 1 kudos
    Hey, im having a small issue with all reflective objects like glass and metals bring way too "shiny" in places they should normally be dark in. Like they have a small, usually orange, glow to them when ENB is enabled thats very visible in the dark, and couldnt find any info on how to tweak the cubemaps to make them less bright like that.

    If anyone could help, or atleast tell me where the settings to tweak the cubemaps or shine is, thatd be appreciated
    1. kahvipannu84
      kahvipannu84
      • premium
      • 705 kudos
    2. Partygirls
      Partygirls
      • member
      • 0 kudos
      so the fix is to ... make our own spec maps?? 
  10. Sevrenic
    Sevrenic
    • premium
    • 1 kudos
    I'm having a weird issue where, after a certain amount of time in-game, the affected textures will start glowing/looking bright/white when in the dark. If I close the game, reinstall the textures, and re-load, the issue goes away. Any ideas what's going on? 
    1. FoxyD20
      FoxyD20
      • supporter
      • 0 kudos
      As in, some lights/reflections just seem to permanently burn into the material after a while, until a reload?

      I’ve noticed this myself with some specific things, like the Enchanting and Alchemy table glow seems to perma burn into the cubemaps 

      Not sure if that’s specifically an issue on my end tbh, I haven’t found a way to fix that