For Unrestricted Equipment Upgrades - AIO BB version
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Author notes
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File credits
- Furo Cindras, inf_solov, and many other awesome people on the GAMMA Discord server, for pioneering on S.T.A.L.K.E.R. 2 weapon modding as well as giving constructive feedbacks on weapon balancing - inf_solov (specifically): for the data on bullet trajectory/drop regarding the ammo types present in this game - Oxide: for the assistance on getting refurl loading method to work with this mod - whynexusmodswhy1231, for giving the permission to merge his mod – Proper Realistic Magazine Capacities, into Better Ballistics - GSC Games World, for working tirelessly on S.T.A.L.K.E.R. 2 in spite of all the odds
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Changelogs
Version v2.2.2
- Fixed a bug where the Merc (unique VSS) would have missing world model
Version v2.2.1
Merged miscellanous changes from the 1.3 patch
Increased headshot damage multiplier from 3x -> 4x
Removed custom magazine for the Gambit/Krivenko, now uses vanilla magazine behaviour in order to avoid compability issues. If you have issues with your Gambit in game, try respawning through console
Version v2.2 Beta
Reworked weapon range:
Full emulation of damage and armor piercing fall off: weapons will have an initial range in which damage/penetration is dealt in full, but after that damage/AP starts to fall off
So far this only covers in-game handguns, support for all weapon types will be added in a future update
New refurl loading method - most of the files in the Main .pak are now converted into refurl, for better compability with large overhaul mods
Due to a limitation of the refurl loading method, WeaponGeneralSetupPrototypes.cfg will still use .cfg override to maintain compatibility with Oxide's eXpanded Armory
New file naming structure
Removed UpgradePrototypes.cfg tweaks temporarily
Version v2.1.2
- Fixed a bug where the Merc (unique VSS) would have missing world model
Version v2.1.1
Merged miscellanous changes from the 1.3 patch
Increased headshot damage multiplier from 3x -> 4x
Removed custom magazine for the Gambit/Krivenko, now uses vanilla magazine behaviour in order to avoid compability issues. If you have issues with your Gambit in game, try respawning through console
For v2.1.1: new file naming structure
Version v2.1
New ADS speed for all weapon types in game. In general, ADS speed is reduced by an average of 10 – 35% depending on the weapon type, for a more diversified weapon experience
Reworked pistol recoil: lowered vertical recoil, increased recoil delay/return for a more natural animation
AS Lavina: Tweaked recoil model, reduced horizontal recoil
Viper-5: Greatly reduced horizontal recoil
Buket: Increased horizontal recoil
Spitfire: Converted to 7.62x39mm, complete with new stats and sound effects
Merged various bugfix changes from the 1.2 update
Removed CoreVariable.cfg tweaks temporarily, this will come back in a future update. If you’re updating from previous Better Ballistics version, please go to your ~mods folder and delete the old Better Ballistics .pak files to avoid conflict issues.
Version v2.0.1
Tweaked recoil for various assault rifles
AKM-74/AKM-74U/Dnipro: Lowered recoil
AR416: Slightly lowered recoil, to maintain parity with the G37’s short-stroke gas system
Fora-228: Lowered recoil to reduce initial pattern kick
G37: Increased recoil, to maintain parity with the AR416’s short-stroke gas system
Version v2.0
Complete damage rework for most weapon/ammo types
NPC weapon damage adjustment
Bullet trajectory/drop rework
Ammo types stat rework
Body part damage multiplayer adjustment
Rebalanced various weapon’s penetration upgrades, to better suit the new weapon stats
Reworked caliber change upgrade stats for Fora-228 and Dnipro
Weapon recoil rework
Nerfed ammo unload from NPC’s weapons
Misc weapon changes: M860 Cracker, Mark I EMR, Clusterfuck, and Shakh's Mate
New "zzzz" file naming structure, for better compatibility with other mods.
CoreVariable UI tweaks, contained into a separate .pak:
Many of the tweaks are now separated into their own .pak file, to maintain better compatibility with other mods
Version v1.4.2
Fixed GSC bug, where NPCs equipped with the TOZ-34 would erroneously use a dispersion model meant for assault rifles - bots should no longer snipe you from 100m away with a shotgun
Hardcore Bot Damage: Fix (aforementioned) GSC bug
Version v1.4.1
Reduced Damage: Fixed Gauss rifle damage, now properly uses base game’s damage stat
Version v1.4
Magazine capacity corrections: USP, PKM
Various weapon balancing changes
Detailed changelog is listed in the .zip file, and on this mod's Posts section at Nexus.
Version v1.3
Muzzle velocity rework for most ammo types
Bullet drop rework for semi-auto rifles. This is a rough attempt at fixing bullet drop for sniper rifles, proper bullet drop rework for all weapon types will come in future updates
New, realistic magazine capacity: This mod is now merged with Proper Realistic Magazine Capacities to enable a more realistic magazine capacity for various weapons in game. Credits to whynexusmodswhy1231 for the mod
12 gauge, 7.62x51/7.62x54 in Reduced Damage: Nerfed damage so that they balance out properly with other ammo types. This tweak will also affect NPC’s weapons
APB: Fixed a bug that resulted in firemode being stuck, now this weapon will have a burst and full-auto mode to avoid conflicts with existing saves.
If you have the APB equipped or in your inventory, make sure to switch its firemode to full-auto before installing this update, to avoid getting the firemode stuck after installing the update. Saving beforehand is also recommended.
Various weapon stat fixes/tweaks
Version v1.2
- Reworked damage dropoff values for all weapon types, and to both player and NPCs. Bots will be a lot deadlier now at longer combat ranges - good luck!
- New, realistic fire rate values for automatic weapons
- PKM rework: now uses 7.62x54mmR, complete with new damage/penetration stats
- MAC-10 : Added semi-auto firing mode
- Lynx (SVD unique): Added proper stats
- Various unique weapon stat tweaks/fixes
- 5.45x39mm/5.56x45mm/7.62x39mm: Penetration nerf, in compliance with the reworked damage dropoff values
- 7.62x51mm/7.62x54mmR: Damage/penetration nerf
- 9x39mm: Damage/penetration nerf
Version v1.1.1
- APB: Firing mode (finally) properly enabled now
- M1A: Un-nerfed damage and penetration
- Reworked various weapon stats for both mod versions (again)
- Reworked some stats for NPC weapons
Version v1.1
- NPC Update: Bots’ weapons will now share the same damage and penetration as Skif’s. Beware of bandit ambushes!
- APB: Added proper fire mode, now the APB will feature the correct full-and-semi-auto firing modes. No toggle animations however, since the APB never got a proper firing mode implementation
- Reworked various weapon stats for both mod versions
- Added damage buffs to unique shotguns, notably the Texan and Predator. I highly recommend getting either of these for the optimal shotgun experience…
- Added a very slight durability drain for Skif’s PM, mostly for immersion purposes (Skif’s PM has an infinite durability by default)
Version v1.0.1
- Added optional Reduced Damage version, that lowers automatic and marksman/sniper rifle’s damage by 25 – 37.5%
- Removed dependencies on ammunition stats file, to better maintain compatibility with other mods
Better Ballistics is a weapon overhaul mod that rebalances Stalker 2’s gunplay to a more realistic/hardcore flavor – more specifically, this mod adjusts weapon behaviors, ballistics, and damage models to create a more authentic shooting experience, without sacrificing the core fun/balance and existing mechanics of the game.
Please read the description in detail, before asking any questions here - thank you!
Foreword
Stalker 2’s vanilla gunplay is, in my opinion, underwhelming at best – the core weapon system is very good and allows for a vastly more detailed weapon simulation compared to what was available in the original trios, yet what we saw at launch was at best underwhelming, and at worst, or what I’d always like to call – a literal travesty.
A great game like Stalker 2 needs a great gunplay system to go with it, hence - the creation of this mod. My aim is to not only fix baseline stats such as weapon damage and penetration, but also revamp other aspects of the weapon system in order to deliver avastly improved gunplay experience, compared to what’s present in the vanilla game.
I hope you enjoy your journey in the Zone with this mod, as much as I do - any suggestions, bug reports, or constructive criticism are greatly appreciated, and your feedback will help make this mod better for everyone.
Main features
Complete overhaul of weapon ballistics: • Each ammo type now feels properly distinct from each other - intermediate cartridges now delivers more damage and penetration compared to pistol rounds, full-power cartridges like 7.62x54mmR now hits as hard as they should, and everything in between feels just right. • In-game weapons now feature authentic muzzle velocities and bullet drop. As a result, sniper rifles now shoot fast and flat at range, intermediate cartridges maintain effectiveness at distance, and pistol rounds are realistically slow at range. This will also apply to your enemies’ weapons too, so mind your positioning! • Shotguns have been rebalanced and now are more effective beyond point-blank: slugs will reach out to medium distances, while buckshots stay reasonably effective instead of turning into airsoft after 10 meters.
Major improvements to individual weapons: • Reworked recoil for most weapon types in game: pistols will now have actual muzzle flip compared to vanilla, SMGs stand out with lower recoil kick compared to rifles, and assault rifles now have their characteristic recoil patterns for each type in game. • New, faster ADS speed for all weapon types in game for a more balanced gameplay experience. ADS is now faster by 20% on average, with the specific speed being dictated by weapon type and characteristics. • New fire rate values for all automatic weapons - now each weapon platform acts distinctly in full-auto fire, offering a more diversified experience. • Magazine capacities now match their real-world counterparts: everything from tiny PM magazines to drum-fed LMGs hold the right amount of rounds, and extended magazine upgrades provide realistic alternatives - like the 60-round PMAG for AR-15 based rifles, or genuine high-capacity options for your favourite SMGs. • Accurate fire modes for specific weapons: APB and MAC-10 (M10 Gordon) can now fire in full-auto in addition to semi-auto, just as intended by their original designers. • And of course, the mighty PKM (RPM-74) now use proper 7.62x54mmR - bringing all the firepower that you'd expect from a GPMG. Go forth and deliver destruction!
Greatly enhanced enemy manpower: • Enemy NPCs now use weapons with increased lethality, featuring improved damage/penetration and range values, for a more deadly combat experience. Tread lightly, beware of enemy ambushes and made every move count, for every single one could be your last in the Zone… • NPC damage changes will also apply to your allies’ weapons too, and just saying, but it’s not my fault if you lose to other stalkers in a bet now - get good! • Want even deadlier enemies? Grab the optional file from this NexusMods page. And various other tweaks: • Nerfed ammo pickup from NPC's assault rifles, from 1 - 10 rounds to 1 - 5. • Modified body hitbox damage multiplier to better suit the new weapon stats.
The Zone is now more unforgiving than ever. Stay alert, plan your moves, and remember – every shot counts.
Installation
Open the “1 - Main installation” folder, and extract the "Stalker2" folder into the main Stalker 2 installation, and where the Stalker2.exe executable is.
Compatibility
As of v2.2, Better Ballistics now utilizes the refurl loading method for better compatibility with large overhaul mods - except Modular Hard Mode, for now. Not all files are converted to this method, and will be noted as such below.
Previous versions of this mod directly edits weapon/ammunition config files, and as such any similar mod that aims to change such stats will be incompatible - I highly recommend using tools available on Nexus to check for conflicts and merge changes as needed, due to the high chance of file conflicts that can happen with other mods.
This mod is built in a semi-modular fashion, using multiple .pak files making it possible to choose what to be included, or removed in case of conflicts. All the .pak files used in this mod include:
- BetterBallistics_Main_97_P.pak: The primary .pak file, responsible for most of the weapon changes in this mod. Modifies the following files:
AmmoPrototypes.cfg
AttachPrototypes.cfg
PlayerWeaponSettingsPrototypes.cfg
ProjectilePrototypes.cfg
WeaponGeneralSetupPrototypes.cfg (.cfg override)
- BetterBallistics_BotWeap_99_P.pak includes new weapon stats for friendly and hostile NPCs in game, and modifies:
NPCWeaponSettingsPrototypes.cfg (.cfg override)
- BetterBallistics_BodyHitboxTweaks_99_P modifies body damage multiplier, and contains the following:
GeneralNPCObjPrototypes.cfg (.cfg override)
Notes
Detailed changelog for every update is located at changelog.docx, in the compressed installation file.
This mod is primarily built, tested and intended to be played with vanilla difficulty options, therefore using any other mod that directly edits in-game difficulty may lead to unwanted issues.
For the best experience, it’s best that you install other mods that balance out GSC’s default NPC accuracy values – Better Ballistics shouldn’t conflict with any such mods, and the new weapon stats provided by this mod will be unbalanced against GSC's bot configs.
A rough Excel chart for every base ammunition type's damage and penetration is provided in the Files tab.
This will require you to have a Discord account and join the official GAMMA server
Credits
- Furo Cindras, inf_solov, and many other awesome people on the GAMMA Discord server, for pioneering on S.T.A.L.K.E.R. 2 weapon modding as well as giving constructive feedbacks on weapon balancing - inf_solov (specifically): for the data on bullet trajectory/drop regarding the ammo types present in this game - Oxide: for the assistance on getting refurl loading method to work with this mod - whynexusmodswhy1231, for giving the permission to merge his mod – Proper Realistic Magazine Capacities, into Better Ballistics - GSC Games World, for working tirelessly on S.T.A.L.K.E.R. 2 in spite of all the odds