Hello. I was adding with TESedit the new weathers of Climates of Tamriel in the "00CW_WeatherList" like this one "CoTClear_5_TU [WTHR:01029E89]" and put "Climates of Tamriel.esm" like master of "Change weather.esp" but the new weather are not Showing in your mod menu.
Can you tell me if I'm doing something wrong??? Maybe it's not posible to add new weathers???
all the weather mod only can change by ui or spell, can the weather automatically change after teleport or some range between random time that would surprise the gameplay
The weather went back to default Skyrim Clear (from Sovngarde Clear) while fishing in Helgen, abOverride checked. Is there a way to keep the weather selection permanent?
If abOverride is checked, it remains active until ReleaseOverride is called as described in the tutorial. I don't know in which script ReleaseOverride is called, but my experience is that the weather never returns.
Maybe the fishing is calling ReleaseOverride function.
I've used other weather changers and it seems that the change only last 5 minutes or less then it's back to the way it was. With this mod how long does the weather change stay? For example, if I change the weather from rain to sunny will it stay that way for several game hours?
17 comments
I was adding with TESedit the new weathers of Climates of Tamriel in the "00CW_WeatherList" like this one "CoTClear_5_TU [WTHR:01029E89]"
and put "Climates of Tamriel.esm" like master of "Change weather.esp" but the new weather are not Showing in your mod menu.
Can you tell me if I'm doing something wrong???
Maybe it's not posible to add new weathers???
Than you.
It seems impossible with the current mod design.
If abOverride is checked, it remains active until ReleaseOverride is called as described in the tutorial. I don't know in which script ReleaseOverride is called, but my experience is that the weather never returns.
Maybe the fishing is calling ReleaseOverride function.
But thank you for this mod, it is very convenient.
Function ForceActive(bool abOverride = false) native
Shouldn't we just check abOverride?
see https://www.creationkit.com/index.php?title=ForceActive_-_Weather