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FuneraLL

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funerall911

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16 comments

  1. Velezarius2
    Velezarius2
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    Потрясающе! Персонаж у вас получился отменный!

    Только есть вопрос: где взять текстуру "textures\Data\SKSE\Plugins\CharGen\FuneraLL_Catherine.dds"? Её нет в файлах, а nif содержит ссылку на эту текстуру в 7-м слоте...  Или можно любую поместить по этому адресу и переименовать?
    Я применил ваш пресет на НПС  и получил марсиянку с синим лицом. Прикольно, конечно, но хочется как на скриншотах.
    1. funerall911
      funerall911
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      Большое спасибо! ^^

      По сути, за предустановку головы отвечает только файл "FuneraLL_Catherine SE.jslot" Но так как многие авторы создающие пресеты персонажей стали добавлять и модельку, я тоже решил добавить этот файл.)) Но если Вы хотите скопировать внешность персонажа на какого-нибудь NPCs, Вам придется создать этот dds файл. Запустите showracemenu и в разделе Скульптор головы, выберете экспорт головы, это действие создаст dds файл с нужным отображением косметических модов. Не забудьте проверить, все ли моды Вы установили из списка, чтобы пресет выглядел правильно. 
  2. anusher3223
    anusher3223
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    • 3 kudos
    что то не понятное, применил этот пресет к норду, а он отобразился криао и совсем не так как на скриншоте.
    1. funerall911
      funerall911
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      А Вы установили все необходимые косметические моды из описания? 
    2. anusher3223
      anusher3223
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      • 3 kudos
      да Лёша, установил, но у меня эмерсивные морфы и высокополигональная голова.
    3. funerall911
      funerall911
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      Ну вот и ответ.) В этом пресете не используется HPH
    4. anusher3223
      anusher3223
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      • 3 kudos
      ступенчатость убирает))))
    5. funerall911
      funerall911
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      • 134 kudos
      Да, но и убирает возможность работать в скульпторе головы. При создании персонажей я почти не задействую ползунки из racemenu, а стараюсь всю работу делать исключительно в Скульпторе. На мой взгляд, персонажи созданные таким образом получаются более эстетичными нежели при полном сглаживании полигонов.
  3. Kdoggg1971
    Kdoggg1971
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    • 3 kudos
    I gotta say, you came around about the time I needed you. I love great presets with face structure and these days, High Poly Head is required by everyone. I don't use it and it's hard for me to find presets to play around with and tweak to my personal preference. I downloaded your Camilla preset and checked it out and can tell I'll love using it, so I'll be grabbing this one as well when I get home. I have three old OLD presets I've worked with for years and gotten them looking prefect for myself, so those bore me. Not saying your work is bad, I loved Camilla and won't be doing much for personal use. I just really suck at the beginning sculpting in Racemenu, so guys like you give me something to do. This one, I'll probably just change makeup and markings, but that can take me six or eight months of playing around with, opening racemenu just to change tint a little bit. So thank you, sir.
    1. funerall911
      funerall911
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      Thank you very much for your kind words! 

      Well... I decided to stop using HPH, because in my opinion this full smoothing only spoils the individuality of the face! Authors who create characters using HPH use only sliders from Racemenu. As for me - this is not enough to create something unique! Yes, and if you remove makeup, hair ... face shapes will look almost the same. Damn! Look only at the images on the side of Skyrim SE! Despite the name of the author, you won’t even guess whose character it is, let alone recognize some hero if they change their hairstyle or outfit. Like clones. Lol.  

      Working with face sculpting, you can really get a very good result. Create a character with unique facial features, asymmetries, lots of surgical little fixes. This is all very cool, but it requires a lot of time and nerves.

      At one time, I was very impressed with the works by Pandorable, how her characters stood out from the general background, among the works of other authors. It was from her video tutorials that I began to study Sculpting and learn how to create characters.
      PS. If you're interested, here are some shots of my heroes that I created in Sculpting: Sigrun, Lamashtu, Valkynaz Gelal, Ingrid, ...
    2. Kdoggg1971
      Kdoggg1971
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      I applaud anyone who can use the sculpting tools and actually make characters look different. I get too into my own head for my own good and it goes wonky. I haven't seen it as bad on Skyrim as I did with Fallout 4 when it came to HPH, but there was someone that made great looking presets until you downloaded a few and like your said, remove makeup and hair and they are all identical. 
  4. Dungeonmeister15
    Dungeonmeister15
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    She's very nice.  You should try for a follower with her.
    1. funerall911
      funerall911
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      • 134 kudos
      Thank you very much!
      Regarding Lady Catherine as a follower, this is unlikely. I wanted to publish this mod solely as a racemenu preset. 
  5. davoshannon
    davoshannon
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    • 7 kudos
    That is very stylish. Not into presets usually, but I'm going to download the stuff I haven't got yet, and have a go. Back soon.
  6. xrayy
    xrayy
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    • 406 kudos
    she looks very good! i wish you the feedback she deserves
    1. funerall911
      funerall911
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      Thank you very much for the kind words!