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AndrealphusVIII

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AndrealphusVIII

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200 comments

  1. DamskeiBosshehe
    DamskeiBosshehe
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    im having an issue where i've bought hendra but the steward wont let me buy anything else for the house (i.e. the steward, servants etc) do i need to be thane in markarth for that or am i experiencing a different issue?
    1. AndrealphusVIII
      AndrealphusVIII
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      Just to be clear: By "steward", do you mean the steward of Markarth? Or the steward of Hendraheim?
    2. DamskeiBosshehe
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      the steward of markarth. the one you have to buy the deed from
    3. AndrealphusVIII
      AndrealphusVIII
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      You can't buy anything more for Hendraheim at the steward of Markarth. You can upgrade Hendraheim, like in the Hearthfire DLC:

      Get a personal steward for Hendraheim. The link has a list of NPCs that are eligible for this, if their prerequisites are met.
      If your personal steward for Hendraheim has been assigned, you talk to them for several upgrades.
      In addition, there's a workbench to the side of Hendraheim, that lets you craft other several upgrades.

      I hope this helps.
  2. dizietemblesssma
    dizietemblesssma
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    I'm trying to troubleshoot why the quest marker just hovers over the dead warriors body and the next stage (80) is not set, can you tell me what event triggers the cmpletion of objective 40 and the setting of stage 80 as you have removed the defaultaliasondeathscript from the warrior referencealias please?
    I have this mod and the homes under the hammer - hendraheim plus your patch for that.

    diziet
    1. AndrealphusVIII
      AndrealphusVIII
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      Reading "Eydvina's Proof of Worth" sets the stage to 80.
    2. dizietemblesssma
      dizietemblesssma
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      I see, for some reason I didn't see that in her inventory.  I'll check again from a previous save, thanks for the reply:)

      Diziet
    3. dizietemblesssma
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      Just to follow up, turns out a VIS patch I was using that had edited the note, had forwarded the wrong info, an easy fix and I should have thought of that first:)

      diziet
    4. AndrealphusVIII
      AndrealphusVIII
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      I'm not sure what VIS stands for, but I'm glad you figured out your issue.
    5. dizietemblesssma
      dizietemblesssma
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      Valdacil's item Sorting:)

      diziet
  3. Neilzdogg
    Neilzdogg
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    is there stone quarry location nearby for the crafting
    1. AndrealphusVIII
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      No, you'll have to go actually out in the world and find one.
  4. TheMan32797
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    I haven't been able to get the quest to activate no matter what I do. I've tried killing Eydvina Shield-Hearth, console commands, and creating a new game to see if I can activate it. Do you know of a way to force start the quest or the if spawning in the deed and house key will do the same thing as actually doing the quest. 
    1. AndrealphusVIII
      AndrealphusVIII
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      Do you have any mod overriding this mod and reverting my changes?
    2. TheMan32797
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      First off thank you for responding. I play with the Lorerim mod pack so there are a lot of mods, but the location has all of the physical changes that you've added. Ive also used the command sqv to make sure the quest is actually in the game and it is, but I haven't been able to get it started.
    3. AndrealphusVIII
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      In that case, I'd recommend you to ask the author of LoreRim. I'm not sure what changes/patches are in it that affect my mod.
      They might be able to offer you some better support.
    4. TheMan32797
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      Ok, thank you for responding and I really hope I can get it to work, its looks like it has everything I want in a player home
    5. AndrealphusVIII
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      Yeah, me too, I hope you get it working. Good luck.
    6. TheMan32797
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      I figured out what the problem was and I thought I'd share in case anyone else comes across this issue. If you are also using the mod Creation Club Home Requirements do not download the optional file "CCHR - CC Hendraheim TnE Patch" as it wont allow you start the quest. Once I disabled that mod as soon as I loaded in the courier gave me the note to start the quest.
    7. AndrealphusVIII
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      Might be out of date.
  5. SHASA18
    SHASA18
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    love the new place, excellent work.
     
    1. AndrealphusVIII
      AndrealphusVIII
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      Cheers.
  6. DozenthTurmoil
    DozenthTurmoil
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    I love so much about this mod but 
    I only plan on using 2 followers at the most

    is there a version that just has the 2nd and 3rd floors removed?
    1. AndrealphusVIII
      AndrealphusVIII
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      I only plan on using 2 followers at the most
      That's the point. This feature is to dismiss your followers and have them go to Hendraheim instead, so if you want to change followers, you can easily find them, to recruit them at Hendraheim.

      is there a version that just has the 2nd and 3rd floors removed?
      No, and I have no plans for that.
    2. DozenthTurmoil
      DozenthTurmoil
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      ooooh my bad, i get it now

      and understandable
  7. flash1998
    flash1998
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    Great mod, like how you get to the house and have to buold it up also finally a spot for all my followers.
    Im playing with the fahluaan modpack and i dont know if it comes from there or your mod but i regularly got dead stormcloaks in the ground before the entrance door. nothing too bad but skill quiet random lol
    1. AndrealphusVIII
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      That's strange. Might be another mod causing that.
  8. OHBOBSAGET3232
    OHBOBSAGET3232
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    This mod fixes every problem I've ever had with this house. Too easy to get plus so much free high level stuff, it was silly.
    1. AndrealphusVIII
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      Cheers! I'm glad you like it.
  9. Bebesop
    Bebesop
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    First off, thanks a lot for this mod, always wanted Hendra to be a follower home, not a display, very happy, thank you.

    Ive installed this on a current save, after getting ownership of the house, and was actually fiddeling manually with the furniture to rehome my followers when i found you. The problem i face is similar to someone’s post some pages back, in that i lost at least partial ownership to the house. I can still add a steward and make followers stay in Hendra, but all the beds are owned and all clutter prompts a steal, not a take. 
    Ive fiddled before with Drela’s cottage setting the ownership of the cell to me, wondering if i can do the same here? I just need the id of the cell, is that possible please? Ive done the quest stage advice, nothing happens, since ive already killed the npc before.
    Thanks

    edit: ive used the id from the uesp and it worked, but only for inside. The stable, what was the crafting area, and the chest/sacks/hanging fish are all set to steal. Also there is no workbench ;;
    1. AndrealphusVIII
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      Ive installed this on a current save
      You'll have issues in that case, as you saw. I recommend a clean save method to reset the mod and CC Hendraheim entirely:

      1. Make a backup save, in case things go awry. (make sure you're in an interior, that is NOT Hendraheim.)
      2. Exit the game.
      3. Uninstall both the CC Hendraheim plugin (cceejsse004-hall.esl) AND my mod's plugin (Hendraheim - Tweaks and Enhancements.esp) and any other relevant patches.
      4. Go back in game with both the CC Hendraheim plugin (cceejsse004-hall.esl) AND mymod's plugin (Hendraheim - Tweaks and Enhancements.esp) AND the patches uninstalled.
      5. Make a save.
      6. Exit game.
      7. Clean the save you made in step 5, using Fallrim Tools. (If uncertain how, please look up some guides.)
      8. Go back in game and load the cleaned save.
      9. Wait about a minute for the scripts to properly update.
      10. Make another save.
      11. Exit the game.
      12. Reinstall CC Hendraheim plugin (cceejsse004-hall.esl) AND my mod's plugin (Hendraheim - Tweaks and Enhancements.esp) and the patches.
      13. Load the save made in step 10.
      14. Profit? If everything is well, you'll be able to redo the quest from scratch and proceed the way you should have.
    2. Bebesop
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      Thank you so much! I will do this now, fingers crossed. Will post an update with the results ;)
    3. Bebesop
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      Im so happy ;; i shed a tear. It worked! I just got the letter from the courier and Hendraheim has started. Thank you so much! The workbench is also there. Thank you very much for your patience and kindness!
    4. AndrealphusVIII
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      Cheers. I'm glad it worked out for you. Enjoy.
  10. Killmeister101
    Killmeister101
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    Awesome mod but the steward is not giving options to hire servants for me not sure if its something i did wrong but anyone ever have this issue?
    1. AndrealphusVIII
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      Whom did you hire to be your steward?
    2. Killmeister101
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      where do i hire someone to by my steward? and thanks for the reply
    3. AndrealphusVIII
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      You bring a follower (standard vanilla follower) to Hendraheim. Then they should have a dialogue option to hire them as steward.