See if this helps - open the document and at the end of the file type _P save the file and restart the game. I did this with my all in one MOD and it worked. I was able to get all my weapons back. Just not able to reload the weapons fast like I used to.
This breaks the Tavor it stops you being able to equip it cause it says some random ass ammo type error and the gun is invisible. works fine if i remove the mod but i like it so i guess i cant use the tavor anymore, Edit:AR416 is also broken
We are both changing the same file, so it has to be merged manually to make it compatible. I am not sure if i am gonna invest the time to create such a version, this mod is kinda exotic, why would you want breath holding for guns without scopes??
Glad you like my "All In One" mod pack, the Sledgehammer is now much more similar to shotguns from back in the day when shooters were designed to be FUN :-) Also try out my (slightly overpowered) version of the PKP, you can spawn it via XCreateItemInInventoryByID GunPKP_Korshunov_MG 0 1 1
I did extensively play around with the numbers before releasing this mod, i made it as fast as the game is currently able to handle, any more and it gets really buggy, so things like gun textures not loading correctly should be rare occurrences with the current settings, take it as a necessary evil to make mods like this possible.
I am certainly more happy about the lack of slow movements than the temporary disappearance of the shotgun texture, especially since this is cured by pressing the weapon equip button again - 3 or 4 depending on the slot. And I am writing this for information, so that if possible you will pay attention to this.
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I did this with my all in one MOD and it worked. I was able to get all my weapons back. Just not able to reload the weapons fast like I used to.
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1297
However, some of the scopes you put on some weapons (at least for me) are wonky. Like, they'll attach to the side. lol
I am not sure if i am gonna invest the time to create such a version, this mod is kinda exotic, why would you want breath holding for guns without scopes??
Also try out my (slightly overpowered) version of the PKP, you can spawn it via XCreateItemInInventoryByID GunPKP_Korshunov_MG 0 1 1