IMPORTANT NOTICE: I've got a new entry for the mod manager on NexusMods. If you want help using it, you should go to the post section for the new NexusMods entry: https://www.nexusmods.com/site/mods/818?tab=posts
Does the AI Difficulty function in the Trainer work with Libra of Souls? I feel like it's not making any difference at all, whether I set it high or low the AI is the same.
I would assume it does. I can't remember exactly how the trainer is set up, but it lets you change both waza and rank, right? I suggest setting waza to 5 and rank to 6. Ideally, waza should be 7 but some characters ends up doing limited or no moves if their waza is 6 or 7 (like Yoshimitsu and Taki).
So I'm not sure if this is the right place to put this, but I just started using mod manager for SC6. It works fine enough, but ever since I installed it, all of the text in the game becomes unreadable (saying stuff like: ID_SYS_Menu_0000 for example). I have no idea how to fix it, even after downloading a mod that was SUPPOSED to fix it... To make things worse, I can't find a single person talking about this problem either...so I'm very stuck...
Okay, so deleting ~Mods from the source folder fixed the problem...but is there any way to play WITH mods and not have the text glitch up like that again?
The manager is pretty useful so thanks, but for some reason paks are copied to the wrong filepath if stored in folders withing Mod Manager\Games\SC6\Mods\. Everything copies over fine if I leave the pak files in the Mod Manager folder, but they get copied to Steam\steamapps\common\SoulcaliburVI instead of further in at the ~mods folder if I try to group a couple of them into a folder.
I'm actually not sure if being able to install multiple paks from a folder is an intended feature, but if not I think it would be useful. I think I read that the manager also supports paks in .rars, but does it support any other archive formats?
That's basically "undefined behaviour" for the SC6's mod manager's support as you're supposed to just have the PAK files in the "mods" folder and use it like that.
RAR files are the only archive format the mod manager supports.
FluffyQuack not working with SoulCalibur VI nude mod no more, will FluffyQuack work on a codex ver or not too as to go back to an older ver of the game so mods work will that work then or not.
A mod where you can listen to favorite music instead of random music in character creator(submenu) would be awesome (i don't know where to put this request or if there even exists a forum for Soul Calibur vi modding).
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Does this MM work with mods that say they require Vodkalibur? That program is.... confusing.
Can someone here please help me?
If you're still getting it after uninstalling all mods, then manually go to the game's install path and verify you have no mods there..
I'm actually not sure if being able to install multiple paks from a folder is an intended feature, but if not I think it would be useful. I think I read that the manager also supports paks in .rars, but does it support any other archive formats?
RAR files are the only archive format the mod manager supports.