Update: So after looking through some of these armors in Bodyslide, there's a few issues you may want to address.
Many of the armors have the full BHUNP body mesh inside them. It's generally good practice to cut out parts of the body that are covered up by the armor in order to reduce the amount of polys loaded by the game and improve performance. This can especially introduce issues with physics-enabled armor and clothing as the body underneath can clip through. Even without physics this is an inevitability. You have a lot of conversions posted on the Nexus so maybe you already know this, idk if they suffer from the same problem or if these instances I saw were simply mistakes, but thought you should know either way.
Hi Kabunouveau, All the armors and outfits that have body underneath has a No Clip slider attached to all of them. The slider is usually listed below in the slider list and is set to invisible because I do not want people to uncheck the slider by accident and than complain that they're seeing clipping. I hope this answer you question.
Opening it in Outfit Studio I see now - this is a technique I'm not familiar with. I usually just mask and cut out the unneeded body vertices. Is there any advantage to doing it via NoClip?
Kabunouveau, what Nekomata17 has done is apply a hidden zap slider to the body underneath the outfit. There are lots of advantages to doing it this way, one of them being that you don't delete any of the mesh. Makes it quicker for changes later should you want to. Also it's cleaner and seems to be more mod authors are going this way as a standard.
After batch building I realized it wasn't what I meant (lacked smp) so I went back to using HDT-SMP vanilla armor and uninstalled this mod.
But even after deselecting, uninstalling or even purging this mod to oblivion, the post uninstall batch builds on bodyslide I make are still made as if the mod was installed.
I've even tried deleting skyrim - meshes files like the other guy told me here, but it deleted the fixes I made for tons of .esp files with xEdit and dude I cannot tell you how infuriating this s#*! has been, so don't try this.
I deleted the meshes folder in overwrite (created from BS), directed BS's output to a separated, dedicated folder and generated a whole new build after uninstalling, and still, it legit refuses to get uninstalled lmfao
I will try to reinstall bodyslide now and see if it fixes the problem, but I advise you to be careful when installing this. If you want SMP you're better off restricting those bouncy tiddies when your character is nude so you can stay with hdt-smp vanilla armors instead.
I've redone all the manual edits to ESM* files that I mentioned (there were no esps) and a bunch of other things. Unsure which one actually uninstalled the mod, but if you do all of them, then maybe you'll also uninstall it:
- Deleted Skyrim - Meshes0.bsa and Skyrim - Meshes1.bsa; - Verified integrity of the game to restore those files; - This, of course, undid all the manual fixes you did with them (https://www.youtube.com/watch?v=N9HbjTtrfk8&t); - Redone all the manual fixes, this time future proofing it; - Reinstalled BodySlide; - Reinstalled HDT-SMP Vanilla Armor; - Configured BodySlide's output path to a dedicated mod on MO2; - Rebatch built BodySlide;
Hi, I am having an issue with neck gap for all female NPC after building the outfits from Bodyslide. I removed the meshes and the neck gap disappear. I am currently using Bijin and Pandorable NPC face overhaul. I wonder if there is anyway to remove the neck gap.
You may need to delete the vanilla meshes (Skyrim - Meshes 0) and (Skyrim - Meshes 1), then verify integrity to restore it properly. It is because Bodyslides also replaces meshes as well, so deleting those two and restoring it through verify integrity is the only way to restore it to vanilla.
Hello :) Does the version of skyrim matter for me to be able to use this? Because on when i switch presets the presets dont apply to the actual clothing.
I see that Anniversary Edition is listed as a requirement for this mod, however in the description it states AE is optional. I don't have AE, can I still use this?
Yes, just download the vanilla outfits that includes Skyrim base game + Dawnguard/Dragonborn. Creation Club are the outfits added in the AE content version.
Hi is this mod compatible with Weapons Armor Clothing and Clutter Fixes? also is it possible to make all armors have no physics at all(because I have weak CPU)?
In additional files, there is a file "to use alongside BD's replacer". As far as I understand both your mod and BD's are replacing the same files and thus should be incompatible. So how does it all work?
From my testing in-game, they work fine together. The only place they conflict is when it comes to meshes. So if you want sexy armor replacers, but also want vanilla outfits for NPCS, you can use the two together in that way. At least that was my line of thinking.
I don't know if I'm doing something wrong but I'm using the latest version of BHUNP and when I install your mod and build the outfits in Bodyslide they do not come up with uniboob or anything alike, not even a slider. I'm a noob when it comes to Bodyslide but at least I know the bare minimum like building the outfits. I really like BHUNP and finding your conversion gave me hope to make the clothes look better and not skin tight with a weird gap in between the chest. Would greatly appreciate any help from anybody 🙏
Hi TokeMon64, The bodyslide conversions were completely made with Uniboob and Unistring. If you are not satisfied with the tight chest look a relaxed version for those will be released soon. I hope this helps and please let me know if you have any concerns.
131 comments
Many of the armors have the full BHUNP body mesh inside them. It's generally good practice to cut out parts of the body that are covered up by the armor in order to reduce the amount of polys loaded by the game and improve performance. This can especially introduce issues with physics-enabled armor and clothing as the body underneath can clip through. Even without physics this is an inevitability. You have a lot of conversions posted on the Nexus so maybe you already know this, idk if they suffer from the same problem or if these instances I saw were simply mistakes, but thought you should know either way.
All the armors and outfits that have body underneath has a No Clip slider attached to all of them. The slider is usually listed below in the slider list and is set to invisible because I do not want people to uncheck the slider by accident and than complain that they're seeing clipping. I hope this answer you question.
After batch building I realized it wasn't what I meant (lacked smp) so I went back to using HDT-SMP vanilla armor and uninstalled this mod.
But even after deselecting, uninstalling or even purging this mod to oblivion, the post uninstall batch builds on bodyslide I make are still made as if the mod was installed.
I've even tried deleting skyrim - meshes files like the other guy told me here, but it deleted the fixes I made for tons of .esp files with xEdit and dude I cannot tell you how infuriating this s#*! has been, so don't try this.
I deleted the meshes folder in overwrite (created from BS), directed BS's output to a separated, dedicated folder and generated a whole new build after uninstalling, and still, it legit refuses to get uninstalled lmfao
I will try to reinstall bodyslide now and see if it fixes the problem, but I advise you to be careful when installing this. If you want SMP you're better off restricting those bouncy tiddies when your character is nude so you can stay with hdt-smp vanilla armors instead.
I've redone all the manual edits to ESM* files that I mentioned (there were no esps) and a bunch of other things. Unsure which one actually uninstalled the mod, but if you do all of them, then maybe you'll also uninstall it:
- Deleted Skyrim - Meshes0.bsa and Skyrim - Meshes1.bsa;
- Verified integrity of the game to restore those files;
- This, of course, undid all the manual fixes you did with them (https://www.youtube.com/watch?v=N9HbjTtrfk8&t);
- Redone all the manual fixes, this time future proofing it;
- Reinstalled BodySlide;
- Reinstalled HDT-SMP Vanilla Armor;
- Configured BodySlide's output path to a dedicated mod on MO2;
- Rebatch built BodySlide;
And upon entering the game, it was fixed.
I am having an issue with neck gap for all female NPC after building the outfits from Bodyslide. I removed the meshes and the neck gap disappear. I am currently using Bijin and Pandorable NPC face overhaul. I wonder if there is anyway to remove the neck gap.
Thanks,
It is because Bodyslides also replaces meshes as well, so deleting those two and restoring it through verify integrity is the only way to restore it to vanilla.
Creation Club are the outfits added in the AE content version.
is this mod compatible with Weapons Armor Clothing and Clutter Fixes?
also is it possible to make all armors have no physics at all(because I have weak CPU)?
Armor and Clothing Extensions and Weapons Armor Clothing and Clutter Fixes patches will be released soon with an update. I'm down making a No Physics Option for those that would like that.
interested in doing bruma outfits as well? There is a himbo refit but no bhunp/unp
Beyond Skyrim Bruma is on my list as well as many others. Stay tuned ^^
The bodyslide conversions were completely made with Uniboob and Unistring. If you are not satisfied with the tight chest look a relaxed version for those will be released soon. I hope this helps and please let me know if you have any concerns.