Hi, I have some localization errors (missing descriptions and names) on some new items. I play on french, it's normal or there is a way to at list have English ones without change language ?
Hi VValkar, I've been playing with this mod for about 10 hours — great work! Endorsed, and thanks! What I liked the most: Mutant Rebalance. That first bloodsucker in the prologue just wiped the floor with me — he's fast, agile, and smart. It was actually scary. Not like the vanilla version, who just charge-miss-run around-repeat. This one can kill me with a single blow, and after charging, he can spam attacks, go invisible almost instantly, or ambush from behind — with or without a charge. They’re not bullet sponges anymore either, so the balance feels right. Mutants are terrifying now — I love it.
Combat, AI, and Bleeding Overhaul are great too. I really liked the idea behind "Bleeding damage is tied to movement speed and actions." World loot generation is hardcore but well-balanced. Now I actually use medical services at bases and buy medkits from them. I count every medkit and bandage. Weapons actually deal damage — that’s a big plus.
Are there any plans to make the mod more modular? I’d like to disable some features, such as:
Pillhead – Substances of Stalker: not a fan, feels like too much unnecessary stuff.
Food causing radiation
Economy: prices for mutant loot are too low. Hunting isn't worth it — ammo is too valuable to waste on mutants.
One of the things that bothers me is how quickly fatigue builds up. It feels too fast, even though I’m not using any mods that extend the length of day or evening. It gets a bit frustrating during longer runs.
Also, some other mods update frequently — OXA - Oxide's eXpanded Armory, LNA - Linxz's NPC Attachments, ART - Artifacts Reforged and Transformed. I’d love to use their updates, but I can’t figure out how to integrate them into this mod.
Hello VValkar Hope you are very well! Any news on when next update will be? I stopped playing a while back and would like to start again with this mod.
This one and many more will not work; there are 355 fire barre/campfire positions that you can save near but not all in the world Theres no modding tools so it would take me way too much time to find all barrles and fire sources in game So i only used the ones that i could find the fastest across thier 80k+ files with use of my scripts My advise is to write suggestiong to devs to release update for modders
The devs won’t release modding tools until they’ve fully polished the game, and that could take years. If they dropped the tools now, modders would probably finish STALKER 2 before the devs do. No wonder even a thousand letters begging for tools won’t make a difference.
Anyway, I just started a new game — any idea where I can save?
Здравствуйте, очень понравился Ваш мод, только одна просьба - это сделать продажу изношенного оружия и снижение затрат на ремонт.
OXA - Oxide's eXpanded Armory - установите только 3 файла OXA0X, используя либо UE4SS, либо SimpleModloader из инструкции на их странице. Если этого не сделать, ПНВ и ремонтные комплекты станут непригодными для использования.
НЕ МОГУ НИ КАК УСТАНОВИТЬ. Ставлю УЭ4СС - но ремкомплекты не работают...
EXTRACT - to mods folder RENAME - OXA03_P > OXA03_100_P (forces to load last) ACTIVATE - (UE4SS) move 3 OXA0X files to content/paks/LogicMods - (Simple ModLoader) run console command; mod add /Game/Mods/OXA0X/ModActor.ModActor_C
Перепробовал: Vortex, Simple ModLoader and Console Enabler и UE4SS - водил команду: mod add /Game/Mods/OXA0X/ModActor.ModActor_C, и ни чего...
I'm not gonna help you with that because I only changes his itemgenerators in OXA03 and don't have experience with his bpmod loading so ask for help with this problem on OXA Page. If you are using all files in my .zip then you only need to download his 3 OXA0X files
Hello. Should we use file "OXA - No Stash Changes" file added in newest version? info: A replacement for OXA03 which does not add OXA items to stashes. Intended for use with mods that make their own changes to stash contents, such as Desolation.
In next update i will increase sleepiness thresholds so you are only getting tired after u have 62% sleepiness instead of vanilla. Keep in mind that devs still after 4+ months didn't fix the issue which after changing the threshold values will put a White Sleep Icon on bottom left of your screen even though you are not sleepy and only after you are properly tired it will display the normal low/medium/strong sleepiness icons accordingly
Hello, can i somehow nerf enemy spawn times? After 1.3 update with the latest mod version enemies spawn so often it becomes annoying (i meet atleast twice as much enemies).
That's the problem when the game has many scriptied zones in which it spawns almost no enemies and in other it spawns normal amounts and in other it spawns insane amounts.. That's what happens when devs lie about a-life. You can Unpack my Main file with https://www.nexusmods.com/stalker2heartofchornobyl/mods/219 and in ALifeDirectorScenarioPrototypes.cfg set all min/max time values to half of what it is. Or you can download whichever Addon from Shay's - Living Zone and load it last with '_100_P' but you are gonna miss some small changes
I added everything, but on start up i get this notification, 'you have broken MeshPrototypes.cfg, do you want to format it?'. Know what I should do about it?
Just press yes it doesnt change anything but I don't know why do you have it; maybe you have some other outdated mod? In MeshPrototypes everything is correct and there is just additional path for faction patch
290 comments
I have some localization errors (missing descriptions and names) on some new items.
I play on french, it's normal or there is a way to at list have English ones without change language ?
I've been playing with this mod for about 10 hours — great work! Endorsed, and thanks!
What I liked the most: Mutant Rebalance. That first bloodsucker in the prologue just wiped the floor with me — he's fast, agile, and smart. It was actually scary. Not like the vanilla version, who just charge-miss-run around-repeat. This one can kill me with a single blow, and after charging, he can spam attacks, go invisible almost instantly, or ambush from behind — with or without a charge. They’re not bullet sponges anymore either, so the balance feels right.
Mutants are terrifying now — I love it.
Combat, AI, and Bleeding Overhaul are great too. I really liked the idea behind "Bleeding damage is tied to movement speed and actions."
World loot generation is hardcore but well-balanced. Now I actually use medical services at bases and buy medkits from them. I count every medkit and bandage.
Weapons actually deal damage — that’s a big plus.
Are there any plans to make the mod more modular?
I’d like to disable some features, such as:
- Pillhead – Substances of Stalker: not a fan, feels like too much unnecessary stuff.
- Food causing radiation
- Economy: prices for mutant loot are too low. Hunting isn't worth it — ammo is too valuable to waste on mutants.
- One of the things that bothers me is how quickly fatigue builds up. It feels too fast, even though I’m not using any mods that extend the length of day or evening. It gets a bit frustrating during longer runs.
Also, some other mods update frequently — OXA - Oxide's eXpanded Armory, LNA - Linxz's NPC Attachments, ART - Artifacts Reforged and Transformed. I’d love to use their updates, but I can’t figure out how to integrate them into this mod.So you are basically saying that the mods in the modpack (for example OXA) is outdated?
Hope you are very well!
Any news on when next update will be?
I stopped playing a while back and would like to start again with this mod.
so my quetion is it better now than when I played first month of the release?
Hi! I typed XStartQuestBySID CampfireSave in console and cant save near barrel. Please advise what to do to make it work.
Theres no modding tools so it would take me way too much time to find all barrles and fire sources in game So i only used the ones that i could find the fastest across thier 80k+ files with use of my scripts
My advise is to write suggestiong to devs to release update for modders
Anyway, I just started a new game — any idea where I can save?
- OXA - Oxide's eXpanded Armory - установите только 3 файла OXA0X, используя либо UE4SS, либо SimpleModloader из инструкции на их странице. Если этого не сделать, ПНВ и ремонтные комплекты станут непригодными для использования.
НЕ МОГУ НИ КАК УСТАНОВИТЬ. Ставлю УЭ4СС - но ремкомплекты не работают...EXTRACT - to mods folder
RENAME - OXA03_P > OXA03_100_P (forces to load last)
ACTIVATE - (UE4SS) move 3 OXA0X files to content/paks/LogicMods
- (Simple ModLoader) run console command;
mod add /Game/Mods/OXA0X/ModActor.ModActor_C
Перепробовал: Vortex, Simple ModLoader and Console Enabler и UE4SS - водил команду: mod add /Game/Mods/OXA0X/ModActor.ModActor_C, и ни чего...
info:
A replacement for OXA03 which does not add OXA items to stashes. Intended for use with mods that make their own changes to stash
contents, such as Desolation.
Keep in mind that devs still after 4+ months didn't fix the issue which after changing the threshold values will put a White Sleep Icon on bottom left of your screen even though you are not sleepy and only after you are properly tired it will display the normal low/medium/strong sleepiness icons accordingly
You can Unpack my Main file with https://www.nexusmods.com/stalker2heartofchornobyl/mods/219 and in ALifeDirectorScenarioPrototypes.cfg set all min/max time values to half of what it is.
Or you can download whichever Addon from Shay's - Living Zone and load it last with '_100_P' but you are gonna miss some small changes