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RazzeK

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RazzeK

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19 comments

  1. When the map  is fully uncovered, the gpu usage becomes almost 100%. and with 6 or 9 mages the fan runs even louder. the developers should think about the huge gpu usage. I have a rtx
  2. radioforecaster
    radioforecaster
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    • 0 kudos
    Thank you, much needed mod, but it needs to have variety of versions where you can choose to have 5-9 Mages. 
    1. RazzeK
      RazzeK
      • supporter
      • 4 kudos
      Its not possible. You cant choose between the amount of antagonists you want to face in the game.
    2. Gnomee
      Gnomee
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      • 0 kudos
      you can just edit the file and put a 5 there instead of the 9
  3. Tarrand54
    Tarrand54
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    Any chance of a update so it works with the random maps
    1. RazzeK
      RazzeK
      • supporter
      • 4 kudos
      Done.
    2. Tarrand54
      Tarrand54
      • member
      • 0 kudos
      Thank you very much
  4. Tharghuul
    Tharghuul
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    Any chance for a option for 6 antagonist or another mod with those option since think with 9 everyone kind of starts to close to eachother  had one map where literally 3 wizards towers was within one screen of each other 
    1. RazzeK
      RazzeK
      • supporter
      • 4 kudos
      I will make an update soon.
  5. Hathur
    Hathur
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    • 3 kudos
    I only have 7 choices for antagonist at selection screen even though there are 9 antagonists total... is this normal?
    1. RazzeK
      RazzeK
      • supporter
      • 4 kudos
      Yes, the 9 options doesnt fit into the screen.
      It doesnt matter which ones you are choosing cus all 9 of them will spawn.

      If you check the image you can see they dont fit for me either. This cannot be changed for now, modding is still in its early development for this game and still alot of parts have no support.
    2. Hathur
      Hathur
      • member
      • 3 kudos
      Ah perfect, didn't realize it just forces all 9 regardless. That's great, thanks!
  6. aruleg
    aruleg
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    I like the idea but on 3th week 3 circle mages were ploting againtst me and 2 were planing atack with titans
    1. SmoothBrainMonkey
      SmoothBrainMonkey
      • supporter
      • 1 kudos
      I like it as an extra difficulty bump, makes things more chaotic & balances out some of the power creep from other mods like getting all level up options. 
    2. RazzeK
      RazzeK
      • supporter
      • 4 kudos
      I've noticed that aswell. its interesting beacuse i havent touched anything like that only increased the options to choose the antagonists.
      i'll try to look into this.
    3. gor5j9dso
      gor5j9dso
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      I've noticed the same - upon meeting them some circle mages seemed to start at war levels of hostility (but others were normal). Kind of renders it unusable at least on higher difficulties - for example Uram attacked my tower with two 600 strength demon stacks on week 4 on Impossible difficulty because we started at war for whatever reason.

      I would assume its the additional Circle Mages that have their hostility messed up for some reason. I'd love to use this mod as regular Impossible difficulty is a little too easy for me but instant war week 4 is a bit too much haha.
    4. RazzeK
      RazzeK
      • supporter
      • 4 kudos
      i've released a small update for a possible fix.
    5. RazzeK
      RazzeK
      • supporter
      • 4 kudos
      let me know if you guys notice something weird happening.
    6. gor5j9dso
      gor5j9dso
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      • 0 kudos
      This appears to work to date.