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gir489

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BubblyWord489

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21 comments

  1. ussgt4
    ussgt4
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    I was thinking the exact same thing when i got the Mark I (M14) on my fist playthrough, the gun should have way lower accuracy compared to the Rem 700 bolt action because of all the vibrations that come with it being semi automatic, but with the same barrel length, even maybe the same twist rate (which does not matter anyway because this game doesnt have different bullet weights) it should do the same dmg.
    Their whole weapon philosophy is kinda strange, why would anyone bring a .308 Rem 700 to the zone when there are already M14s available in the same caliber, not to mention all the russian medium power sniper rifles in 9x39 and 7,62x54R.
    The Rem 700 should have been in 300 Win Mag, a true high powered bolt action sniper rifle with maxed out stats, thats what the zone is truly missing.
    1. BubblyWord489
      BubblyWord489
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      The twist rate in both platforms is 1:12.

      t. Former Army PFC in the 29th.
    2. YailBloor
      YailBloor
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      • 14 kudos
      Remington 700 is a sub-MOA rifle out of the box, where as M14 platform rifles are generally in the 2.5 MOA area, though specialized tuning can significantly improve that. If you're talking about shooting groups on paper, the 700 is far superior. But if you're talking about shooting bandits inside of 100 yards, it really doesn't make much difference. Also the argument has been made that everything else being equal, the M14 would have a slightly lower muzzle velocity due to some loss of gas pressure as the action cycles, though I believe the results of that on terminal ballistics would be negligible at best. All to say, yes, you are correct, same damage, less accuracy.

      No special credentials, but know more about firearms that your average Army PFC.
  2. wwannz45
    wwannz45
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    can you make one that using 7.62 svd ammo insted? 
  3. BlackLizrd
    BlackLizrd
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    Endorsed even though it's way OP now, idk maybe that was your plan. It's always fun to bring out the tapper.
  4. Rindaman1984
    Rindaman1984
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    May i ask how is this working? i'm just adding the mod but Mark EMR is not changed in it.

    Also upgrade doesn't do it.
    1. hgfdstrew
      hgfdstrew
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      yup, same here: no change at all...  Even tried to respawn a new Mark1 just in case, but no change compared to vanilla.  Not sure what is happening.
    2. BubblyWord489
      BubblyWord489
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      Another mod of yours is overriding mine.
    3. BlackLizrd
      BlackLizrd
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      I had this same problem so I renamed the .pak file so it would load last (added several Zs to the beginning) which did the trick. 
  5. Chronobrrj
    Chronobrrj
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    Thank you!  ENDORSED!  The Mark I EMR became incredible!  Now it´s my choice of Sniper gun!    :D                 I would love if it stop making that smoke when we shoot, but.. it´s ok.. lol
  6. siumai
    siumai
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    Does this mod conflict with better ballistics by kazz?
  7. MokeyBlackblood
    MokeyBlackblood
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    Great mod, thanks for listing it. Mark I is way under powered for no reason in this game.

    Any reason for the Mark I to have a higher penetrating power over the M701? I'm not big into guns and ballistics, but I was wondering why it is set to a 4.0 value instead of matching the M701's 3.0 value. Is it just personal preference?
    1. BubblyWord489
      BubblyWord489
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      Copy and paste discrepancy. 
  8. Kgaa
    Kgaa
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    Could you also make the Clusterf*** stronger? :)

    And could you also make slower rate of fire for all automatic weapons?
    1. BubblyWord489
      BubblyWord489
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      Because all of the weapons are declared in the PlayerWeaponSettingsPrototypes.cfg, it makes it hard to kind of offer a "one size fits all" solution. I thought of making some kind of C# app that would allow the user to pick and choose the options they want for each weapon platform and then ultimately it would s#*! out a PAK file for easy use. However, it might be a bigger ask than is needed, also downloading random programs from people is a huge security risk so I doubt anyone would even use it, even if it was open sourced...

      For now, I'll put this request on the backburner.
    2. BubblyWord489
      BubblyWord489
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      I got the parser working in about an hour, it's able to make a 1:1 clone of the CFG by just consuming the CFG and then serializing it. I have to make the GUI, which I hate doing, so we'll see if I can continue this idea.

    3. BubblyWord489
      BubblyWord489
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      Progress. 

      https://i.imgur.com/0AMwRPB.png

      I implemented the PAK deserializer and serializer, so it will allow for editing the mod PAK and saving to it. I also finished part if the GUI. 
  9. Rindaman1984
    Rindaman1984
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    Thx but isnt it gonna be a problem in the enemy hands? i was expecting someone to alter a current weapon and create brand new with full stats solely for Skif.
    1. BubblyWord489
      BubblyWord489
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      The NPCs use a different set of damages than the player.
    2. ussgt4
      ussgt4
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      Thats not entirely true, they use a different base dmg setting, but if you buff a certain weapon, it also gets to be more powerful in the hands of your enemies (i learned this the hard way by giving them upgraded guns with scopes and lasers).
    3. BubblyWord489
      BubblyWord489
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      Because you applied it to attachment, you just said so yourself. NPCs don't normally have weapons with attachments anyway, so the game devs didn't think to split that.