Does anyone know the ID of the DLC weapon “Veteran”? By the way, “XCreateItemInInventoryByID Gun_Veteran_AR 0 1 1” does not add anything to the inventory and “XSpawnItemNearPlayerBySID Gun_Veteran_AR” crashes the game.
Yes. I got all the DLC weapons, etc., but I accidentally sold the Veteran and tried to get it on the console, but I can't get it with either “XCreateItemInInventoryByID Gun_Veteran_AR 0 1 1” or “XSpawnItemNearPlayerBySID Gun_Veteran_AR”, but I cannot get either.
Ran into a problem, figured this plus a console unlocker would help. And considering I'm not too sure where to drop a question like this, here seemed fitting.
Broke "Answers Come at a Price".
*SPOILERS*
After Chornozem got dropped, I ran from the trainyard and avoided eliminating the rest of the bandits there figuring that's would be a quest flag. It wasn't, and broke progression (I have been wandering around the Zone doing random s#*! for about 20 hours...)
Now, either I need to resurrect Chornozem or figure out a way to forcibly complete the mission via console.
Honestly not too sure, Im waiting for the new patch to fix some s#*! as I spend about 5 hours trying to fix the hot on trail quest to no luck and i can get about 3 quests past it but then they stop triggering.
To reset a quest, you have to type XResetQuestBySID E03_MQ01 (I think was the name of the quest). To finish a quest you have to type XDKFinishQuest E03_MQ01 True. (Yeah, for some reason it's entirely different set of command. If you did FinishQuest command, and you want to restart it that way, then you have to type XStartQuestBySID E03_MQ01.
If you want to inker with sub-quests, like which action takes afterward a certain decision done within that general quest, such as bring those bottles after you chose to help the bum to bring them, or if you declined, then it proceeds to a different logical action within the script. Then you have to write XResetQuestNodeBySID SID, which usually is E01_MQ01_something_something_BumBottles.
And so on. You need to find a mod here that has a list of those quest names.
***EDIT*** Found the solution for this in case anyone gets stuck at the same point in the quest. Using UETools and entering each command seperately: XDKFinishQuestStage E08_SQ01 E08_SQ01_Wait_For_Your_Reward_From_Shcherba true
XStartQuest E08_SQ01_S2 - Credit goes to ClancyDamon on Steam
*Solved* Would anyone happen to know the ID for the Snorker in the quest "In The Name Of Science"? I am currently in the mission and I killed the snorker for this mission probably 75+ hours ago and now it is not showing up and I can't complete the quest. Thanks.
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Any new updates that CrownedC posts I will transfer over.
By the way, “XCreateItemInInventoryByID Gun_Veteran_AR 0 1 1” does not add anything to the inventory and
“XSpawnItemNearPlayerBySID Gun_Veteran_AR” crashes the game.
I got all the DLC weapons, etc., but I accidentally sold the Veteran and tried to get it on the console, but I can't get it with either “XCreateItemInInventoryByID Gun_Veteran_AR 0 1 1” or “XSpawnItemNearPlayerBySID Gun_Veteran_AR”, but I cannot get either.
I accidentally stumbled across my VSS "Merc" when I inputted that in thinking it was gonna give me a HK416 lmao!
Broke "Answers Come at a Price".
*SPOILERS*
After Chornozem got dropped, I ran from the trainyard and avoided eliminating the rest of the bandits there figuring that's would be a quest flag. It wasn't, and broke progression (I have been wandering around the Zone doing random s#*! for about 20 hours...)
Now, either I need to resurrect Chornozem or figure out a way to forcibly complete the mission via console.
I've tried EndQuest and ResetQuest but no luck.
Any suggestions?
To finish a quest you have to type XDKFinishQuest E03_MQ01 True. (Yeah, for some reason it's entirely different set of command.
If you did FinishQuest command, and you want to restart it that way, then you have to type XStartQuestBySID E03_MQ01.
If you want to inker with sub-quests, like which action takes afterward a certain decision done within that general quest, such as bring those bottles after you chose to help the bum to bring them, or if you declined, then it proceeds to a different logical action within the script. Then you have to write XResetQuestNodeBySID SID, which usually is E01_MQ01_something_something_BumBottles.
And so on. You need to find a mod here that has a list of those quest names.
Found the solution for this in case anyone gets stuck at the same point in the quest. Using UETools and entering each command seperately:
XDKFinishQuestStage E08_SQ01 E08_SQ01_Wait_For_Your_Reward_From_Shcherba true
XStartQuest E08_SQ01_S2
-
Credit goes to ClancyDamon on Steam
*Solved*
Would anyone happen to know the ID for the Snorker in the quest "In The Name Of Science"? I am currently in the mission and I killed the snorker for this mission probably 75+ hours ago and now it is not showing up and I can't complete the quest. Thanks.