371 comments
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for anyone that is still struggling with white eyes , if you are using weather mods(and even if u are not using try it not gonna lose anything ) , in the enb.ini go under the [EYES] section and check ignore weather system , u don't need to apply for change to take effect once you check it now you can adjust the reflection amount, after u find the sweet spot save and apply .
You're welcome. -
Any reason why the "apply dyanmic cube maps everywhere" option in the ENB setting wont stay checked?
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I have this as well, it won't save that option for some reason
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wait, do we need to check that option for this mod to work?
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Since nobody else seemed to answer this ima go ahead and say you should never have "apply dynamic cube maps everywhere" enabled outside of "i feel like setting my PC on fire" scenarios. The only option you need to enable is within enbseries.ini
[EFFECT]
EnableDynamicCubemap=true
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For anyone wondering, this works with Community Shader as well.
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very cool mod, I really liked the armor with this mod, thank you very much ))
I always wanted something new, now my screenshots will sparkle with new colors) -
Just a heads up, latest ENB build improved the dynamic cubemap reflections, they look even better now.
So I suggest people to update, if they haven't. -
how hard does this hit? should i even try if i ask that question?
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Instant classic. Very well done.
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Any fix for white eyes?
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As said before by user elpuertorro
"In the ENB menu go under EYE
Look for all of the: ReflectionAmountMultiplierxxxx entries,
now lower the values from 1.00 to about 0.08 ( that's what worked for me using PI-CHO for Azurite II )
Do not use the Subtle eye cubemap mod if you want the dynamic effect, as it disables the effect by replacing the cubemap." -
IN BUG SECTION, THAT PROBLEM WAS ANSWERED
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Hey, im having a small issue with all reflective objects like glass and metals bring way too "shiny" in places they should normally be dark in. Like they have a small, usually orange, glow to them when ENB is enabled thats very visible in the dark, and couldnt find any info on how to tweak the cubemaps to make them less bright like that.
If anyone could help, or atleast tell me where the settings to tweak the cubemaps or shine is, thatd be appreciated-
This might help you:
https://www.nexusmods.com/skyrimspecialedition/articles/6392 -
so the fix is to ... make our own spec maps??
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I'm having a weird issue where, after a certain amount of time in-game, the affected textures will start glowing/looking bright/white when in the dark. If I close the game, reinstall the textures, and re-load, the issue goes away. Any ideas what's going on?
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As in, some lights/reflections just seem to permanently burn into the material after a while, until a reload?
I’ve noticed this myself with some specific things, like the Enchanting and Alchemy table glow seems to perma burn into the cubemaps
Not sure if that’s specifically an issue on my end tbh, I haven’t found a way to fix that
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