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This page was last updated on 18 December 2024, 1:00AM
- Changelogs
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Version 1.5.97.42
- added new Cleric, Paladin, Ranger, and Sorcerer tabletop 2024 settings
- fixed custom models rendering on map, and katana models size / texture
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Version 1.5.97.41
- added 'Enable Barbarian Instinctive Pounce at 7' setting
- added 'Enable Barbarian Primal Knowledge at 3' setting
- added 'Enable applying Poisons to weapons as a bonus action' setting [by SilverGriffon]
- added 'Enable drinking Potions as a bonus action' setting [by SilverGriffon]
- added 'Enable stacking Art items' setting [by SilverGriffon]
- added 'Enable stacking Daggers and Hand Axes' setting [by SilverGriffon]
- added 'Grant Katana Weapon Specialization to Monks' setting
- added 'Swap Barbarian Persistent Rage with 5e 2024 version' setting
- added 'Swap Barbarian Relentless Rage with 5e 2024 version' setting
- added Base, Primed, +1, +2, +3, Bearclaw, Lightbringer, Souldrinker, Whiteburn Katanas
- added custom models to Katana, Lightning Launcher, Long Mace, Pike, and Thunder Gauntlet [by cckcckcc]
- fixed 'Improved Barbarian Brutal Strike at 17' setting missing 2 additional effects offering
- fixed 'Regain one Rage point at short rest' setting to be active from level 1 instead of 7
- fixed Domain Mischief strike of chaos not triggering on ranged attacks
- fixed Eldritch Smite interaction with 'Paladin smites as a bonus action' setting
- fixed Fighter tactical shift applying on level 1 instead of 5, and not preventing AoO if moving one cell only
- fixed Lighting and Obscurement rules interaction with Fighter tactical shift, and Rogue cunning strike withdraw
- fixed Pact of Chain bind chain usages when acquired as a 2024 invocation
- fixed Thunder Gauntlet interaction with Cleaving Attack, and Power Attack feats
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Version 1.5.97.40
- added 'Enable Fighter Studied Attacks at 13' setting [ADV if previous attack in turn against same target missed]
- added 'Enable Fighter Tactical Mind, and Tactical Shift at 2 and 5' setting [augment second wind scenarios]
- added 'Enable Hideous Laughter 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Hunter's Mark 5e 2024 spell version' setting [force damage]
- added 'Enable Power Word Stun 5e 2024 spell version' setting [target stopped for one turn if has more than 150 hp]
- added 'Enable Rogue Improved Cunning Strike at 11' under existing Cunning/Devious strike setting
- added 'Enable Rogue Reliable Talent at 7 instead of 11' setting
- added 'Enable Sorcerer Arcane Apotheosis at 20' setting [free metamagic use once per round]
- added 'Enable Sorcerer Sorcery Incarnate at 7' under existing Innate Sorcery setting
- added 'Enable Spare the Dying 5e 2024 spell version' setting [range double every cantrip level upgrade]
- added 'Enable Spider Climb 5e 2024 spell version' setting [+1 target per upcast]
- added 'Enable Wizard Memorize Spell at 5' setting [memorize 1 spell on short rests]
- added Aura of Vitality, Banishing Smite, Crusader's Mantle, Mirror Image, Swift Quiver, Weird, and Wrathful Smite spells 5e 2024 version
- added General > Campaigns > 'Enable Speech on custom campaigns' setting with 22 EN voices for narration, heroes, and NPCs
- added General > Rules > 'Enable an unlimited number of inventory actions per turn' setting [by SilverGriffon]
- added Ray of Sickening spell, Blessed Warrior, and Druidic Warrior fighting styles
- fixed 'Enable Second Wind to use 5e 2024 usages progression' forcing max usage to zero when off
- fixed Defensive Duelist triggering on any attack roll instead of melee attacks only
- fixed Grapple interaction with teleporting enemies
- fixed Martial Arcane Archer Beguiling Arrow charmed condition application time, and improved all arrows impact SFX
- fixed Patron Hexblade interaction with 5e 2024 pact of blades invocation [by BradS]
- fixed Staff of Fire not granting fire damage resistance to wielder [VANILLA]
- fixed True Strike 2024 version not allowing ranged or thrown, and enforcing concentration
- fixed weapon attribute determination not enforcing the higher scored modifier [i.e.: Hexblade, precision feats, etc.]
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Version 1.5.97.39
- added 'Allow Potions and Scrolls to be carried and used in the ammunition slots' setting [by SilverGriffon]
- added 'Allow Potions and Scrolls to be carried and used in the off-hand weapon slot' setting [by SilverGriffon]
- added 'Enable Arcane Sword, Circle of Death, Flame Strike, Ice Storm, and Vicious Mockery 5e 2024 spells version' setting
- added 'Enable Divine Favor 5e 2024 spell version' setting [no concentration]
- added 'Enable Lesser Restoration 5e 2024 spell version' setting [bonus action]
- added 'Enable Magic Weapon 5e 2024 spell version' setting [bonus action, no concentration, enhancement at 3rd and 6th]
- added 'Enable Power Word: Kill 5e 2024 spell version' setting [12d12 psychic damage if above 100 hp]
- added 'Enable Stone Skin 5e 2024 spell version' setting [provides resistance to magical B/P/S as well]
- added 'Enable True Strike 5e 2024 cantrip version' setting [blade cantrip like]
- fixed 'Enable all Casters to use new prepared spells tables' not considering subclass bonuses
- fixed 'Enable bonus action on Healing Potions and Antitoxin usages' allowing other usable item types
- fixed 'Enable Lay on Hands as bonus action' not getting offered in combat
- fixed 'Enable Second Wind to use 5e 2024 usages progression' adding +1 usage
- fixed Aimed Attack maneuver not consuming bonus action, and not adding die damage to attack
- fixed Bonfire and Word of Radiance cantrips getting auto immunity from positions
- fixed dice damage progression on powers and additional damage blueprints defined in subclasses [i.e: Hail of Blades]
- fixed Martial Arcane Archer bursting arrow not damaging original target nor applying same dice rolls to all targets
- fixed spend power action passing a null instance to mod custom behaviors leading to desyncs and soft locks
- fixed Stealthy action from key bind not broadcasting status on multiplayer sessions
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Version 1.5.97.38
- added False Life to 'Enable healing spells 5e 2024 spells version'
- fixed 'Enable all Casters to use new prepared spells tables' on Rangers
- fixed 'Enable Countercharm at level 7 as a reaction instead of level 6 as an action'
- fixed 'Enable Paladin spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Ranger spellcasting at level 1' integration with variant spell rules
- fixed 'Enable Sorcerous Restoration at level 5' missing short rest activity blueprint
- fixed infusions termination rest activity under multiplayer session
- fixed Patron Moonlit lunar chill, and lunar radiance detrimental conditions duration
- fixed Rogue stroke of luck missing foreign translations introduced on v37
- improved Armor of Agathys, and Power Word Heal to 5e 2024 versions
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Version 1.5.97.37
- added 25+ new settings under tabletop 5e 2024 section
- added Wizard Abjuration arcane ward recharge bonus action
- added Wizard Graviturgist gravity well power toggle
- fixed bardic inspiration on attack rolls not stacking with similar behaviors [VANILLA]
- fixed campaigns translator to avoid location titles and break campaigns
- fixed Charmed by Hypnotic Pattern not getting considered on incapacitated checks [VANILLA]
- fixed Circle of Wildfire spirit allowed actions when summoner is incapacitated
- fixed Counterspell integration with lighting and obscurement rules
- fixed Dispel Magic and similar not considering proxies
- fixed melee and range hit powers damage form dice advancement under multiclass scenarios
- fixed recurrent effects interaction with immunity from proxies [VANILLA]
- fixed Sickening Radiance exhaustion immunity on constructs, elementals, undead, and constructs
- fixed Wizard Abjuration projected ward crash on gadgets
- fixed Wizard Graviturgist descriptions, SFX, and behaviors
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Version 1.5.97.36
- added behavior package choices on heroes controlled by AI [single player only]
- added Character > Classes > 'Enable Lay on Hands as bonus action' [OneDnd]
- added Character > Classes > 'Enable Smite as bonus action' [OneDnd]
- added Character > Classes > 'Enable Paladin spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Ranger spellcasting at level 1' [OneDnd]
- added Character > Classes > 'Enable Wizard to learn the school of magic at level 3' [OneDnd]
- added Character > Spells > 'Enable all Prepared Casters to determine max prepared count from a table' [OneDnd]
- added Character > Subclasses > 'Enable Abjuration Wizard arcane ward implementation to behave like BG3'
- added Character > Subclasses > 'Swap Evocation Wizard sculpt spells and potent cantrip features' [OneDnd]
- added dungeon maker key bindings under vanilla settings > keyboard
- added Gameplay > Crafting & Items > 'Enable bonus action on Healing Potions and Antitoxin usages' [OneDnd]
- added Gameplay > Rules > 'Enable Surprised condition to enforce initiative disadvantage' [OneDnD]
- added Grapple immunity to some monsters [i.e.: elementals, ghosts, etc.]
- added Wizard Abjurer [by BradS] and Evoker subclasses
- fixed attacks of opportunity not triggering on reach enter [i.e.: polearm master]
- fixed attribute modifiers not stacking in wild shape [i.e.: rage points]
- fixed concentration checks triggering on zero damage
- fixed Martial Psi Warrior kinetic barrier, and Oath of Altruism defensive strike to use a minimum +1 modifier
- fixed melee and/or unarmed validation scenarios [i.e.: mobile, stunning strike]
- fixed Rime's Binding Ice, and Tasha's Caustic Brew to try effect removal only half of the times
- fixed Wizard Graviturgist descriptions, and other minor issues
- fixed spell selection UI to sync Wizard evocation selections with Shock Arcanist arcane warfare
- fixed Tasha's Caustic Brew to inflict damage at start instead of end of turn
- fixed teleport logic to leave actors behind if no available destination position
- reorg mod UI with more intuitive grouping, and new One DnD and Tabletop sections under Gameplay > General
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Version 1.5.97.35
- added final behaviors to Brawler, and Grappler feats [demoted Pugilist fighting style as redundant now]
- added Gift of the Gem Dragon feat [bumped with prone in addition to push]
- added key bindings for Select Character 5, Select Character 6, and Hide action [official UI keyboard section]
- fixed Armor of Agathys damage determination, and consideration on reach attacks
- fixed campaigns translator missing lore operations [i.e.: learn/unlearn/un-chart locations]
- fixed Chromatic Dragon power not tracking any usages instead of PB per long rest
- fixed Circle of Wildfire cauterizing flames not triggering on actor move step
- fixed Defensive Duelist validating attacker wielded weapons instead of feat owner to present reaction
- fixed Elemental Adept, and Elemental Master to reroll all damage dice of type instead of first instance only
- fixed Enhanced Bond, Mind Sculpt, Power Surge, and Radiant Soul effect range type damage determination
- fixed gadgets save soft lock under certain scenarios [i.e.: area activators]
- fixed grappled actor interaction with flying grappler, prone, and dangerous zones [i.e.: Spike Growth]
- fixed Great Weapon fighting style to reroll all damage dice instead of first instance only [VANILLA]
- fixed Great Weapon Master, Power Attack, and Sharpshooter to use vanilla toggles and play nice on multiplayer
- fixed Martial Warlord coordinated assault to also trigger if ally has unarmed instead of weapon only
- fixed Martial Warlord press the advantage triggering on all unarmed and weapon attacks instead of melee only
- fixed Patron Tree, Remorhaz, Wight Lord, and Young Remorhaz retribution consideration on reach attacks [VANILLA]
- fixed Umbral Stalker shadow strike re-rolling damage dice on all attacks instead of sneak only
- moved some mod settings to be offered under game official UI [check GUI, and keyboard sections]
- reorg mod UI with more intuitive grouping [check general sections under backgrounds, spells, subclasses, etc.]
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Version 1.5.97.34
- fixed battles soft lock with reaction spells, and readied actions
- fixed Circle of Nature level up instability when switching subclasses
- fixed Circle of Wildfire enhanced bond on successful save, and damage on first target only
- fixed Dissonant Whispers de-sync on multiplayer
- fixed Green-Flame Blade 2nd target damage, and interaction with reaction powers
- fixed override party size setting interaction with heroes selection on new multiplayer
- fixed Spike Growth and similar 2x damage on last tile move
- fixed Wizard War Magic power surge on successful save
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Version 1.5.97.33
- added homebrew Brawler feat
- fixed Armor of Agathys spell condition removal, and damage determination logic
- fixed guests, monsters, and NPCs spell casting soft locking the game
- fixed Create Bonfire cantrip recurrent damage dice number determination
- fixed RESPEC invalid save state introduced on v32 [doesn't fix broken saves]
- improved Grapple behavior with larger targets pathfinding, and movement blockers
- fixed battles soft lock with reaction spells, and readied actions
- fixed Circle of Nature level up instability when switching subclasses
- fixed Circle of Wildfire enhanced bond on successful save, and damage on first target only
- fixed Dissonant Whispers de-sync on multiplayer
- fixed Green-Flame Blade 2nd target damage, and interaction with reaction powers
- fixed override party size setting interaction with heroes selection on new multiplayer
- fixed Spike Growth and similar 2x damage on last tile move
- fixed Wizard War Magic power surge on successful save
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Version 1.5.97.32
- added General > Character > 'Add grapple action to all playable races'
- added homebrew Grappler feat [TT one is very low GPA]
- added Interface > Game UI > 'Disable multi-line spell offering on action bar [mainly for controller users]'
- added Interface > Game UI > 'Hold SHIFT to snap line spells to grid'
- fixed an exploit keeping memorized spells when removing attribute enhancement items [VANILLA]
- fixed an instability on action bar when ally NPCs or summons die
- fixed an instability when a gadget is damaged and an auto power is triggered
- fixed Armor of Agathys spell to only remove self condition after enemy action infringing damage is complete
- fixed chain reactions leading to an instability under complex scenarios
- fixed custom campaigns translator missing set location status names in quest steps outcome
- fixed Lightning and Obscurement rules not applying line of sight checks
- fixed Oath of Thunder and Martial Weapon master applying attack modifiers to magical ones as well
- fixed Path of the Wild Magic wild surge retribution also damaging self
- fixed Roguish Arcane Scoundrel arcane backslash leading to an instability on casting
- fixed Sentinel feat allowing reach opportunity attacks on 3rd benefit instead of 5ft only
- fixed Sorcerous Wild Magic bend luck save behavior, and combat log rolled die colors
- fixed Web spell missing lightly obscured debuff on restrained by web condition
- improved Aasimar race to learn a light cantrip with no focus requirements
- improved backgrounds documentation dump to include cantrips, proficiencies, pools, equipment, etc.
- improved consistency between highlighted and actual tiles when casting line spells [VANILLA]
- improved encounters to use better decision packages based on enemy type or class, and also work on multiplayer
- improved Gravity Fissure spell by using angle to the line as a tiebreaker to which cell should pull
- improved RESPEC to properly render new hero on UI, and fixed absurd AC under certain scenarios
- improved slot type SHIFT key modifier to only require the key pressed on modals clicks, and also work on multiplayer
- improved tooltips to be wider, and better fully render at 1080p or lower resolutions as one in Steam Deck
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Version 1.5.97.31
- added Interface > Game UI > 'Show preview of Push and Pull effects'
- fixed mod initialization sequence introduced on previous version
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Version 1.5.97.30
- added Character > General 'Add the Fall Prone action to all playable races'
- added Character > Rules > 'Allow allies to perceive Ranger GloomStalker when in natural darkness'
- added Character > Rules > 'Enable push and pull motion effects to also work on up/down axis'
- added Create Bonfire, Command, Dissonant Whispers, Holy Weapon, Swift Quiver, Gravity Fissure, and Glibness spells
- added Interface > Dungeon Maker > 'Enable variable placeholders on descriptions'
- added Interface > Game UI > 'Enable CTRL click-drag to bypass quest items checks on drop'
- fixed Ashardalon's Stride spell doing multiple damages to same target on same round
- fixed auto powers displaying on action bar under others group [VANILLA]
- fixed Barbarian Sundering Blow interaction with Call Lightning
- fixed Bardic Inspiration, Indomitable Resistances, and Legendary Resistances save logic
- fixed Bend Luck, Flash of Genius, Inspiring Protection, Shield Master, and Weal/Woe reaction consumption
- fixed Circle of the Cosmos woe ability checks reaction not triggering
- fixed Counter Spell not rolling charisma attribute checks
- fixed Demonic Influence adding all location enemies to battle [VANILLA]
- fixed Dwarven Fortitude, and Magical Guidance consuming a reaction
- fixed Exploiter feat not checking for reactions from 2nd target onwards
- fixed Green-Flame Blade cantrip adding extra damage to subsequent attacks on same turn
- fixed Lucky, and Mage Slayer feats double consumption
- fixed Martial Commander coordinated defense to require an attack first [VANILLA]
- fixed medium creatures with height 5ft+ being considered only 1 tile taller [VANILLA]
- fixed Party Editor to register/unregister powers from feats
- fixed Path of the Wild Magic retribution, and Patron Archfey misty step reacting against allies
- fixed Power Attack feat not triggering on unarmed attacks
- fixed Quickened interaction with melee attack cantrips
- fixed Rescue the Dying spell reacting on enemy death
- fixed save by location not offering saves for campaigns you don't have, and disabling buttons if there are no saves
- fixed Transmuted metamagic only changing first target damage type with AoE spells
- fixed Wrathful Smite to do a wisdom ability check against caster DC
- improved combat log so players can see when characters use dash action [VANILLA]
- improved hero positioning on party spawning with parties bigger than 4
- improved location gadgets to trigger "try alter save outcome" reactions [VANILLA]
- improved Maneuvering Attack, and Martial Warlord strategic repositioning to use a run stance
- improved mod UI to ensure all settings required to be in sync on MP sessions are now under Gameplay
- improved Sorcerer Wild Magic tides of chaos, Conversion Slots, and Shorthand versatilities to react on ability checks
- improved victory modal export behavior to allow heroes not in pool to be exported [VANILLA]
- added Interface > Game UI > 'Show preview of Push and Pull effects'
- fixed mod initialization sequence introduced on previous version
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Version 1.5.97.29
- fixed cantrips CRASH if not a melee cantrip and hero has replace attack with cantrips
- fixed Bait and Switch maneuver incorrectly changing AC with an add. +1
- fixed Bardic Inspiration attribute checks to use modifiers instead of adding to roll
- fixed Circle of the Cosmos weal/woe double consumption
- fixed Circle of the Wildfire cauterizing flames heal from half to full hit points cap
- fixed College of Elegance evasive footwork incorrectly changing AC with an add. +1
- fixed College of Swords defensive flourish incorrectly changing AC with an add. +1
- fixed Evasive Footwork maneuver incorrectly changing AC with an add. +1
- fixed Imp Badland draw inspiration double consumption
- fixed Innovation Vivisectionist organ donation double consumption
- fixed Inventor flash of genius double consumption
- fixed Mage Slayer feat double consumption
- fixed Martial Psi-Warrior kinetic barrier incorrectly changing AC with an add. +1
- fixed Martial Warlord relentlessness incorrectly changing AC with an add. +1
- fixed Oath of Altruism spiritual shielding incorrectly changing AC with an add. +1
- fixed Rogue struck of luck double consumption
- fixed Roguish Acrobat protector incorrectly changing AC with an add. +1
- fixed Roguish Duelist bravado incorrectly changing AC with an add. +1
- fixed Roguish Raven deadly focus double consumption
- fixed Sorcerer Child of the Rift rift walk missing landing damage [VANILLA]
- fixed Sorcerer Wild Magic tides of chaos double consumption
- fixed Wizard Dead Master undead chains incorrectly changing AC with an add. +1
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Version 1.5.97.28
- added 'Allow Unarmed Attack with main action for character if a Monk or has Handwraps or Gauntlet equipped' setting
- fixed Action Surge interaction with main spells
- fixed Bard jack of all trades, and Martial Champion remarkable athlete [VANILLA]
- fixed College of Swords flourish, and Martial Psi-Warrior force drive toggles
- fixed contest checks to allow reactions [VANILLA]
- fixed death saving throw causing a crash on action panel
- fixed Domain Tempest thunderous strike causing a crash on gadgets
- fixed Green-Flame Blade cantrip first target selection rules if reach, and reach setting disabled
- fixed Green-Flame blade cantrip, Thunderstep spell, and other features to work under multiplayer
- fixed Hand Cross Bow weapon type to martial weapon category
- fixed Imp Badland draw inspiration getting offered on a critical failure
- fixed Innovation Armorer perfected armorer inverting thunder gauntlet and lightning launcher conditions
- fixed Innovation Grenadier alchemy initial pool amount to 6
- fixed Martial Psi-Warrior kinetic barrier getting offered on a critical hit
- fixed Martial Psi-Warrior psionic adept push/prone reactions getting offered on a miss
- fixed multiclass level up interaction with whole casters
- fixed Oath of Ancients turn faithless to be 1 minute duration and don't recheck saving every turn
- fixed Path of the Wild Magic wild surge growth difficult to ignore allies
- fixed Precise maneuver integration with Brace, Return Fire, and Riposte maneuvers when only 1 die left
- fixed Roguish Arcane Scoundrel arcane backslash reaction description causing a crash on display
- fixed save by location/campaign setting using a wrong path on custom campaigns overland map
- fixed Sorcerer Wild Magic wild surge causing a crash with scrolls
- fixed Telekinesis spell range calculation
- improved Path of the Wild Magic wild surge combat log, and drain description
- improved Patron Eldritch Surge behaviors and features [needs RESPEC]
- fixed cantrips CRASH if not a melee cantrip and hero has replace attack with cantrips
- fixed Bait and Switch maneuver incorrectly changing AC with an add. +1
- fixed Bardic Inspiration attribute checks to use modifiers instead of adding to roll
- fixed Circle of the Cosmos weal/woe double consumption
- fixed Circle of the Wildfire cauterizing flames heal from half to full hit points cap
- fixed College of Elegance evasive footwork incorrectly changing AC with an add. +1
- fixed College of Swords defensive flourish incorrectly changing AC with an add. +1
- fixed Evasive Footwork maneuver incorrectly changing AC with an add. +1
- fixed Imp Badland draw inspiration double consumption
- fixed Innovation Vivisectionist organ donation double consumption
- fixed Inventor flash of genius double consumption
- fixed Mage Slayer feat double consumption
- fixed Martial Psi-Warrior kinetic barrier incorrectly changing AC with an add. +1
- fixed Martial Warlord relentlessness incorrectly changing AC with an add. +1
- fixed Oath of Altruism spiritual shielding incorrectly changing AC with an add. +1
- fixed Rogue struck of luck double consumption
- fixed Roguish Acrobat protector incorrectly changing AC with an add. +1
- fixed Roguish Duelist bravado incorrectly changing AC with an add. +1
- fixed Roguish Raven deadly focus double consumption
- fixed Sorcerer Child of the Rift rift walk missing landing damage [VANILLA]
- fixed Sorcerer Wild Magic tides of chaos double consumption
- fixed Wizard Dead Master undead chains incorrectly changing AC with an add. +1
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Version 1.5.97.27
- added Gameplay > Crafting, Items & Merchants > 'Enable Monk handwraps and gauntlets to work in gauntlet slot' setting
- added Gameplay > Rules > 'Allow Blade Cantrips to use reach instead of 5 ft' setting
- added Gameplay > Rules > 'Enable quick cast Light Cantrip to use head, neck or torso worn items first' setting
- added Gameplay > Rules > 'Enable Teleport to remove all restrained conditions from target' setting
- added Path of Wild Magic wild surge reroll power
- fixed blade cantrips getting offered twinned metamagic, and not scaling 2nd target damage
- fixed Domain Tempest destructive wrath sometimes triggering when out of charges
- fixed inventory filtering and sorting to also work under multiplayer
- fixed Paladin aura powers, modded and vanilla, to not clutter the action bar
- fixed Path of Wild Magic rage damage not applying to thrown weapons
- fixed Potent Spellcaster feat affecting all cantrips regardless of source
- fixed RESPEC not registering new hero correctly
- fixed Spend Power action not triggering DamageReceived, ReactionToDamageShare, and TargetReducedToZeroHP [VANILLA]
- fixed Slow condition interaction with custom actions that spend bonus or main
- fixed Way of Weal and Woe missing 11 and 17 descriptions on level up
- improved Quickened action to show spell selection panel, and cast main spell with quickened metamagic applied
- improved Shadow Blade spell to name ADV as 'Shadow Blade', and show ADV feature on dagger and spell descriptions
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Version 1.5.97.26
- fixed Absorb Elements spell triggering behavior
- fixed Bait and Switch maneuver greyed out on action bar
- fixed Bountiful Luck feat triggering on any failure regardless the dice roll
- fixed Cleric domains missing divine intervention improvement at 20
- fixed College of Swords flourish description stating melee attack instead of weapon attack
- fixed Corrupting Bolt spell removing corrupted condition too soon
- fixed Innovation Vitriolist vitriolic infusion dealing infinite damage
- fixed Martial Guardian not getting the Sentinel feat at 3rd
- fixed Path of the Wild Magic retribution on self, and spirit blast soft locking the game
- fixed Sunlit Blade cantrip removing highlighted condition too soon
- fixed Toll the Dead and Wrack cantrips description stating 1d8 instead of 1d6 damage
- fixed Variant Spell Points consumption removing all usages from 6 to 9 at once if any used
- improved Bladestorm feat with an additional 1d4 BA attack, and mod damage on whirlwind attack
- improved Chaos Bolt spell tooltip to present damage symbols, and correct 1d6 damage progression
- improved Time Stop spell to behave as in tabletop, and grant 1d4+1 additional turns during combat
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Version 1.5.97.25
- added Gameplay > Character > 'Enable Sorcerer quickened action to allow cast leveled main in the end'
- added triple camera range to Interface > Game UI > 'Enable elevation camera during battle to stay at position'
- added Way of Zen Archery zen shot feature at level 3 [use Ki once per turn to add add. damage to bow attack]
- combined Bow Mastery and Crossbow Mastery feats into Ranged Mastery
- fixed Bait and Switch maneuver not adding AC to self when switching an ally
- fixed Chilling Hex, Cloak of Flies, and Maddening Hex invocations not granting powers
- fixed Circle of Power saving throw advantage to only trigger against spells
- fixed Corrupting Bolt spell not removing corrupted condition after target was hit
- fixed Exploiter feat reacting against every defender attacked by spells with more than one target
- fixed Path of Yeoman strong bow, and Roguish Raven sniper aim damage progression off by 1 class level
- fixed Polearm feat interaction with Great Weapon Master, Power Attack, and Two Weapon Fighting
- fixed Polearm feat missing the attack attribute modifier on bonus attack damage
- fixed Roguish Arcane Scoundrel backslash counter spell reaction modal description
- fixed Sentinel feat behavior to cancel all enemy queued actions immediately after the attack of opportunity
- improved Martial Psi Warrior force powered strike dice progression to 1d8 at 3rd, 1d10 at 10th, and 1d12 at 18th
- improved Rogue cunning strike withdraw behavior to work immediately after the attack
- improved Roguish Umbral Stalker, now Roguish Shadowdancer, to also allow ranged builds
- improved Way of Zen Archery flurry of arrows to replace one of your bonus unarmed strikes with a bow attack
- fixed Absorb Elements spell triggering behavior
- fixed Bait and Switch maneuver greyed out on action bar
- fixed Bountiful Luck feat triggering on any failure regardless the dice roll
- fixed Cleric domains missing divine intervention improvement at 20
- fixed College of Swords flourish description stating melee attack instead of weapon attack
- fixed Corrupting Bolt spell removing corrupted condition too soon
- fixed Innovation Vitriolist vitriolic infusion dealing infinite damage
- fixed Martial Guardian not getting the Sentinel feat at 3rd
- fixed Path of the Wild Magic retribution on self, and spirit blast soft locking the game
- fixed Sunlit Blade cantrip removing highlighted condition too soon
- fixed Toll the Dead and Wrack cantrips description stating 1d8 instead of 1d6 damage
- fixed Variant Spell Points consumption removing all usages from 6 to 9 at once if any used
- improved Bladestorm feat with an additional 1d4 BA attack, and mod damage on whirlwind attack
- improved Chaos Bolt spell tooltip to present damage symbols, and correct 1d6 damage progression
- improved Time Stop spell to behave as in tabletop, and grant 1d4+1 additional turns during combat
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Version 1.5.97.24
- added Artificer soul of artifice at 20th
- added General > Rules > 'Set Sorcerer Wild Magic chance die threshold' setting
- added Invulnerability and Psychic Scream spells at 9th
- added Sorcerer Wild Magic subclass [d20 table: github.com/SolastaMods/SolastaUnfinishedBusiness/wiki/Wild-Magic-Surge]
- fixed Circle of the Life verdancy condition applying to caster only
- fixed Druid wildshape not adding PB on mental saves when Druid is proficient [VANILLA]
- fixed Fell Handed feat weapon type validator logic
- fixed game soft lock when adding, removing, or stacking effect proxies
- fixed Halberd, Hand Crossbow, Long Mace, and Pike to correctly scale, and recipes to use primed items
- fixed Monk Improved Unarmored Movement always set regardless of UI choice
- fixed Oath of Altruism spiritual shielding, and Defensive Duelist feat reacting on critical hits
- fixed Psionic Blast, and Synaptic Static spells behaviors and SFX
- fixed Roguish Raven deadly focus not adding advantage on attack re-attempt
- fixed Warlock pact chain powers recharge rate to long rest [VANILLA]
- removed Interface > Game UI > 'Increase elevation camera max height by' setting as causing a game soft lock
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Version 1.5.97.23
- fixed features interaction with non weapon attack modes causing a soft lock
- fixed Sorcerous Wild Magic spell bombardment bleeding into other heroes
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Version 1.5.97.22
- fixed features interaction with non weapon attack modes causing a soft lock
- fixed Sorcerous Wild Magic spell bombardment bleeding into other heroes
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Version 1.5.97.21
- added new subclass sprites to ones still leveraging duplicates
- fixed Booming Blade cantrip not removing the additional damage after an attack
- fixed Chain Lightning second targets distance validation to be 30ft from first
- fixed Focused metamagic to prevent a soft lock when not used
- fixed Roguish Opportunist seize the chance triggering behavior
- fixed Shapechange spell interaction with shared metamagic
- fixed Shared metamagic to enforce ally side when used
- fixed invalid condition checks leading to a soft lock on Master Duelist, Quivering Palm, and Taunter
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Version 1.5.97.20
- added Interface > Game UI > 'Camera never moves during enemy turns'
- added Interface > Game UI > 'Enable elevation camera to stay at position'
- added Interface > Game UI > 'Increase elevation camera max height by X cells'
- added Sickening Radiance spell, and variant spell points rules
- fixed Alert feat not working on overland map encounters
- fixed Arcane Archer arcane shot soft lock when enemy already dead
- fixed cast main action leaving available cast bonus action behind
- fixed Export Hero and RESPEC auras, infusions, etc. termination
- fixed Ring of Knifes spell follow up power to-hit modifier
- fixed selection on Field Manipulator displacement, and Scatter spell
-
Version 1.5.97.19
- added subclasses unique sprites [by otearaisu]
- fixed Martial Arcane Archer arcane shots weapon type validator
- fixed Martial Battle Master missing maneuvers initial pool amount
- fixed Martial Psi Warrior force of will saving throw behavior
- fixed Martial Psi Warrior psionic adept once in my turn validator
- fixed monster reaction powers effect forms application
- fixed Powerful metamagic interaction with Sunbeam spell
- fixed Reverse Gravity spell granting flying to creatures
- fixed Shapechange spell to delegate concentration to shape
- fixed Exploiter feat attack mode validator
- fixed GWM feat attack mode modifier, and additional attack validator
- fixed Lunging Attack maneuver increase weapon reach validator
- fixed Mage Slayer feat attack mode validator
- fixed Martial Warlord coordinated assault attack mode validator
- fixed Oath of Dread harrowing crusade attack mode validator
- fixed Old Tactics feat attack mode validator
- fixed Path of the Wild Magic wild surge attack mode validator
- fixed Power Attack feat attack mode modifier
- fixed Retaliate maneuver attack mode validator
- fixed Wendigo natural lunger increase weapon reach validator
- fixed Wyrmkin reactive retribution attack mode validator
-
Version 1.5.97.18
- added Circle of the Wildfire, and Vitriolic Sphere spell
- added Ranger Wildmaster summons custom portraits [by Thaladar]
- added Wizard Deadmaster summons custom portraits [by Thaladar]
- added sample heroes portraits [by Digitus Primus, and Zeke]
- changed Cunning Escape, and Exploiter feats min. required level to 4
- changed Innovation Vitriolist auto prepared spells list at level 13
- changed Monsters portraits behavior to use unique technical name
- changed Psionic Blast spell to differentiate it from Synaptic Static
- changed Rogue Devious Strike knock out cost to 5
- changed Roguish Duelist making it more useful before higher levels
- fixed Absorb Elements crashing after slot selection
- fixed attribute checks crashing on reacting moving heroes
- fixed Circle of the Stars triggering logic on chalice
- fixed Eldritch Versatilities crashing on gadgets hit
- fixed Focused Metamagic crashing with spells forcing self condition
- fixed Innovation Artillerist force ballista range to 120 ft
- fixed Innovation Vitriolist slots consuming logic on refund mixture
- fixed IsMelee attack validator logic [i.e.: exploiter feat]
- fixed melee attack cantrips damage dice progression
- fixed proficiencies panel invocations display
- fixed Prone condition interaction with reach attacks
- fixed Rescue the Dying spell triggering logic
- fixed Skill Empowerment spell suggested list
-
Version 1.5.97.17
- fixed 'After was attacked not by source' condition interruption only triggering on success
- fixed Baleful Scion feat doing additional damage regardless of the action toggle state
- fixed Devastating Strike feat allowing both DEX and STR flavors to be selected on same hero
- fixed powers with custom usages not recharging over short or long rests [i.e.: gambits, infusions, etc.]
- improved Martial Warlord battlefield experience, coordinated assault, and battle plan features
-
Version 1.5.97.16
- added Skill Empowerment, and Synaptic Static 5th level spells
- added Scatter, and Shelter from Energy [dnd unleashed] 6th level spells
- added Crown of Stars, and Rescue the Dying [dnd unleashed] 7th level spells
- added Abi Dalzim's Horrid Wilting, and Soul Expulsion [dnd unleashed] 8th level spells
- fixed attack cantrips interaction with Follow Up Strike, and Polearm Expert feats
- fixed Bloody infusion interaction with Duelist, Hoodlum, and Umbral Stalker sneak attack triggers
- fixed Circle of the Night consuming only one wildshape usage with crimson spider, elementals, and minotaur
- fixed Coordinated Attack gambit, and Strategic Reposition warlord feature breaking self invisibility
- fixed Innovation Artillerist arcane firearm to trigger on any spell instead of ones with attack rolls
- fixed Innovation Vitriolist vitriolic infusion to trigger once per attack if any acid damage is present
- fixed Path of the Wild Magic aura, bolt, retribution, summon, and teleport behaviors
- fixed Patron Hexblade using character level instead of class level on hex received healing
- fixed Ranger Lightbearer not interacting with the cast/stop Light cantrip UI shortcut
- fixed Roguish Raven sniper's aim feature scaling with character level instead of class level
- fixed Sentinel feat interaction with reach to ensure enemy is stopped and attack is prevented at reach distance
- fixed Sorcerer Field Manipulator, Sorr-Akkath, and Spellblade getting autoprepared spells above class level 9
- fixed Wither and Bloom twinned metamagic offering which was disrespecting the one target rule
- improved effects that rely on spell damages target to also trigger on Call Lightning, and Delayed Fireball
- improved enemies' AI to take reach weapons into consideration on movement, and AoO avoidance decisions
- improved mod performance by refactoring some feats, spells, and subclasses custom behaviors
- improved translations on spider like models setting description to prevent people bear with consequences
- improved Wizard Deadmaster summons to be 1 hour duration across all spell levels
-
Version 1.5.97.15
- added a priority order to all features interacting with attack rolls trying to change result or buff/debuff contenders
- added new dagger recipes [by magicskysword]
- added Path of the Battlerager, Path of the Beast, Path of the Wild Magic subclasses [by otearaisu]
- converted Devastating Strikes to grant +1 DEX or STR, trigger on any melee attack, and add pb damage once per turn
- converted Dual Flurry to deal 2 attacks when dual wielding and using a weapon on an off-hand attack
- converted Great Weapon Defense into Battle Fervor, added 15 ft movement, and +2 AC under certain conditions
- converted Whirlwind Attack into Bladestorm, removed +1 DEX or STR, and removed extra attack restriction
- fixed action surge interactions with bonus spells casting
- fixed Artillerist fortified position medium cannon not granting buff to self
- fixed attack cantrips interactions with quickened metamagic
- fixed attributes addition operations not considering PB or half PB on non armor class ones
- fixed concentration check causing a soft lock
- fixed Barbarian reckless feature not triggering on reach attacks under certain scenarios
- fixed Bountiful Luck / Lucky feats attacks, attribute checks, and saving throws outcome assignment
- fixed Dawn spell to not counter and not dispel Magical Darkness
- fixed Domain Tempest wrath of the storm triggering on ally hit
- fixed effect proxies interactions with each other, i.e., Darkness, Daylight, Wall of Fire, Wind Wall, etc. [VANILLA]
- fixed Elemental Bane spell behavior, and improved SFX
- fixed Lizard Folk feeding claws feature not triggering attack
- fixed Mass Cure Wounds incorrect dice assignment after 'Enable OneDnd healing dice buff' setting was added
- fixed Mobile feat to only prevent AoO from defender that was attacked with a melee weapon
- fixed Psionic Blast spell duration, removed concentration, and improved SFX
- fixed some custom items missing document descriptions
-
Version 1.5.97.14
- added Ashardalon's Stride, and Elemental Bane spells
- fixed Domain Tempest destructive wrath and Transmuted interactions
- fixed Domain Tempest wrath of the storm feature not consuming a reaction
- fixed Haste, Quickened, Surge, 'action switching', 'attack cantrips', and 'replace attacks with cantrips' interactions
- fixed Martial Guardian vigilance feature granting reaction refunds to other fighter subclasses at any level
- fixed Mind Sharpener infusion not providing advantage on concentration checks
- fixed Pulse Wave spell to offer push/pull options as well as increase motion distance on upcasting
- fixed Stunning Strike behavior to not trigger on stunned enemies and auto disable on a failed saving
- moved Psionic Blast to spell level 4, and converted it into homebrew
-
Version 1.5.97.12
- added Gameplay > Character > 'Enable Monk Heightened Metabolism at level 10' setting
- added Gameplay > Character > 'Enable Monk Superior Defense to replace Empty Body at level 18' setting
- added Gameplay > Character > 'Enable Monk Body and Mind to replace Perfect Self at level 20' setting
- added Gameplay > Rules > 'Enable OneDnd healing dice buff' setting
- added Borrowed Knowledge, Kinetic Jaunt, Intellect Fortress, and Psionic Blast spells
- added Great Weapon Defense and Whirlwind Attack feats
- added Infestation, Lightning Lure, Primal Savagery, and Starry Wisp cantrips
- added Patron Archfey and Way of Storm Soul [Tempest rework] subclasses
- fixed Booming Blade interaction with War Caster feat to immediately attack and allow sheathed explosion
- fixed Innovation Vivisectionist medical accuracy to work with any weapon, and organ donation to be once per short
- fixed Patron Riftwalker rift strike to banish enemy instead of self
- fixed Way of Freedom displaying additional flurry of blow actions on levels 3 and 11 [VANILLA]
-
Version 1.5.97.11
- fixed Chain Lighting to not consider allies on bounce damage
- fixed Domain Forge blessed metal feature immunity and resistance logic
- fixed Domain Nature not getting a cantrip offered at level 4 [RESPEC required]
- fixed Earthquake spell interaction with Widened metamagic
- fixed Gravity Sinkhole spell push movement to effect center point
- fixed Gray, Ironborn, and Obsidian Dwarf subclasses missing normal and darkvision senses
- fixed Martial Psi-Warrior force powered strike feature not triggering on ranged attacks
- fixed Ranger Fey Wanderer misty step feature to only allow target allies within 5ft
- fixed Ranger Fey Wanderer misty step feature to prevent a main leveled spell to be cast on use
- fixed Ranger Fey Wanderer to allow invite an optional ally on misty step spell cast from level 15
- fixed skills, tools, and expertise granted from feats [RESPEC required on Arcanist, Poisoner, Toxicologist, etc.]
- fixed Taunted condition to not enforce disadvantage against taunter
- fixed Thunderstep spell interaction with Transmuted metamagic
- fixed Thunderstep spell to only allow target allies within 5ft
- fixed Wizard War Magic durable magic feature to add +2 on concentration checks
-
Version 1.5.97.10
- added +X to hit and damage on Shield Bash feat on any wielded magical shield that adds +X to armor class
- added Gameplay > Character > 'Enable Bard College of Hope healing ballad on long rest' setting
- added Gameplay > Character > 'Enable Sorcerer Magical Guidance at level 5' setting
- added Gameplay > Rules > 'Add all dice from base weapon damage to Follow up Strike feat' setting
- added Ranger Fey Wanderer subclass, Seeking metamagic, Transmuted metamagic, and Wizard War Magic subclass
- fixed Bountiful Luck feat retry attack behavior only triggering on critical failures
- fixed Chaos bolt spell crashing under multiplayer sessions if twinned and bolt misses
- fixed Domain Nature druid cantrip not getting assigned to repertoire on level up
- fixed Resurrection spell interaction with game revive sub system [VANILLA]
- fixed Roguish Hoodlum sneak attack interaction with close quarters, cunning strike, and devious strike
- fixed Squat Nimbleness feat not granting +1 to movement
- fixed Thunderstep spell to avoid damage to caster, teleported ally, and creatures on destination
- fixed Witch Bolt spell to remove concentration on teleport scenarios when target becomes outside range
- fixed Wither and Bloom spell doubling damage under multiplayer sessions
-
Version 1.5.97.9
- converted Astral Reach feat to fighting style and removed +1 to WIS and opportunity attacks
- converted Improved Critical, and Superior Critical feats to set a critical range instead of a decrement
- converted Merciless fighting style to feat
- converted Rope it Up to Thrown Weapons Master feat, increased ranges by 10ft, removed +1 to hit and to damage
- converted Shield Expert fighting style to Shield Bash feat and removed restrictions with Dueling
- fixed Chaos Bolt, Witch Bolt, and Wither and Bloom collateral scenarios
- fixed mod items and monsters bleeding into dungeon maker
- fixed non implemented Wall of Force on Armorer, Battle Smith, and Oath of Altruism
- fixed Polearm Expert to consider all additional weapon dice damage on bonus attack
- fixed Roguish Duelist reflexive party to be once per turn
- fixed Wizard Spell Mastery, and Signature Spells [RESPEC is required for any Wizard above 18th]
- hided Hammer the Point, and Monastic Shield Training
- removed -1 AC debuff from Crippling fighting style
- removed finesse requirement from Defensive Duelist feat
- replaced STR damage bonus on Bow Mastery and Crossbow Mastery feats with DEX weapon bonus, all bows/cross get it
-
Version 1.5.97.8
- added Stealthy feat
- added Aganazzar's Scorcher, and Snilloc's Snowball Storm spells
- added Backgrounds documentation button to mod UI
- fixed all effects targeting positions also applying conditions to self [Artillerist, Far Step, etc.]
- fixed Baleful Scion and Wither and Bloom behaviors under multiplayer sessions [NEEDS TEST]
- fixed Barbarian rage not granting advantage on STR saves [VANILLA]
- fixed Devious Strike: Knock Out to be applied after all current attack damages
- fixed Domain Defiler dying light trigger validator
- fixed Domain Tempest destructive wrath and wrath of the storm trigger validators
- fixed Handaxe, Javelin, Quarterstaff, and Shield recipes to require primed items
- fixed Militia background to grant Athletics, Deception and Intimidation
- fixed mod boot up for KO users and rebuilt DE, ES, FR, IT, JA, and PT-br translations
- fixed multi-classed Druid/Paladin to offer divine smite slots under wildshape
- fixed Roguish Duelist reflexive party to not blend into other companions
- fixed Roguish Opportunist debilitating strike not subtracting D4/D6 on savings
- fixed Way of Weal and Woe to not trigger "Your Woe" before level 17th
-
Version 1.5.97.7
- added Acrobat, Arcanist and Theologian feats
- fixed Baleful Scion feat to reset healing after triggered
- fixed Blade Mastery feat not considering daggers on AC bonus
- fixed Inventor quick wit to avoid double consumption on same reaction
- fixed links in mod UI to new consolidated documentation
- fixed Menacing feat to avoid crash when targeting non humanoids
- fixed mod boot up for all non English users [blame Google]
- fixed skill/tool or expertise granted from feats
-
Version 1.5.97.6
- added additional custom portraits [by Artyoan]
- added Athlete, Baleful Scion, Dungeon Delver, Lucky, and Menacing feats
- added Chaos Bolt, Dawn, Draconic Transformation, Maddening Darkness, Platinum Shield, and Wither and Bloom spells
- added Imp Badland [by Otearaisu] and Elf Shadar-Kai subraces
- added Nature and Tempest cleric domains
- added setting under Interface / Game UI to allow features that change attribute checks to work off combat
- fixed action switch interaction with haste and attack cantrips
- fixed Artillerist spell list to use sonic boom instead of unimplemented wall of force
- fixed attacks of opportunity determination not considering other actions like Reaction Shot, etc. [VANILLA]
- fixed College of Swords masterful whirl to trigger regardless of remaining bardic dice
- fixed College of Thespian improved terrific performance damage to trigger from 14th
- fixed crafting recipes ingredients list to avoid double primed weapons requirement
- fixed Crusader's Mantle spell to avoid soft lock during combat
- fixed custom campaigns encounters to properly copy the challenge rate over [VANILLA]
- fixed custom campaigns Elven Clan's Leralyn NPC to have darkvision 120 ft [VANILLA]
- fixed Devastating Strikes to avoid adding a +1 to attack rolls
- fixed dungeon maker removing custom items from loot packs during boot time [VANILLA]
- fixed extended distance calculation algorithm to avoid crash during load under certain scenarios
- fixed Holy Nimbus, Flames of Motherland, Inquisitor Zeal, and Awe or Fear presence sphere range
- fixed Oath of Ancients aura of resistance condition to stay around after first damage
- fixed Orcish Aggression feat family tag to avoid double offering
- fixed Path of the Reaver corrupted blood to avoid self damage
- fixed Potent Spell Casting feat interaction with Produce Flame cantrip
- fixed Roguish Acrobat swift as wind, and fluid motions features jump distance
- fixed Shield Master to correctly interact with damage resistance and successful savings on damage reduction
- fixed skill/tool or expertise granted from feats to properly grant expertise if already skilled
- fixed Sorcerous Psion mind sculpt damage conversion and integration with effect powers
- fixed Step Back action behavior to interrupt on any ranged attack [VANILLA]
- fixed Way of the Dragon elemental breath validation on main attack usages
- fixed Witch Bolt spell interaction with auto spell powers
- hided College of War Dancer from mod UI [NO RESPEC required]
- improved banishment kill extra planar behavior to only allow Banishment and Banishing Smite spells [VANILLA]
- improved Bardic Inspiration attribute checks to work off combat [VANILLA]
- improved Bountiful Luck, Circle of Stars, and Flash of Genius to also trigger on attribute checks
- improved College of Eloquence captivating presence into tabletop silver tongue
- improved Hunger of Hadar to also extinguish light in the area and impair vision
- improved invisible creatures can be targeted behavior to behave as vanilla in off battle scenarios
- improved invocations that grant spells with balanced usage and standardized descriptions
- improved Sorcerer spell list with Fire Shield spell [VANILLA]
-
Version 1.5.97.5
- added Aura of Vitality, Mordenkainen's Faithful Hound, and Witch Bolt spells
- added Bountiful Luck, Grudge Bearer, and Weapon Master feats
- added College of Elegance subclass [design by HiddenHax]
- added Lizardfolk race [by Otearaisu]
- added official invisibility rules under lightning and obscurement rules
- balanced Burning Hex invocation to also apply on fire 1d6 condition for 1 minute
- balanced Orcish Aggression to grant STR or CON, PB/LR, require melee, and finish charge with free main attack
- balanced Vitriolist viscosity mixture power to apply hindered instead of confused
- fixed attack cantrips to trigger with all non ranged melee weapons
- fixed cantrips casting interaction with action switching setting to allow bonus spells
- fixed Ice Knife spell to increase dice with higher slots
- fixed Abilities of the Chain Master invocation to be main action only
- fixed Chilling Hex invocation damage type to Cold
- fixed Dragon Fear feat double combat log and feat description
- fixed Dragon Hide feat claw attack to be 1d4 + str unless better die type/count from Monk or other sources
- fixed Mage Slayer feat saving reaction to be once per long rest
- fixed Artillerist tiny fortified position power to be present on all 3 cannon types
- fixed Circle of the Stars inverted attacker and defender names on weal/woe saving modals
- fixed Martial Tactician overcome strategy power to trigger on all required scenarios
- fixed Martial Warlord coordinated assault power to be once per turn
- fixed Path of The Totem bear totem power to not force disadvantage against source
- fixed Patron Celestial healing light power missing from action bar
- fixed Patron Mountain eternal guardian power not reducing damage from 6th level onwards
-
Version 1.5.97.4
- added Burning Hex and Chilling Hex invocations
- added Conjure Goblinoids spell [suggested to Druid and Ranger]
- added Dark-Elf Magic, Dragon Fear, Dragon Hide, Mage Slayer, Orcish Aggression, and Wood-Elf Magic feats
- fixed Artificer spell storing item menu with too many items [2 powers instead of 1]
- fixed Artillerist firearm [progression], detonate [area], flamethrower [DC], and fortified [activation]
- fixed Destructive Wave necrotic sub spell requiring concentration
- fixed Enhanced Focus infusion to be closer to tabletop [ignore cover instead of DC bonus]
- fixed Maddening Hex and Relentless Hex interaction with Hexblade
- fixed Merciless fighting style effect center point [downed creature instead of attacker]
- fixed Opportunist seize the chance [trigger on enemy instead of all]
- fixed Savagery furious defense [using DEX on all barbs instead of savagery 6 or higher]
- fixed Vitriolist paragon [CON savings instead of WIS and incapacitated instead of paralyzed]
- fixed Vitriolist refund mixtures [reaction pop up instead of lowest avail slot]
- fixed Wildmaster bear companion additional HPs [class level instead of char level]
- fixed Wildmaster eagle and wolf companions not allowed in combat
-
Version 1.5.97.3
- added 'Add Dexterity Modifier to enemies Initiative Roll'
- added 'Enable the hero with best proficiency to roll dialogue choices'
- added Alert, Charger, and Chef feats
- added Dwarven Fortitude, Flames of Phlegethos, and Orcish Fury feats
- added Path of the Ravager subclass [UA Path of the Berserker]
- improved Circle of the Stars with revert starry form power
- improved Ranger Wildmaster with new non-spirit companion models
- fixed Circle of the Stars chalice and dragon constellation light range
- fixed Circle of the Stars constellation form integration with wildshape
- fixed Innovation Vitriolist vitriolic infusion adding acid PB to all attacks
- fixed Ranger Wildmaster beast using char level instead of class level
- fixed Ranger Wildmaster bear and eagle 2nd attack to be different than 1st
- fixed Reckless Attack not working with enemies, reach weapons, and unarmed
- fixed Way of Dragon reaction hide and sub interaction with cantrip attacks
-
Version 1.5.97.2
- added 'Enable Barbarian brutal strike at levels 9, 13 and 17'
- added 'Enable Barbarian reckless attack buff and debuff to finish at start of next turn'
- added 'Enable Barbarian regain one rage use over a short rest at level 7'
- added 'Disable Barbarian brutal critical at levels 9, 13, and 17'
- added 'Set Ring of Regeneration heal rate to 1 HP per 3 minutes' [by ImpPhil]
- fixed Circle of the Moon archer constellation light range
- fixed Devastating Strikes feat as a better fit for Barbarians
- fixed Inspired Leader feat temp HPs to endure until long rest
-
Version 1.5.97.1
- added Gift of The Chromatic Dragon and Second Chance feats
- added 'Select Tabletop' checkboxes under 'Mod UI > Character'
- fixed Circle of the Moon wildshape shapes offering logic
- fixed Fighting Initiate feat offering FS regardless of mod UI selection
- fixed flying on Path of Elements and Path of Totem Warrior
- fixed mod boot under certain scenarios [UMM 0.27.11 or above not supported]
-
Version 1.5.97.0
- added Longsword, Mace, and Shortsword items and respective recipes
- added Ranger Gloom Stalker subclass
- fixed all cantrips enforcing save to negate any damage form on a success
- fixed campaigns translator changing nodes tech names
- fixed custom level up granting logic under multiclass scenarios [i.e.: Zen of Archery]
- fixed Devoted, Militia, and Troublemaker backgrounds interaction with flexible backgrounds
- fixed Fell Handed feat disadvantage reroll not using highest dice roll
- fixed Path of Elements elemental burst causing a mod instability
- fixed summons during combat loosing the selected position and falling
- fixed Wildling feral agility feature tired condition removal logic
- fixed Wizard Dead Master necromancy bonus DC feature missing 4 spells
- improved Crusher feat to not require a modal on trigger
- improved Force Knight kinetic barrier feature modal description
- improved Imp impish wrath feature to not require a modal on trigger
- improved Oath of Altruism spiritual shielding feature modal description
- improved Path of the Elements elemental fury feature description
- improved Ranger Wild Master subclass [RESPEC is required]
- removed Ring Mail items and respective recipes [RESPEC is required]
- replaced Ranger Sky Warrior swift strike at 7th with ghostly howl
- replaced Ranger Survivalist features at 15th with blessing of the wilderness
-
Version 1.5.94.56
- added Martial Force Knight subclass
- added Militia and Troublemaker backgrounds
- added 'Modify Normal Vision range 12,24,48 [only in battles]'
- fixed 'Add fighter level to indomitable saving reroll'
- fixed 'Lighting and obscurement rules'
- fixed a rare vanilla crash when terminating effects on downed allies
- fixed Burning Blade second target pointer validation
- fixed Circle of the Cosmos twinkling stars and weal behaviors
- fixed Counterattack gambit die consumption registration
- fixed Domain Defiler insidious death magic necrotic validation
- fixed multiclass caster effective level calculation
- fixed select positions cursor pointer validation
- fixed terminating effects over circular relations graphs
-
Version 1.5.94.55
- fixed all powers requiring 5ft range not triggering on diagonals
- fixed Ardent Hate, Heart Seek Shot, and Shadow Flurry triggering on anyone's failed attack
- fixed Booming Smite triggering save and damage twice
- fixed distance calculation for ranges up to 5 ft and against large or bigger targets
- fixed game crashing on enemies' legendary actions
- fixed Paladin smites offering one caster level less on modal if at an odd level
- fixed Telekinesis contest check, range, and SFX
- fixed Umbral Stalker shadow stride not getting offered if rogue initiate surprise round
-
Version 1.5.94.54
- added Telekinesis spell at 5th
- added Interface > Game UI > 'Change AoE creatures highlight select color'
- added Interface > Game UI > 'Change single creatures highlight select color'
- fixed Close Quarters feat not triggering with Duelist and Umbral Stalker special sneak scenarios
- fixed Inventor quick wit reaction getting offered multiple times and incorrectly calculating delta
- fixed Mobile feat always granting immunity to opportunity attacks
- fixed Paladin and Ranger multiclass shared slots using round up calculation
- fixed Psion mind over matter and Umbral Stalker umbral soul not triggering when downed
- fixed Burning Blade cantrip requiring the first and second target to be 5 ft from caster
- improved Inventor spell casting with Arcana vocal spell seme
- improved Gambit coordinated attack and Warlord strategic reposition to work under multiplayer
- improved Umbral Stalker gloomblade and shadow stride features
-
Version 1.5.94.53
- added Gameplay > Rules > 'Enable Rogue to use DEX or STR modifiers on Cunning/Devil Strike, Debilitated/Improved...'
- fixed Booming Step modal staying open after selection
- fixed Raven heart-seeking shot not forcing a critical hit
- improved sneak attack modifiers combat log messages [close quarters, cunning strike, etc.]
- improved Roguish Opportunist debilitating strike to trigger before cunning strike
- improved Roguish Umbral Stalker shadow strider to also work off battle
- improved all translations to enforce consistency on lists
- reviewed all conditions [hundreds of them] for correct duration and redundant interruptions
- reviewed all subclasses, feats, FS, gambits, invocations and spells for performance improvement
-
Version 1.5.94.52
- added Morning Stars enchanted items and respective recipes
- added Rogue Umbral Stalker subclass [design by HiddenHax]
- fixed Burning Blade spell not allowing a second target selection
- fixed College of War Dancer not granting an extra attack after a non attack one
- fixed Monk Stunning Strike not checking for ki points availability
- fixed no cost powers modal staying open after selection
- improved Innovation Vitriolist mixtures power descriptions
- improved Roguish Blade Caller hail of blades reaction descriptions
- removed backward compatibility blueprints from Tactician and Silhouette
- removed previously deprecated Moonlit and Raven Uncut
-
Version 1.5.94.51
- added Circle of the Cosmos subclass [only difference compared with TT is it won't react on attribute checks]
- fixed College of War Dancer improved war dancer not granting extra attacks while war dancer is active
- fixed Corrupting Bolt, Ice Blade, Resonating Blade, Sanctuary, and Vitality Transfer interaction with twinned
- fixed some reaction like powers not updating usage after confirmation [i.e.: Imp Wrath, etc.]
- fixed War Magic incorrectly granting a bonus attack after a main attack
- improved all custom reaction powers to present the source power usages on modal whenever appropriate
- improved Cunning Strike and Devil Strike tooltips to display power usage as amount of sneak dice used
- improved mod backend for better maintainability, multiplayer compatibility, and performance
- improved Path of the Elements condition raging SFX to be based on chosen ancestry type
- improved Path of the Spirits wolf spirit at 3rd, eagle and wolf aspect at 6th, and spirit walker at 10th
- removed previously deprecated College of Harlequin, Martial Defender, Martial Marshal, and Way of Distant Hand
- removed older 17h backward compatibility blueprints from Scoundrel, Duelist, and Raven
- removed older 6th and 8th backward compatibility blueprints from Defiler
-
Version 1.5.94.49
- fixed Arcane Recovery and Flexible Casting modals getting presented to all players in a MP session
- fixed Burning Blade spell causing an instability when attempting the 2nd target damage
- fixed Kinesis invocation not allowing a 2nd target selection per description
- fixed Lighting and Obscurement rules interaction with True Sight capable targets
- fixed Oath of Thunder thunderous rebuke feature and Patron Rift Walker rift strike feature not updating usage
- improved conditions with fly moves to have self with proper flying stance and immunities to grease and prone
- improved Patron Moonlit conditions icons, features SFX, and midnight blessing feature
- improved Rogue Duelist master duelist feature to be closer to UA
-
Version 1.5.94.48
- added revised Patron Moonlit subclass [design by HiddenHax]
- fixed Circle of The Nights interaction with Arch Druid feature at level 20
- fixed gadgets under attack rolls enforcing disadvantage with lighting and obscurement rules
- fixed vanilla powers and spells with range type touch and distance greater than zero
- improved 'Cold Resistance also grants immunity to chilled condition and reduces frozen to chilled'
-
Version 1.5.94.47
- added Gameplay > Rules > 'Cold Resistance also grants immunity to chilled condition'
- added Gameplay > Rules > 'Cold Immunity also grants immunity to chilled and frozen conditions'
- deprecated Patron Moonlit subclass [you can always edit settings.xml deprecated subclasses list at will]
- fixed level up [crashing after remarkable technique fix]
- fixed lighting and obscurement rules [still crashing with gadgets]
-
Version 1.5.94.46
- fixed enemies flanking rules [triggering false positives on allies]
- fixed Ethereal Step spell [offering no positions]
- fixed lighting and obscurement rules [crashing with gadgets]
- fixed Remarkable Technique fighting style [offering no gambits]
-
Version 1.5.94.45
- fixed distance calculation logic affecting some feats, features, fighting styles, invocations, and spells
- fixed lighting, obscurement, and vision under invisibility scenarios [allow blind sight and tremor sense]
- fixed Path of The Spirits wolf leadership to grant advantage to all allies within 5 ft except raging self
- fixed vanilla Raise Dead spell adding modifiers instead of subtracting them from ability and saving check
-
Version 1.5.94.43
- added Gameplay > Rules > 'Illusion spells automatically fail against targets with truesight in range'
- added Gameplay > Rules > 'Use official lighting, obscurement, and vision rules'
- added Adder's Fangs, Foresight, Heroic Infusion, Mind Blank, Power Word: Heal, and Power Word: Kill spell sprites
- added Protector of The Wild, Ring of Blades, Shapechange, Vitality Transfer, and Weird spell sprites
- added Remarkable Technique fighting style [learn 1 gambit and get 1 gambit usage]
- changed Dueling fighting style to not trigger if character also has Shield Expert and wielding a shield
- changed Way of Silhouette subclass progression with new/removed/swapped/tweaked features
- fixed Arcane Recovery using character level instead of class level to determine max recovered slots
- fixed Coordinated Attack gambit causing de-syncs in multiplayer sessions [cannot test so need confirmation]
- fixed CTRL-SHIFT-T / CTRL-SHIFT-R Party Teleporter / Re-grouper not considering guest characters in party
- fixed Find Familiar spell not considering its position for cover on touch or melee hit effects cast through it
- fixed Heroic Infusion and Ring of Blades spells to correctly interact with Shared Spell metamagic
- fixed Lightning Arrow spell main target damage value determination on a miss [roll all dices and inflict half dmg]
- fixed main action spells interaction with action switching allowing bonus spells to be cast
- fixed Roguish Slayer elimination feature not triggering on magical attacks
- fixed Stealth Break Behavior setting to also trigger when heroes use powers to initiate combat
- fixed vanilla always consuming a main action on battle surprise phase even if a bonus power or spell
- fixed vanilla Cloud Kill and Incendiary Cloud spells not triggering heavy obscurement on activation
- fixed vanilla Ray of Enfeeblement to be applied via attack roll instead of saving throw
-
Version 1.5.94.41
- added Interface > Game UI > grid color, animation movement, and width settings under new 'Combat' section
- added Ice Blade (Ice Knife) spell at 1st and Mystical Cloak (Tasha's Otherworldly Guise) at 6th
- added vanilla Domain Law final word feature at 17th
- added vanilla Domain Mischief fortune favors the bold feature at 17th
- added vanilla Domain Mischief strike of chaos progression at 17th and 20th
- changed Burning Blade, Elemental Infusion, and Noxious Spray spell sprites
- changed Circle of The Forest Guardian bark ward feature insane temporary hit points duration and progression
- changed Circle of The Forest Guardian sylvan durability feature at 2nd getting replaced by sylvan magic
- changed Domain Defiler defile life feature damage progression
- changed Domain Defiler dying light feature at 17th with additional max necrotic dice damage once per long rest
- changed Domain Defiler insidious death magic feature to last until the end of your next turn
- changed Domain Defiler mark for death feature at 6th getting replaced by beacon of corruption
- changed Hand-and-A-Half into Classic Swordplay, removed +1 dmg, triggering with any one-handed melee and a free hand
- changed Incineration spell burning damage from 4d6 to 8d6
- changed Path of The Reaver profane vitality feature hit points piece into new draconic resilience feature at 3rd
- changed Roguish Arcane Scoundrel arcane backslash feature to 1 usage per long rest
- changed Roguish Slayer cloak of shadows feature to 1 minute duration and DEX modifier usages per long rest
- changed Sorcerous Spellblade mana shield feature to be offered at 2nd instead of 1st
- changed Way of Dragon elemental breath feature into a no cost action that consumes attack actions once per turn
- changed Way of Tempest eye of storm feature at 17th lightning leap damage dice from 5d10 to 4d10
- fixed 'Darkness Perceptive' and 'Light Sensitivity on outdoors only' settings incorrectly considering half dark-elves
- fixed Closed Quarters feat sneak attack pre-requisite not validating Arcane Scoundrel at 9th or higher
- fixed Defensive Duelist feat triggering the reaction regardless the hero main weapon finesse tag
- fixed vanilla Domain Mischief strike of chaos triggering on magical attacks [and restricted reaction validator]
- swapped Path of The Savagery wrath and fury feature at 10th with unbridled ferocity feature at 14th
- swapped Way of Dragon reactive skin feature at 3rd with elemental breath feature at 6th
-
Version 1.5.94.40
- added Cloud of Blades spell at 2nd
- changed Flash Freeze spell damage from 12d6 to 10d6
- changed Minor Lifesteal spell damage dice to D6 and target from range hit to melee hit
- changed Skin of Retribution spell to be closer to tabletop by offering cold damage only
- fixed a crash introduced on v39 when targeting location gadgets [plants, torches, etc.]
- fixed Aura of Vitality spell behavior on some collateral scenarios
- fixed bonus action spells interaction with action switching not restricting main spells to cantrips
- fixed Cloak of Arachnida not getting immunity from Conjure Web spell effects
- fixed deprecated subs list in settings.xml getting duplicated on every mod boot
- fixed Elemental Expert feat re-rolling dice on any damage type
- fixed Far Step spell to consume a bonus action and use concentration
- fixed Skin of Retribution not removing condition when temp HPs get to zero
- removed extra spell slot feature from Arcane Scoundrel at 17th
- removed necrotic resistance and immunity resistance from Domain Defiler at 8th and 14th
- removed Raven perfect shot at 17th and moved killing spree at 9th to 17th
- removed Zen Archer from fighting style list and made it a +1 WIS feat
-
Version 1.5.94.39
- added Gameplay > Rules > 'Update stealth on hero after attack if perceived on surprise round [first hero only]'
- added Martial Warlord subclass [our view on a balanced Martial Marshal]
- added Coordinated Attack (Maneuvering Attack) gambit
- added Elusive Movement (Evasive Footwork) gambit
- added Overwhelming Attack (Sweeping Attack) gambit
- added Swift Throw (Quick Toss) gambit
- fixed Blade Expert feat [ex-Blade Master] granting AC regardless of wielded weapon
- fixed Blessing of Rime spell not removing condition when temp HPs get to zero
- fixed Elemental Infusion spell displaying additional targets on tooltip instead of dice damage
- fixed Monk remaining Ki points transmuting from the natural world into the integer one [no more negative Ki]
- fixed Overwatch feat / fighting style [ex-Sentinel] keeping stop condition 1 round longer than it should
- fixed Tactical Strike gambit not enforcing second target selection leading to a combat instability
- fixed Taunted condition scenarios on Thunder Gauntlet weapon, Martial Guardian subclass, and Provoke gambit
- fixed vanilla pools to also allow select Abyssal, Gnomish, and Infernal languages
- deprecated Martial Marshal subclass [you can always edit settings.xml deprecated subclasses list at will]
- improved vanilla grouped reactions to be executed in order of modal clicks instead of party order
- removed recurrent temporary hit points from Innovation Armor defensive field feature
- renamed some feats, features, fighting styles, spells, subclasses, etc. to respect copyright
-
Version 1.5.94.38
- added additional sample portraits [by Artyoan]
- added Arcane Shots, Gambits, and Infusions doc buttons under General > Character > Proficiencies
- changed Martial Tactician Gambits to be closer to Battlemaster Maneuvers
- changed Martial Tactician to be closer to Battlemaster
- changed Tactician Adept feat to grant one d6 gambit die and 2 gambits
- fixed `Enable Flurry of Blows to not require an attack action before usage` still offered if BA consumed
- fixed `Enable Martial Arts - Bonus Unarmed Strikes to not require an attack action before usage` not working at all
- fixed Sorcerer cannot cast Metamagic targeted spells
- removed halo effect from Malakh race
-
Version 1.5.94.37
- added additional sample portraits [by Artyoan]
- added Gameplay > Rules > 'Only apply Entangle effect at casting time and also force a strength check to break free from the vines'
- added Gameplay > Rules > 'Use official small races rules when wielding heavy weapons'
- fixed action switching integration with some custom campaigns NPCs preventing loading locations
- fixed Circle of the Eternal Grove verdancy condition healing way too much on turn start and not getting removed on self
- fixed Interface > Game UI > 'Hide exits and teleporters visual effects if not discovered yet' not displaying gizmos under certain scenarios
- fixed Path of The Reaver eviscerate power updating usage before reaction was confirmed
- fixed Patron Mountain still offering Barrier of Stone reaction from level 6 instead of Eternal Guardian one
- fixed vanilla Insect Plague spell not rolling a constitution saving throw
- fixed vanilla Sorcerer spells list not having Insect Plague at level 5
- fixed vanilla Wall of Fire spell not rolling a dexterity saving throw
- improved Find Familiar and Steel Defender with vanish and teleport to caster powers [teleport works off combat only]
- removed Gameplay > Rules > 'Only apply Entangle effect at casting time'
-
Version 1.5.94.36
- fixed a null exception on gadgets saving throws
-
Version 1.5.94.35
- added Gameplay > General > 'Enable Monk Flurry of Blows to not require an attack action before usage'
- added Gameplay > General > 'Enable Monk Improved Unarmored Movement to move along vertical surfaces without falling'
- added Gameplay > General > 'Enable Monk Martial Arts to not require an attack action before usage'
- fixed Circle of The Life verdancy feature not healing on turn start from level 14th onwards
- fixed null exceptions on Irresistible Performance, Oath of Ancients, and Oath of Dread when dealing with gadgets
- fixed Wyrmkin crystal defense interaction with Druid wildshape leading to a soft lock in game
-
Version 1.5.94.34
- added an entry in settings.xml with a list of deprecated subclasses [not offered or supported anymore]
- added College of Thespian and Martial Guardian subclasses [based of deprecated Harlequin and Defender]
- added Gameplay > General > 'Add Fighter level to indomitable resistance saving throw reroll'
- changed Cleaving Attack feat extra attack on kill to a bonus action type instead of a main action one
- changed Shield Techniques feat on reaction to halve all income magic damage requiring a DEX save
- changed Taunted condition to be the same on Martial Guardian, Provoke Gambit, and Thunder Gauntlet
- deprecated College of Harlequin, Martial Defender, Raven Uncut, and Way of Distant Hand subclasses
- fixed a vanilla issue with some monsters not triggering more than 1 reaction per turn when allowed
- fixed Oath of Ancients and Oath of Dread level 20 features not forcing disadvantage on enemies savings
- fixed Psychic Whip freezing combat when enemy tries to dash as very first action [spell won't trigger]
- fixed Shield Techniques not displaying the saving bonus on combat log tooltip
-
Version 1.5.94.33
- added additional sample portraits [by Artyoan, Thaladar]
- added Way of Zen Archery subclass
- changed Way of Discordance tides of chaos to give monk level temporary hit points
- changed Way of Dragon reactive hide to reactive skin, and damage to 2x your martial arts die
- fixed Air Elemental wildshape using STR instead of DEX on flurry of blows attacks
- fixed Forest Imp wrath not considering attack tags like magical weapon, etc.
- improved Circle of The Forest Guardian bark ward caster and impact effects
- improved Forest Imp wrath with a toggle to enable/disable the reaction prompt
-
Version 1.5.94.32
- added Battleborn, Oni, and Wildling races [by @otearaisu]
- added Gameplay > General > 'Add Darkness Perceptive to Darkelf, Dark Kobold, and Gray Dwarf [perception checks adv]'
- added Gameplay > General > 'Enable Light Sensitivity on Darkelf, Dark Kobold, and Gray Dwarf to only trigger outdoors'
- added Gameplay > Rules > 'Remove school restrictions from Shadowcaster', 'Remove school restrictions from Spellblade'
- fixed Circle of The Night primal strike feature to trigger with flurry of blows attacks
- fixed Cleaving Attack and Power Attack not triggering with daggers, javelins, spears, etc.
- fixed Patron Mountain icebound soul always applying blind condition regardless of saving result
- fixed Petal Storm, Way of The Dragon elemental breath, and Web effect proxy tooltips
- fixed Pugilist fighting style to also deal additional damage while in wildshape form
- fixed Ranger Lightbearer angelic form feature to trigger with flurry of blows attacks
- fixed Rogue Elusive feature incorrectly set at level 19th instead of level 18th
- fixed the alternate voting system causing a narrative sequence crash on official campaigns
- improved the VTT camera with QE keys to rotate and forced top-down view
-
Version 1.5.94.31
- added additional sample portraits [by artyoan]
- added Crystal Wyrmkin sub race [by otearaisu]
- added Interface > Game UI > 'Enable CTRL-SHIFT-(V) to toggle the VTT camera'
- fixed Divine Wrath spell to not require concentration
- fixed Earth Tremor spell proxy title and description
- fixed Ranger Survivalist disabling strike to trigger once per turn
-
Version 1.5.94.30
- fixed Devastating Strike incorrectly doubling the bonus damage on hit
- fixed IsMelee issuing false negatives under some scenarios with Power Attacks, Smites, Wildshape, etc.
- fixed Sorcerous Psion not adding CHA modifier to damage when all original damage forms were Psychic
-
Version 1.5.94.29
- added additional sample portraits under Portraits [Artyoan]
- fixed gamepad support on extended load and save menus
- fixed Stunning Strike not checking if toggle was enabled
- improved Inexorable Hex and Steel Whirlwind filtering logic
-
Version 1.5.94.28
- added initial gamepad support on extended Load / Save menus
- fixed a bad refactoring that inverted a sign and unleashed hell on game behaviors
- fixed stunning strike getting offered on range even if not a Distant Hand at 11th
-
Version 1.5.94.27
- fixed an issue introduced on v25 allowing infinite attacks under certain scenarios
- fixed an issue introduced on v25 locking game when casting under certain scenarios
- changed Corrupting Bolt spell to double damage on all incoming attack damage forms
- changed Opportunist debilitating strike saving debuff to trigger before cunning strike
- changed Wendigo sucker punch to 1d6 damage with additional dice at 9th and 17th levels
-
Version 1.5.94.26
- fixed Conjure Elementals, Summon Animals, etc. not able to select a location
- fixed a vanilla issue with global active effects registration causing exceptions on load
-
Version 1.5.94.25
- mod takes ~120 hours a month to get new content and fixes
- only taking requests from patrons or users supporting in other areas [QA, translations, etc.]
- looking for additional patrons to make it at least break even on costs [mod UI > General > Tools for donation]
- added additional sample portraits under Portraits/Personal [by Artyoan]
- added Interface > Game UI > 'Enable alternate voting system' [weight = votes * hero CHA modifier]
- added Interface > Game UI > 'Also each hero adds a D20 roll to weight' [sums D20 to above]
- added Pernicious Cloak, Tomb of Frost, Vexing Hex 5th level, and Inexorable Hex 7th level invocations
- fixed Inventor spell storing wand feature items price [now cost is zero]
- fixed 2 very rare interactions between Burning Blade / Spell Shield and Duelist / Poisonous Skin
- improved Chilling, Corrosive, Fiery, Fulminate, Necrotic, Poisonous, Psychic, Radiant, and Thunder invocations effects
-
Version 1.5.94.24
- mod takes ~120 hours a month to get new content and fixes
- monthly cost with internet and services is ~$120 but only making $50 currently
- looking for additional patrons to make it at least break even [mod UI > General > Tools for donation]
- added Gameplay > General > 'Disable cast spell pre-requisites on feats provided by this mod'
- added Interface > Game UI > 'Enable Extended Proficiencies display setting'
- added Patron Celestial subclass [request from jlk493]
- changed Rejoin Party and Teleport features to work under multiplayer, and Teleport on official campaigns
- fixed Arcane Scoundrel not offering the essence thief power after a sneak attack at level 17th
- fixed Battlefield Shorthand versatility to memorize spell parent when subspells are cast
- fixed Poisonous Skin crashing power effect serialization on load and save
- fixed remaining races cast spell cantrips and slots collections crashing level up above 16th
-
Version 1.5.94.23
- RESPEC is suggested on Telekinesis to get full benefits of reworked feat
- added Gameplay > Rules > 'Enable item usage not breaking invisibility'
- added Gameplay > Rules > 'Enable stealth not rolling if Subtle Metamagic'
- added Ranger nature's shroud optional feature at level 10 [homebrew by DemonicDuck]
- added Sorcerous Psion subclass [homebrew by HiddenHax]
- fixed Arcane Scoundrel arcane backslash burning extra attacks on kill
- fixed break stealth feature not considering spell attacks
- fixed College of Harlequin terrific performance burning extra attacks on kill
- fixed custom selection panel using class level on races
- fixed Devoted background missing cantrip slots from 17th
- fixed Healer feat causing an exception on medKit tooltip
- fixed Merciless fighting style burning extra attacks on kill
- fixed Oath of Altruism freezing game on Guardian Aura
- fixed Paladin smites ignoring daggers and javelins within reach
- fixed Patron Eldritch Surge stacking versatilities scores
- fixed Telekinesis feat to work as official tabletop rules
- fixed Way of Discordance freezing game on Deflect Missiles
- fixed Way of Discordance tides of chaos burning extra attacks on kill
-
Version 1.5.94.22
- RESPEC is required on *** Patron Eldritch Surge *** and *** Roguish Raven ***
- added 3rd level Hunger of The Void spell
- added 56 new weapon crafting manuals across all weapon types
- added fighting style and steady aim choices for Rogues
- added remaining pre-gen Brek, Forammat, Liera, and Hector portraits
- added Roguish Raven subclass but kept original Raven "Uncut"
- added scrolls dropping instead of spellbooks on RESPEC
- added SRD rules setting to always break stealth after attacks
- fixed Barbarian and Monk fighting style not honoring mod choices
- fixed IsMelee weapon validators incorrectly allowing throwing
- fixed Merciless crashing battles on enemy reduced to 0 HP
-
Version 1.5.94.21
- fixed crash introduced with support for custom reaction spells [i.e.: Elemental Infusion]
-
Version 1.5.94.20
- added 1st level Elemental Infusion, Vile Brew, and Void's Grasp spells
- added 2nd level Noxious Spray spell
- added 3rd level Adder's Fangs, Corrupting Bolt, and Vitality Transfer spells
- added 4th level Blessing of Rime, and Irresistible Performance spell
- added 6th level Flash Freeze spell
- fixed College of Harlequin combat inspiration power missing bonus to attack rolls
- fixed Ring of Blades not considering spell attack modifier from wielded equipment
- fixed Sanctuary incorrect save DC calculation and missing condition interruptions
- fixed some features causing soft locks by not properly checking for battle status
- fixed vanilla spells not upcasting recurrent damage dice [i.e.: Phantasmal Killer]
-
Version 1.5.94.19
- added Divine Wrath and Magical Negation 5th level spells
- added Poison Wave and Ring of Blades 6th level spells
- fixed Burning Blade and Sunlit Blade behaviors and crashes
-
Version 1.5.94.18
- fixed Action Switching soft locking battles under certain scenarios
- fixed Burning Blade not removing 2nd enemy impact effect on a miss
- fixed Mirror Image not triggering damage redirection to mirrors
-
Version 1.5.94.17
- added Aura of Perseverance, Aura of Vivacity, Protector of the Wild, and Psychic Lance 4th level spells
- added Booming Step, Flame Arrows, and Lightning Arrows 3rd level spells
- added Domains Battle, Cold, Fire, Insight, Lightning, Life, Oblivion, and Sun level 17th feature
- added Psychic Whip 2nd, Incineration 5th, and Heroic Infusion 6th level spells
- fixed battle not continuing when aiming at gadgets like light sources, traps, windows, etc.
- fixed Burning Blade not using spell casting ability modifier but intelligence one
- fixed College of Audacity whirl powers not considering attack mode tags
- fixed College of Life not using charisma ability bonus but intelligence one
- fixed custom magic effects not triggering their finish behavior correctly
- fixed Spike Barrage not up-scaling damage after extended tooltip inspection
- fixed vanilla game soft lock with wildshape forms trying to re-apply spell effects
- improved custom portraits with better files organization, and mod UI interface
- improved French [Ermite_Crabe], Korean [akintos], and Russian [Dovel] translations
-
Version 1.5.94.16
- added Spike Barrage, Steel Whirlwind and Swift Strike spells
- changed Oath of Thunder 3rd level smites damage progression
- fixed all spells incorrect M,V,S components and vocal spell type
- fixed Burning Blade ignoring fire damage, and changed damage SFX
- fixed custom portraits incorrect aspect ratio on hero action bar
- fixed RESPEC crashing with custom portraits feature turned on
- fixed Shadow Arrow using Strength instead of Wisdom on save
- fixed Shield Techniques reacting to anything instead of only DEX
- fixed vanilla missing translation terms on auto activation types
-
Version 1.5.94.15
- RESPEC is required on Way of Discordance before updating to this version
- added SFX browser in mod UI to accelerate new homebrew content development
- added Interception fighting style and Shield Techniques feat [by HiddenHax]
- added pre-gen heroes and monsters portraits to mod payload [by Artyoan]
- fixed "Blinded condition doesn't allow attacks of opportunity" feature
- fixed Disabling and Improved Disabling Strike incorrectly targeting caster
- fixed Feral Tiefling not offering the Burning Hands spell on action panel
- improved conditions extended tooltip descriptions to behave like vanilla
- improved mod code smells, performance, resilience, and inconsistent patterns
- improved Way of Discordance descriptions, progression, and missing SFX
- fixed interaction between spells that emit or prevent light and Druid wildshape
-
Version 1.5.94.14
- RESPEC required on Patron Riftwalker and Roguish Opportunist
- added Booming Blade cantrip suggested to Bard, Inventor, Sorcerer, Warlock, and Wizard spell repertoires
- added support for Custom Portraits with a new setting, and instructions under Mod UI > Interface
- changed College of Audacity, and Martial Arcane Archer to consider critical hits on their additional damage
- changed Resonating Strike spell to do fire damage, and renamed it to Burning Blade as not all flames are green
- changed Martial Spell Shield, Patron Riftwalker, Roguish Opportunist, and Way of Silhouette progressions
- fixed action switching interaction with cancelled action modals during battles, and spells quickened by caster
- fixed higher ground rules setting adding a +2 to spell attack modifiers instead of an expected +1
- fixed Martial Arcane Archer not granting additional arcane arrow usages at levels 10th at 18th
- fixed Way of Discordance stacking conditions logic to correctly trigger discordance damage whenever it's 3
- fixed an exception on level up workflow, when going back and forth through the feature selection custom UI stage
- fixed vanilla Dragonborn breath weapon powers dice progression from level 16th onwards
- fixed vanilla Sorcerous Mana Painter mana absorption incorrectly granting advantage on constitution savings
- improved vanilla Oaths with missing progression feature at level 20th
- improved vanilla Sorcerous with missing progression feature at level 18th
-
Version 1.5.94.13
- RESPEC required on Domain Defiler, Domain Smith, Patron Soulblade, Sorcerous Forceblade, and Wizard Arcane Fighter
- changed Arcane Archer arrows damage progression to 2d6 at 3rd, 3d6 at 11th, and 4d6 at 17th
- changed Arcane Archer bursting arrow area of effect from 10 to 15 feet
- changed Arcane Archer enfeebling arrow to also force disadvantage on STR/DEX/CON ability checks, and saving throws
- changed Arcane Archer insight arrow saving from WIS to DEX, damage from psychic to radiant, and renamed it
- changed Forest Guardian, Guts, Harlequin, and Vivisectionist subs progression [Cantrip Attack, War Magic, etc.]
- fixed Oath of Thunder missing thrown weapon attack tag on battle axes and war hammers
- fixed Resonating Strike interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- fixed Soulblade, Forceblade, Distant Hand, and Arcane Fighter missing magical weapon attack tag
- fixed Sunlit Blade interaction with vanilla feats, Tactician gambits, War Magic, and action switching
- improved Domain Defiler defile life damage progression, and added dying light feature at level 17th
- improved Domain Smith descriptions, and swapped level 6th and level 8th features to be closer to tabletop
- improved Enduring Sting, Elemental Weapon, Mind Spike, Skin of Retribution, Smites, Sound Burst, etc. spells SFX
- improved Ensnaring Strike spell to be closer to tabletop by enforcing an ability check to negate the effect
- improved Path of Savagery furious defense by enforcing advantage when DEX savings are replaced with STR
-
Version 1.5.94.12
- fixed load save issues with active effects [STABILITY MUST UPDATE!]
- fixed Roguish Blade Caller applying additional damage on non-blade attacks
- improved Circle of the Night wildshape action interaction with concentration
- improved Patron Soulblade descriptions, and added a condition on pact weapon
-
Version 1.5.94.11
- changed Innovation Weapon steel defender model from arcane sword to golem iron
- changed Path of the Elements elemental burst to increment dice from levels 15/20th to 13/17th
- changed Path of the Savagery swapping level 6th wrath and fury with level 14th furious defense
- changed Patron Soulblade pact weapon model from spiritual weapon to arcane sword
- changed Verdant Armor invocation to recharge on short rest instead
- fixed Patron Soulblade soul hex allowing retargeting at 1st level instead of 14th
- fixed Roguish Blade Caller keeping blade mark on enemy after a miss or critical miss
- fixed Roguish Blade Caller not consuming blade mark on non dagger attacks
- improved Path of the Savagery wrath and fury with temp hit points whenever reckless attack is used
- improved Patron Soulblade pact weapon with damage dice increment at 10th and 14th
- improved Patron Soulblade soul hex, soul shield, and master hex descriptions
- improved Way of the Silhouette with strike the vitals feature at level 6th
-
Version 1.5.94.10
- fixed Rock Gnome getting both DEX and CON attributes
- fixed vanilla Legendary armors AC determination [Studded Armor of Black Marsh, etc.]
- fixed vanilla Black Dragon legendary actions' decision packages
- fixed vanilla Dragon Breath saving attributes [black, gold, spectral -> DEX, Young Green, Green Feral -> CON]
- fixed vanilla Mummy dreadful glare saving attribute to be WIS instead of CON
-
Version 1.5.94.9
- fixed Inventor Guardian Armor not triggering saving at 15th
- fixed Skin of Retribution not scaling damage when upcast
-
Version 1.5.94.8
- fixed wizard getting double ASI at 16th
- removed pop up warning message on serialization
-
Version 1.5.94.7
- added Necrotic, Poisonous, Psychic, Radiant, and Thunder Blast invocations
- fixed instability warning when game auto save under certain scenarios
-
Version 1.5.94.6
- changed Shadow Blade to use finesse on rolls, improved SFX
- fixed Eldritch Smite interaction with larger creatures
- fixed Ranger Marksman missing extra attack at 15th
- fixed Ranger Wildmaster beast eyebite powers duration
- fixed Wizard Bladedancer missing reaction prompt translations
- improved French and Russian translations
- improved Patron Eldritch Surge [RESPEC is required]
- improved Subclasses selection [RESELECTION is required]
- improved suspend flight feature options for winged boots
-
Version 1.5.94.5
- fixed Circle of the Eternal Grove conditions on self
- fixed Elemental Adept applying to other damage types
- fixed Ethereal Knell behavior under multiplayer
- fixed Imp and Malakh selectable languages
- fixed Innovation Grenadier recharge feature behavior
- fixed Sonic Boom area of effect to 30 feet
- fixed Thunderous Rebuke additional lightning damage
- fixed Voracious Fury triggering on thrown attacks
-
Version 1.5.94.4
- fixed Monk Abundant Ki
- fixed Oligath stone endurance
- fixed Korean translations [by Team Waldo]
-
Version 1.5.94.3
- added Hand XBows to Crossbow Mastery feat
- added Verdant Armor invocation at 5th [Barkskin, no concentration, once per long rest]
- fixed Empowered Weapons interaction with Fencer feat
- fixed Fade Away missing reaction translation terms
- fixed game soft locks introduced by a wrong fix on 1.5.94.2
- fixed Hand XBow to be a simple weapon instead of a martial one
- fixed mod boot up under Korean language
-
Version 1.5.94.2
- added Martial Defender subclass
- added Monastic Shield Training and Zen Archer fighting styles [only Monks]
- added SFX to Innovation Armor lightning launcher and thunder gauntlet attacks
- fixed Monk Fighting Style feature to respect fighting style choices on mod UI
- fixed Old Tactics missing feat family allowing both versions to be chosen
- fixed Sunlit Blade not allowing reach weapons to attack further than 5 ft
-
Version 1.5.94.1
- added Imp race [by otearaisu]
- added setting to calculate distance as tabletop would do [by TheRev]
- changed Arcane Archer Adept feat to offer 2 choices and 1 usage
- changed Eldritch Blast related invocations effects
- changed Healer medical kit and stabilize to recharge at long rest
- changed Infusion Adept feat to offer 2 choices and 1 usage
- changed Innovation Alchemy with new refund charge power at 5th
- fixed all races height data causing wrong targeting calculations [by TheRev]
-
Version 1.5.94.0
- fixed Cave Wyrmkin powerful claws triggering on opportunity attacks / hitting multiple times
- fixed Devoted missing spell repertoire assignment [RESPEC required to reacquire repertoire]
- fixed modify effect behavior causing soft lock under certain scenarios [i.e.: Sunbeam]
- fixed Wendigo sucker punch triggering on opportunity attacks
-
Version 1.5.92.18
- added Arctic Adaptation feat [by otearaisu]
- fixed concentration related features not working under wildshape
- fixed Innovation Vitriolist missing autoprepared spells tag
- improved Oligath with immunity to cold weather [by otearaisu]
-
Version 1.5.92.17
- added Daggers to Blade Mastery feat
- added Devoted background
- added "Enable Monk Abundant Ki at level 1" setting
- added "Enable Monk Fighting Style at level 2" setting
- added Flanking additional calculation method [by Andargor]
- added Roguish Blade Caller subclass
- fixed Oath of Thunder returning weapon behavior
- fixed Wildshape interaction with "action switching" setting
- improved vanilla logic to allow all damage forms from weapon to reroll
- improved French [by Ermite_Crabe], and Russian translations [by Kranay]
-
Version 1.5.92.16
- added "Allow temporarily suspending flight from items and spells" setting [by TheRev]
- added "Enable showing distance on tooltips when hovering over a character in combat" setting [by Andargor]
- added Innovation Vitriolist subclass [BETA, only for QA team]
- fixed Cunning / Devious Strike interaction with Duelist
- improved French [Ermite_Crabe] and Russian translations [Kranay]
-
Version 1.5.92.15
- added Rogue Devious Strikes at 14th under same Cunning Strikes setting
- fixed Close Quarters granting strength instead of intelligence
- fixed Pugilist to allow bonus shove with two handed melee
- improved French translations by Ermite_Crabe
- improved Malakh with a permanent halo effect
- improved Oath of Thunder additional damage description
-
Version 1.5.92.14
- RESPEC any Malakh race hero or save before update
- RESPEC Way of Distant Hand if distant hand stops working
- added Arcane Archer Adept feat
- added "Enable Rogue Cunning Strike at level 5" setting
- added Martial Arcane Archer subclass
- fixed College of Audacity missing damages and AC tooltip
- fixed Innovation Artillerist refund cannon behavior
- fixed Kobold Grovel, Cower, and Beg condition interruption
- fixed Mystic Arcanum spells not available on selection panel
- fixed War Caster reaction with cantrips obtained as bonus
- fixed Way of the Weal and Woe missing brutal damage
- refactored College of Valiance heroic inspiration to 2 fixed uses
- refactored Malakh to select the angelic form on a level up stage
- refactored power bundle reaction UI [Audacity, Arcane Archer]
-
Version 1.5.92.12
- added College of Valiance subclass
- added Malakh subrace
- added Mod UI button to open "The Subjective Guide to Solasta by u/CounterYolo"
- changed College of Harlequin terrific performance duration to end of source turn
- fixed additional feats setting interaction with Fighters and Rogues
- fixed College of Audacity not triggering whirl damage nor consuming bardic die
- fixed Innovation Vivisectionist emergency surgery dice progression
- fixed Grant Bardic Inspiration interaction with action switching
- fixed Martial Weapon Master stacking specialized weapon bonuses
- fixed Ranger Wild Master missing eyebite sprites
- fixed Ritual Magic interaction with Plane Magic
- fixed vanilla issue always succeeding on savings where bardic die is offered
- fixed Way of Weal and Woe behavior when enemy dies
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Version 1.5.92.10
- fixed Bard magical secrets to not offer spell duplicates
- fixed Hammer the Point to trigger on unarmed attacks
- fixed Old Tactics to trigger on enemy stand up
- fixed Path of the Light illuminating strike dice progression
- fixed Patron Mountain barrier of stone to check for remaining charges
- fixed Sanctuary to reduce damage taken to zero
- fixed war lists to register sub spells and correctly determine duration
- improved Japanese and Russian translations
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's
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Version 1.5.92.9
- added Fencer feat
- added Ironborn Dwarf subrace
- added Patron Mountain subclass
- fixed Feral Tiefling missing Burning Hands spell
- fixed Martial Spell Shield spell slots determination
- fixed Ranger Hellwalker enduring sting dice progression
- fixed Way of Dragons elemental breath dice progression
- improved mod performance on battles and locations
- improved Patron Eldritch Surge's effects
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Version 1.5.92.8
- added "Change Dragonborn elemental breath usages to constitution modifier per short rest" setting
- changed Way of the Dragon's elemental breath to alternatively use 2 ki points when out of PB usages
- fixed College of Audacity's whirl damage to double damage dice on critical hits [no double AC on defensive]
- fixed College of Audacity's whirl powers to be once in my turn
- fixed Wyrmkin race interaction with "Unlock skin colors" setting
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Version 1.5.92.7
- added Wyrmkin race
- tweaked Ability of the Chain Master
- tweaked College of Audacity
- tweaked College of Life
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Version 1.5.92.6
- added College of Audacity
- added Crossbow Mastery feat
- fixed Old Tactics soft lock
- fixed Lifebringer range type
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Version 1.5.92.5
- fixed Hammer the Point to stack modifiers
- fixed incorrect feats under Old Tactics group
- fixed messed up translations on last build
- improved Way of the Weal and Woe combat log
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Version 1.5.92.4
- added setting "Grant Scimitar Weapon Specialization to Bards and Rogues"
- added Obsidian Dwarf subrace
- added Way of the Weal and Woe subclass [need QA]
- fixed "Remove attunement requirements" setting to activate hidden static properties
- fixed Spirit Shroud spell to trigger on magical or physical attack rolls
- improved setting "Replace spider like models" to hide spider bitmap on game over screen
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Version 1.5.92.3
- added Hammer the Point, and Old Tactics feats [need QA]
- fixed Fairy, and Feral Tiefling on equipment change notification
- fixed Plane Magic invocations availability checks
- fixed Rage action interaction with action switch setting
- fixed Ranger Sky Warrior, and Wizard Bladedancer on equipment change notification
- fixed Shapechange spell interaction with metamagic selection panel
- fixed Thorn Vines melee range back to original 30 ft
- fixed Wardancer free weapon switch interaction with multiplayer
- fixed Wizard Dead Master and College of Life interaction on raise dead spells without concentration
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Version 1.5.92.2
- RESPEC might be required on Innovation Armor, and Innovation Weapon if extra attack misbehaves
- RESPEC is required on Ranger Sky Warrior subclass promoted off beta on this release
- fixed importing saves with active infusions or other effects
- fixed multiplayer de-syncs caused by Killing Spree, Spell Fighting, and Horde Breaker
- fixed Path of the Elements' conduit storm not cancelling flying on rage stop
- fixed Skin of Retribution applying poison to caster
- improved Patron Eldritch Surge's blast pursuit progression
- improved Way of the Dragon's features descriptions, and changed ascension duration to permanent
- reverted vanilla nerf on Dwarf Dagger critical threshold [back to 18 with proper stacking]
- updated Korean unofficial translations to game version 1.5.92
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Version 1.5.92.1
- added half-attribute feat groups and sub groups by ability score
- added Ranger Sky Warrior subclass [beta, design by @MarinerEarendil]
- changed Circle of the Eternal Groove's verdancy duration to 5 rounds at 14th
- changed Way of the Dragon's ascension to behave similar to Fairy, Feral, etc.
- fixed IsWearingMediumArmor validator always returning false [Fairy, Feral, Bladedancer]
- fixed HasKnowledgeOfSpell validator interaction with mod spells selection
- fixed IsMelee validator to consider monsters [Marshal]
- fixed Thunder Gauntlet interaction with Dual Flurry
- fixed Way of the Dragon's reactive hide prompting on every damage
- updated Japanese, Italian, and Spanish unofficial translations to game version 1.5.92
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Version 1.5.92.0
- added BETA setting "Interface > Game UI > Enable Action switching"
- fixed Martial Champion's superior critical to set threshold to 18
- changed Critical Virtuoso feat to be -1 additive to threshold
- updated codebase to game version 1.5.92
-
Version 1.5.74.5
- demoted setting "Use Elf face models on tieflings"
- fixed action bar powers' getting disabled under certain scenarios
- fixed Domain Smith's reinforce armor stating long rest on description
- fixed Fighter Weapon Specialization granting +1 strength
- fixed Oath of Thunder causing a soft lock under certain scenarios
-
Version 1.5.74.4
- added Medium Armor Master feat
- added Patron Eldritch Surge subclass
- fixed Warlock class missing invocation learn step at 18th
- fixed Tiefling subraces attributes selection with flexible races on
-
Version 1.5.74.1
- continued work on Oath of Thunder [beta]
- fixed Domain Smith missing artisan tool type proficiency
- fixed Monk weapon checks to consider specialization interactions
- fixed Oligath's stone endurance not triggering on magical attacks
- fixed Way of the Dragon's reactive hide not triggering anymore
-
Version 1.5.52.3
- added Oligath race [by Otearaisu]
- changed Oath of Hammers to Oath of Thunders [still beta and incomplete]
- fixed Circle of the Ancient Forest missing the regrowth power
- fixed Flanking rules miscalculating against larger targets
- fixed Ready feat skipping next contender turn
- fixed War Dancer momentum extra attacks interactions
- fixed Widen Spell increasing AoE size inconsistently
-
Version 1.5.52.2
- added Oath of Hammer subclass [beta, only level 3 implemented so far]
- added Oath of Hatred auto prepared spells at level 17th
- added optional flanking rules setting for reach attacks
- fixed damage roll modifier applying damage twice when from an attribute modifier [Way of Survival]
- fixed formation settings templates to always have a hero at pos (1,3) to avoid odd looting behavior
- refactored reduce damage feature to work in all damage scenarios [Bladedancer]
- removed fix on Aura of Righteousness after TA changed power description
-
Version 1.5.49.2
- ATTENTION: RESPEC any Gnome or Tiefling created before May, 25th
- added setting "Don't Display Helmets"
- added setting "Enable Flanking Rules"
- fixed Blade Ward to work with Share Spells
- fixed Dual Flurry to work with Shield Expert
- removed mod Gnome race in favor of vanilla ones
- removed mod Tiefling race in favor of vanilla ones
-
Version 1.5.49.1
- ATTENTION: RESPEC required for Way of the Tempest on or above 11th
- fixed Dual Flurry to only grant the extra attack once per turn
- fixed game saves not displaying under certain scenarios
- fixed the distracted condition not granting advantage on attacks
- fixed the selection of items on mod UI using non EN languages
- fixed Wizard Dead Master's stack harvest not triggering
- gifted a Steam Pathfinder Wrath of the Righteous to whoever reads this first [QK7EL-8G958-YX7EF]
- gifted a Steam Fallout 76 to whoever reads this first and pls don't be greed [NQH4F-X6HL6-CDFV2]
- improved Arcane Fighter and Forceblade empowered weapon
- improved Dual Flurry interaction with Flurry of Blows
- improved Way of the Tempest overall damage output
-
Version 1.5.49.0
- added bold and thin HanSans Japanese font variations to cover the ones in Solasta
- added setting to allow War Caster to trigger only on spells or on spells & cantrips
- added unofficial Chinese translations with correct nouns translations and other fixes
- changed Japanese atlas font size to 1024 x 1024 to reduce mod payload size
- fixed Elemental Adept interaction with summon effect proxy forms attack damage types
- fixed null exception when casting Greater Restoration and similar effects
- fixed Thorny Vines to not enforce disadvantage within enemy melee reach
-
Version 1.5.46.4
- fixed Apothecary, Awaken the Beast, Blessed Soul, Close Quarters, Hardy, Medium Armor, Primal Rage, and Toxicologist not having family tags
- fixed Alchemist Breath Bombs, Artillerist Flame Thrower, Bounden Ice, Pulse Wave, and Winter Breath not excluding caster
- fixed RESPEC not finishing the process correctly which was leading to faceless heroes
- fixed summoned creatures and items not getting preserved on location changes [might need a RESPEC on hero with summon to reset state]
-
Version 1.5.46.3
- added additional Halberd, Hand Crossbow, Long Mace, and Pike recipes
- added "Gameplay > General > Visuals > Use Elf face models on Tieflings" setting
- added support to unofficial Korean translations [need help to improve them]
- casted Dimension Door and sent wife to another hemisphere [meh, she took a plane]
- fixed Call of Charge wrong condition duration, again [here I go towards another hat trick]
- fixed custom weapons recipes not grouping same ingredient types
- fixed Find Familiar not retaining your best buddy on location changes
- fixed Palace of the Ice campaign not working with itsy bitsy teenie weenie parties
- fixed Warlock pact slots and known cantrips on levels 17th and above
-
- Author's activity
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December 2024
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18 Dec 2024, 1:00AM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.42]'
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18 Dec 2024, 12:51AM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.42'
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18 Dec 2024, 12:50AM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.42.'
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09 Dec 2024, 5:01AM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.41]'
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09 Dec 2024, 4:50AM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.41'
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09 Dec 2024, 4:49AM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.41.'
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01 Dec 2024, 5:01PM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.40]'
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01 Dec 2024, 4:58PM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.40'
-
01 Dec 2024, 4:57PM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.40.'
November 2024
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19 Nov 2024, 1:00AM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.39]'
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19 Nov 2024, 12:57AM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.39'
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19 Nov 2024, 12:31AM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.39.'
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08 Nov 2024, 9:00PM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.38]'
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08 Nov 2024, 8:53PM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.38'
-
08 Nov 2024, 8:53PM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.38.'
-
07 Nov 2024, 1:00AM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.37]'
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07 Nov 2024, 12:53AM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.37'
-
07 Nov 2024, 12:53AM | Action by: esquilo22
Attribute change
'Mod version changed to 1.5.97.37.'
October 2024
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29 Oct 2024, 12:00AM | Action by: esquilo22
File added
'SolastaUnfinishedBusiness [version 1.5.97.36]'
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28 Oct 2024, 11:40PM | Action by: esquilo22
Changelog added
'Change log added for version 1.5.97.36'
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December 2024
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