Don't have time to answer to every post, so putting this sticky here for updates.
If CustomizeControls.cfg keeps resetting for you, edit it and set it to read-only.
Engine.ini means Engine.ini, not GameUserSettings, nor Input, nor anything else.
For those who want to reassign bolt/grenade throw from the default left/right mouse buttons: devs forgot to apply the changes to Bolt section. So apply your setting in-game, then open your CustomizeControls.cfg, find Bolt = line and replace it with this:
Anyone know how to rebind the "T" keybind (center mouse to the middle of the screen) to something else or remove/disable it? Disregard, caused by a mod.
Good day, Does anyone have the proper naming in order to bind the flashlight to MOUSEWHEELUP please? I tried SCROLLWHEELUP, MOUSEWHEELUP, MWHEELUP. None of these cutting it. Thanks!
okay nevermind, now it changes the ammo type whenever I want to use the new button for my flashlight, even tho I double checked if everything was set up correctly. All the other button changes work perfectly.. I don't know what to do. Even revoking all button changes didn't do anything, now it changes ammo all the time whenever I press the button
edit: if you make the file read-only, it can still create something and the thing only showed itself after untoggle read-only, open the game, close the game and open the file again. Weird. Leaving this here for other people
This has been very helpful but does anyone know how to disconnect the numpad keys from the 'mouse look' function? I'm left-handed and use numpad 1 for sprinting and I'm tired of running in counter-clockwise circles....
this "Mod" is very helpfull, i was able to rebind most of my keys. But ive a little problem left: Key = R -> "open some mission information stuff and other hotkeys in the lower left corner" when you hold it for 5s. [0] : struct.begin DefaultID = bIsPlayerMappable = true PlayerMappableOption = ? InputActionSID = ? Key = ? OldKey = R Triggers : struct.begin [0] = EPlayerActionInputTrigger::Hold struct.end struct.end
Does anyone have any ideas on how to get rid of this menu?
74 comments
If CustomizeControls.cfg keeps resetting for you, edit it and set it to read-only.
Engine.ini means Engine.ini, not GameUserSettings, nor Input, nor anything else.
For those who want to reassign bolt/grenade throw from the default left/right mouse buttons: devs forgot to apply the changes to Bolt section. So apply your setting in-game, then open your CustomizeControls.cfg, find Bolt = line and replace it with this:
Bolt : struct.begin
Bolt : struct.begin
[0] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Bolt_ThrowStrong
InputActionSID = IA_Bolt_ThrowStrong
Key = Up
OldKey = LeftMouseButton
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Down
struct.end
struct.end
[1] : struct.begin
DefaultID = -1
bIsPlayerMappable = true
PlayerMappableOption = Bolt_ThrowWeak
InputActionSID = IA_Bolt_ThrowWeak
Key = Down
OldKey = RightMouseButton
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Down
struct.end
struct.end
struct.end
struct.end
Change Up and Down to whatever you want.
Unreal Engine key enums are here.
And as always: if you have troubles, double-check the edits.
On vaulting. The edit is minimal for a reason: to fix the bug without allowing access to the places the player should not be able to get to.
Anyone know how to rebind the "T" keybind (center mouse to the middle of the screen) to something else or remove/disable it?
Disregard, caused by a mod.P.S. does anyone know how to rebind the "F" key for confirm function during the weapon attachment selection?
Does anyone have the proper naming in order to bind the flashlight to MOUSEWHEELUP please?
I tried SCROLLWHEELUP, MOUSEWHEELUP, MWHEELUP. None of these cutting it.
Thanks!
F12 maybe PTSC or 'Scrolllock' for me.
It would be nice if the 'Pause' key was launched ; ((
edit
How to change it, is it possible at all ??
I just took the fix for the AZERTY ladder, it's so good, thanks again!
edit: if you make the file read-only, it can still create something and the thing only showed itself after untoggle read-only, open the game, close the game and open the file again. Weird. Leaving this here for other people
this "Mod" is very helpfull, i was able to rebind most of my keys.
But ive a little problem left:
Key = R -> "open some mission information stuff and other hotkeys in the lower left corner" when you hold it for 5s.
[0] : struct.begin
DefaultID =
bIsPlayerMappable = true
PlayerMappableOption = ?
InputActionSID = ?
Key = ?
OldKey = R
Triggers : struct.begin
[0] = EPlayerActionInputTrigger::Hold
struct.end
struct.end
Does anyone have any ideas on how to get rid of this menu?