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rbwadle

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rbwadle

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192 comments

  1. buck0021
    buck0021
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    i really need num pad gone i cant have it on num pad i need to how to remove it or i have to uninstall plz help ads maybe even shift like holding shift  with asd is what needs to be but no 7 and 9 or 4 on number pad i use number pad for other stuff and its interfering so plz help asap i love your mod and i dont want to remove it 
    1. rbwadle
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      Check out the Config Settings Article on how to set up custom config.  You will want to have UseNumKeys set to False like shown below:
      [/Game/Mods/Dodge/ModActor.ModActor_C]
      UseNumKeys = False
    2. buck0021
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      ya that worked thx man for letting me now love the mod and nvg and the focus aim looks really cool still thinking about using the focus mod but the other two are in my game and there badass  
    3. rbwadle
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      Glad to hear it!  And thanks for the kind words!
  2. ArchAngelAlien
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    This mod is insanely awesome, and I appreciate you for taking the time to share it with us. It really can make or break you, especially given a more difficult playstyle or mod setup. 

    The only real personal feedback I have from using is that I find myself accidentally dodging out of cover, getting myself killed constantly. Moving to the right and then leaning to the right makes me leap straight into enemy fire. It's just such an incredible tool to have for survival that I am hard pressed, trying to figure out a way to make it less prone to 'accidents'. 

    At the end of the day this is your project, and I can really only offer feedback. A modifier key like 'alt', would really push this mod into god tier. If you ever decide to take a second look at this, I feel like it would be worth your time if you use the mod yourself. Either way, I've endorsed and appreciate the work you've done here. 
    1. rbwadle
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      NUMPAD 8 is the context dodge key -- which is what I believe you are referring to as a modifier key.  so if you hold s and then press NP8 you will dodge left, d and NP8 will dodge right, etc.
      You could use a keybind application like ReWASD or Antimicro to bind the Numpad 8 key to another key (such as Alt) if you wanted.
      We are pretty close to getting the Mod SDK so I wager that we will be able to handle key binding and rebinding much easier after that gets released so I am trying to hold of on any changes until then.
  3. zeph08
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    Anyway to disable NUMPAD actions with this mod? I know it's rare, but I'll use NUMPAD to type in a code for a locker and when this mod is active, it will perform dodge and move me away from the door keypad. 
    1. rbwadle
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      I can look at adding that in as a config setting.  Let me do some research and make sure there will be no conflicts or major redesign needed to implement that.
    2. kalash1k
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      It is defenitely needs binding config. Using ALT + A/S/D seems better.
    3. rbwadle
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      Check out the Config Settings Article on how to set up custom config.  You will want to have UseNumKeys set to False like shown below:
      [/Game/Mods/Dodge/ModActor.ModActor_C]
      UseNumKeys = False
  4. ACOGOCA
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    I don't have any experience or knowledge about coding and modding, but I want this mod to work with the left Alt key, not with a double click. Alt+A, Alt+D, Alt+S, or maybe another key other than Alt. How can I do this? Many thanks in advance.
    1. rbwadle
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      There is a contextual dodge modifier mapped to the NUMPAD 8 key.   Try using [A,S or D] + [NUMPAD 8] and see if that is the interaction you desire.  If so then all it would take is using a keyboard remap software like ReWASD to reassign NUMPAD8 to whatever actual key you want to use in game.
  5. Kickyflips
    Kickyflips
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    I like this but the keybinds dont make sense as multiple presses of wasd are used for refined movement in an FPS it should have amodifier of some sort
    1. rbwadle
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      You can double tap the lean keys, or use the contextual dodge button on the keyboard (NUMPAD 8)

      you can also disable double tap A/D in the config settings.  guide to setting up control settings is in the Config Options article
  6. SergeantDiggs
    SergeantDiggs
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    DBZA Piccolo loves this.
  7. Kickyflips
    Kickyflips
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    THIS IS JUST PERFECT finally a defnsive action instead of just running away
  8. RobZombieHFN
    RobZombieHFN
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    Great addition to game, especially when fighting charging mutants.
    Small suggestion, could you add option of dodging with Shift key instead of double tap?
    1. rbwadle
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      You can do a contextual dodge with numpad 8 while holding down A,S or D.  if you want to use a button other than NP8 button mapping software could be used to assign NP8 to another keyboard or mouse button.
    2. RobZombieHFN
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      I tried using windows PowerToys and my laptop command center to remap left shift to numpad 8 but no luck.
      Simple option to remap mod num8 to different key would be better option :(

      edit: powertoys don't allow to remap just left shift but does allow for shift+a/s/d and you can set it per .exe

      I set it as:
      LShift+A = Num7
      LShift+D = Num9
      LShift+S = Num4

      It is almost as i want it to be but this requires both keys to be pressed at same time instead of pressing shift while holding a/s/d already.

      Option to remap Num8 to Shift would be better but it's as good as it gets for now.
  9. Xeeor
    Xeeor
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    Hello.
    Is there any way to change the action buttons? I just have a habit of tapping like in racing games with small taps. As a result, I fall from a height, or I get into an anomaly by dodging.
    1. rbwadle
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      what type of changes were you thinking?
    2. Xeeor
      Xeeor
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      Well, for example, when holding down alt + arrow.
    3. rbwadle
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      Try using arrow + Numpad 8 and see if that is the interaction you are thinking of.   Numpad 8 is the contextual dodge mapping for keyboards.
    4. Xeeor
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      Then how do I remove the A,S,W,D keys so that they don't double-click?
    5. rbwadle
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      you can modify those settings in your local Engine.ini file.
      refer to the Config Options document on how to edit that file.  
      The option you want to modify would be:
      UseADKeys = False
    6. Xeeor
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      Oh, thank you very much. You've been very helpful. Thank you.
    7. Xeeor
      Xeeor
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      I'll just set the DoubleClick Latency to a shorter time. thank you. Have a nice day.
    8. rbwadle
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      That would work too.  Glad it all worked out!
  10. Hello,

    Where would these files go for the gamepass edition? I've currently got them in the >paks>~mods folder but it doesn't seem to work
    1. rbwadle
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      if you are using simple mod loader you would need to also run the `add mod` command 
      If you are using UE4SS you would need to put those files into the paks\LogicMods folder

      Refer to the installation steps at the bottom of the mod homepage.
    2. Thank you for the response, maybe you can help me with UE4SS, but I don't see a paks\LogicMods folder with gamepass, only the typical ~mods one that I had made for other mods. I've tried putting it in the ~mods folder with the others, and also making a LogicMods folder manually, but neither seem to work.

      I do have UE4SS for Ultra+, but that functions without a LogicMods folder.

      If I use simple mod loader, then it works no problem, but I'm curious why I can't get it going with UE4SS. 
    3. rbwadle
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      It looks like the UE4SS build that is embedded in ultra+ is not the full UE4SS package.  The mod author chose to remove dependencies that are not required for Ultra+ -- which is not a bad thing as it makes the overall size of the Ultra+ mod smaller.  Ultra+ is written using LUA which is a very common modding language for Unreal/CryEngine games.  All of my Stalker2 mods are written using UE Blueprint Scripting which requires a blueprint loading mod to be available when the game starts.
      The reason why you can't get that version of UE4SS to load the Dodge mod is because BlueprintModLoader was removed from the UE4SS build shipped with the Ultra+ mod (Win64\Mods\BPModLoaderMod and Win64\Mods\BPML_GenericFunctions)
      If SimpleModLoader is working fine then I would not worry about using a minimalized version of UE4SS as long as Ultra+ is working and you dont use any other mods that have a hard requirement for the full version of UE4SS.
    4. That explains it! Thank you so much for the detailed answer and time spent looking into that for me!

      As for the mod itself, its excellent, it has saved me from many a jumpscare at this point lol