Thanks for this! Hallways of electro anomalies especially are horseshit in vanilla because you have to toss bolts in like five different patches in exactly the right order before running or you get insta-killed. The game should just let you toss a whole handful of bolts at once.
Not sure if the "no damage" one may break the alternate route to Jupiter from Yaniv but I was hit by scripted damage when using the 4x damage. Use the "no damage" version with responsibility in case it does.
Now I can get the electric artifact in Lesser Zone without dying (some damage just before finishing climbing up the ladder). The 4x it's pretty balanced in my opinion.
Now that I played with the 4x version extensively.... could you make a 10x version (half minute cool down) or a minute cooldown? Gravitational anomalies are the bane for me. I don't want to use the 10 min since it would feel no realistic for me.
Seriously, this game is in vanilla version and so incredibly simple... god... how many casual gamers have bred... so you play with GOD MOD and don't bother at all...POV: You try to make the game more realistic, more interesting, adequately more difficult and correct, you turn off the anomaly detector (which works 1 km away from it)... you look at the "Anomalies do not touch you" mods... it's just ridiculous.In the stalker trilogy they just killed you, with global mods everything became more correct and even better. Here you don't even need a beep to see anomalies, and if you stepped on it, then it's the ZONE, be kind enough to be careful...P.S. it's just ridiculous... what has gaming come down to...
Hi ... TY for this. Is it possible to have the option to have the anomaly permanently neutralised as you toss bolts into them one at a time? ... I prefer clearing an area and having it stay that way rather than not having to do it or having to do it again after clearing an area previously (I hate overboard respawning). I'm really through and loot EVERYTHIG possible, I like to leave an area free from hostiles, anomaly's and have it ready for habitation.
Incredible and essential mod. Congratulations on the excellent work.
Is it possible to create a version that only disables the damage from the flashbang anomaly and keeps the damage from the other anomalies?
I find this anomaly inconvenient, because you can't disable it by throwing a bolt, and it causes a lot of damage.
I use the cooldown and off damage versions in combination. But I could replace the off damage with one that only removes the flashbang, if there were another variation of this mod.
If you can't, no problem. Your mod is already wonderful as it is.
13 comments
Not sure if the "no damage" one may break the alternate route to Jupiter from Yaniv but I was hit by scripted damage when using the 4x damage. Use the "no damage" version with responsibility in case it does.
Now I can get the electric artifact in Lesser Zone without dying (some damage just before finishing climbing up the ladder). The 4x it's pretty balanced in my opinion.
Edit: found it! need a bit of parkour but at least is pretty safe than the alternative.
Is it possible to have the option to have the anomaly permanently neutralised as you toss bolts into them one at a time? ... I prefer clearing an area and having it stay that way rather than not having to do it or having to do it again after clearing an area previously (I hate overboard respawning).
I'm really through and loot EVERYTHIG possible, I like to leave an area free from hostiles, anomaly's and have it ready for habitation.
TY!
Is it possible to create a version that only disables the damage from the flashbang anomaly and keeps the damage from the other anomalies?
I find this anomaly inconvenient, because you can't disable it by throwing a bolt, and it causes a lot of damage.
I use the cooldown and off damage versions in combination. But I could replace the off damage with one that only removes the flashbang, if there were another variation of this mod.
If you can't, no problem. Your mod is already wonderful as it is.