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r457

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  1. r457
    r457
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    • 131 kudos
    Locked
    Sticky
    Don't have time to answer to every post, so putting this sticky here for updates.

    If CustomizeControls.cfg keeps resetting for you, edit it and set it to read-only.

    Engine.ini means Engine.ini, not GameUserSettings, nor Input, nor anything else.

    For those who want to reassign bolt/grenade throw from the default left/right mouse buttons: devs forgot to apply the changes to Bolt section. So apply your setting in-game, then open your CustomizeControls.cfg, find Bolt = line and replace it with this:

    Bolt : struct.begin
    Bolt : struct.begin
    [0] : struct.begin
    DefaultID = -1
    bIsPlayerMappable = true
    PlayerMappableOption = Bolt_ThrowStrong
    InputActionSID = IA_Bolt_ThrowStrong
    Key = Up
    OldKey = LeftMouseButton
    Triggers : struct.begin
    [0] = EPlayerActionInputTrigger::Down
    struct.end
    struct.end
    [1] : struct.begin
    DefaultID = -1
    bIsPlayerMappable = true
    PlayerMappableOption = Bolt_ThrowWeak
    InputActionSID = IA_Bolt_ThrowWeak
    Key = Down
    OldKey = RightMouseButton
    Triggers : struct.begin
    [0] = EPlayerActionInputTrigger::Down
    struct.end
    struct.end
    struct.end
    struct.end

    Change Up and Down to whatever you want.

    Unreal Engine key enums are here.

    And as always: if you have troubles, double-check the edits.

    On vaulting. The edit is minimal for a reason: to fix the bug without allowing access to the places the player should not be able to get to.
  2. MoonTroll
    MoonTroll
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    • 1 kudos
    Anyone know how to rebind the "T" keybind (center mouse to the middle of the screen) to something else or remove/disable it?
    Disregard, caused by a mod.
  3. enriqueakk
    enriqueakk
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    • 0 kudos
    You’re a life saver thanks!!!
  4. Nesishoot
    Nesishoot
    • supporter
    • 6 kudos
    Merci, enfin un mod essentiel :)
  5. Diver27
    Diver27
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    Great tutorial! Really helped with my esdf keybind setup.

    P.S. does anyone know how to rebind the "F" key for confirm function during the weapon attachment selection?
  6. Exemple555
    Exemple555
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    • 0 kudos
    Good day, 
    Does anyone have the proper naming in order to bind the flashlight to MOUSEWHEELUP please?
    I tried SCROLLWHEELUP, MOUSEWHEELUP, MWHEELUP. None of these cutting it.
    Thanks!
    1. StoupaJ
      StoupaJ
      • supporter
      • 2 kudos
      MAYBE:

      • MouseScrollUp
      • MouseScrollDown
      • MouseWheelSpin
  7. maryan58
    maryan58
    • member
    • 1 kudos
    Does anyone know how to change the screenshot key?

    F12  maybe  PTSC  or  'Scrolllock'  for me.  
    It would be nice if the 'Pause' key was launched
      ; ((   


    edit
    How to change it, is it possible at all  ??
    1. Systemoj
      Systemoj
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      • 0 kudos
      I don't know i use afterburner key for screenshot :/
  8. Systemoj
    Systemoj
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    • 0 kudos
    You are my hero !
    I just took the fix for the AZERTY ladder, it's so good, thanks again!
  9. MonaPona
    MonaPona
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    • 0 kudos
    okay nevermind, now it changes the ammo type whenever I want to use the new button for my flashlight, even tho I double checked if everything was set up correctly. All the other button changes work perfectly.. I don't know what to do. Even revoking all button changes didn't do anything, now it changes ammo all the time whenever I press the button

    edit: if you make the file read-only, it can still create something and the thing only showed itself after untoggle read-only, open the game, close the game and open the file again. Weird. Leaving this here for other people
  10. Mandingo112
    Mandingo112
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    This has been very helpful but does anyone know how to disconnect the numpad keys from the 'mouse look' function? I'm left-handed and use numpad 1 for sprinting and I'm tired of running in counter-clockwise circles....
    1. plethaus
      plethaus
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      • 0 kudos
      i'm looking for an answer to the same :/
  11. Jack0r1
    Jack0r1
    • member
    • 0 kudos
    Hi,

    this "Mod" is very helpfull, i was able to rebind most of my keys.
    But ive a little problem left:
    Key = R ->  "open some mission information stuff and other hotkeys in the lower left corner" when you hold it for 5s.

    [0] : struct.begin
    DefaultID =
    bIsPlayerMappable = true
    PlayerMappableOption = ?
    InputActionSID = ?
    Key = ?
    OldKey = R
    Triggers : struct.begin
    [0] = EPlayerActionInputTrigger::Hold
    struct.end
    struct.end


    Does anyone have any ideas on how to get rid of this menu?