Performance-oriented engine.ini modifications for STALKER 2.
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Changelogs
Version 2.7.2
Added r.OneFrameThreadLag to hopefully improve latency.
No more unnecessary shader compilation. Out of memory during shader compilation issue should be resolved. PSO cache enabled. SSAO values adjusted slightly to look more natural. Lumen reflections now ASYNC.
Version 2.4.1
Removed refraction/lumen reflection from mod. All settings now controllable by your in-game settings.
Version 2.4
SSAO re-enabled, mod no longer controls LoD's.
Version 2.3.1
Whoopsies, shotguns fixed now.
Version 2.3
Unrivaled performance baby, let's gooo!
Version 2.2
Interiors are fixed once more. Performance is still around update 1.7. I think the mod is complete.
Version 2.1
Reverted to 1.7, then carefully re-added only the best optimizations. It is now the fastest release, with hopefully no bugs to follow. The interior will be bright on the Main/Main Brighter versions, but there is now a new option for Main/Brighter versions with interior fixes. The "fix" is just re-enabling virtual shadows. Test whichever you prefer.
Version 2.0
Re-enabled SSAO on Main. The FPS hit is around 5fps, but the difference in quality is immense.
Version 1.8.1
Forgot to add an extra 0, which made the vegetation look terrible...
Version 1.8
Massive FPS increase. Raytracing completely removed. Interiors are now dark again. Peak has been removed, and replaced with Mid, which looks vastly better at a very small FPS difference. Should no longer crash on AMD cards or when loading saves.
Version 1.7
Potentially fixed weapon model issues
Version 1.6
Added PCSS shadow filtering to smooth out the shadows and make them not blocky
Version 1.5
Introduced Mid version
Version 1.4
Resolved issue with invisible anomalies/vfx issues/dark interiors. There will be an FPS hit because of the interior fix. If you don't mind bright interiors/caves/etc... Set this r.Lumen.DiffuseIndirect.Allow=1 to r.Lumen.DiffuseIndirect.Allow=0 and you should get back a good chunk of frames.
Version 1.3
Fixed performance regressions
Version 1.2
Fixed insane brightness indoors
Version 1.1
Removed brightness adjustment
Version 1.0
Initial release
The Base version is identical to an unmodified STALKER 2, just with vastly more FPS.
The Peak version is a very stripped down version. There is a ReadMe attached that lets you customize it as you see fit.
Here are comparison pictures between the settings on and off: All effects on vs off inside: https://imgsli.com/MzIyMzQw All effects on vs off outside: https://imgsli.com/MzIyMzQy
Lumen DiffuseIndirect: https://imgsli.com/MzIyMzQz IF YOU ARE USING PEAK/POTATO, AND YOUR INTERIORS ARE BRIGHT, THIS IS WHY.
Lumen DiffuseIndirect & Virtual shadows: https://imgsli.com/MzIyMzQ0 Point Light Shadows: https://imgsli.com/MzIyMzQ1 Volumetric Clouds: https://imgsli.com/MzIyMzQ2 Lumen DiffuseIndrect on with SSAO off: https://imgsli.com/MzIyMzQ3
You will have to place the file here: C:\Users\you\AppData\Local\Stalker2\Saved\Config\Windows