does anyone know the quest node or how to start it for side quest sound of music (SQ88) i can add it via command but theres nothing to do there its like empty quest need nodes like go talk go kill you know what i mean
and second side quest SQ81 (three captains) this supposed to be fixed by latest patch yet it still autocompletes for me both beard and sultan spawn dead i need to add quest by command and with node like locate sniper or whatever to progress
Does anyone know a way to avoid failing the "on the edge" mission?
UPD: Found a solution! We will need: UETools and a couple of console commands. Defense: We fight off the 2nd wave, move away from the forest until a notification appears that the forest is safe and return (it will fully work with all merchants and everything else). In the console (~/е/f10) we write the following: UETools_Ghost (so the following commands don't kill you) UETools_TeleportTo (like this, without coordinates) UETools_TeleportTo 783729.06, 756685.00, 1621.93 (to reset the forest, any sufficiently distant point may be suitable) UETools_TeleportTo 401922.22, 549398.50, 698.31 (tp back to Zalesye) UETools_Walk (Will return you to normal) Congratulations, you are amazing.
RSQ08. Ended up going down the RSQXX list till I found it.
The XEndQuest command didn't work, however. I tried using XDKFinishQuest RSQ08 true which completed the quest, but I didn't see the dialogue pop up asking for another job. I've also had this same issue occur with Harpy in Yaniv, where I was able speak with her to turn in the quest, but still had the side quest to turn it after talking with her. I ran the XDKFinishQuest RSQ10 true command for her, but had the same issue with not having the dialogue to get another quest/job from her.
I ended up reverting the save since it might be an issue they tackle in their patch next week since a lot of players are having this issue. If I used the UETools method, I might end up further hardlocking these quests in my 40+ hour save which might not have a patch/workaround from the developers. Thankfully, there's still plenty to do outsides these random side quests.
Had similar problem with Hera, ending quest with XDKFinishQuest RSQ07 true blocked reappearance of the dialog.
Solved by ... XStartQuestNodeBySID RSQ07_C03_K_M_SetJournal_RSQ07_Finish_1 ... basicaly it forced journal update/stage finish, quest seems to have pushed into solved, also dialogue reappeared. I tested it and waited for new job, worked as intended, got another, journal keeps updating, new jobs possible.
To find correct node search in pakchunk0-Windows\Stalker2\Content\GameLite\GameData\QuestNodePrototypes or download SID dumps here https://www.nexusmods.com/stalker2heartofchornobyl/mods/794
Trick is in identifying which subquest you're stuck with, Hera for example has around 9 (RSQ07_C02_K_M, RSQ07_C03_K_M are my quess for Kill Mutants, RSQ07_C06_B_A would be Bring Artifact?, RSQ07_C04_K_B Kill Bandits? etc...) ... So i looked into RSQ07_C03_K_M.cfg and looked for ending node ... RSQ07_C03_K_M_SetJournal_RSQ07_Finish_1 did the job best in my case. XStartQuestNodeBySID RSQ07_C03_K_M_End kinda worked as well, it allowed new dialogue for jobs, but the Journal didn't update properly.
What seems to have happened, is in the dialog tree for the bartender RSQ08_C01_K_M_SetDialog_RSQ08_Dialog_Barmen_C01_Finish, it tries to call the SID RSQ08_C01_K_M_SetJournal_RSQ08_Finish, however that SID doesn't exist, so it simply does nothing. As you can see in the command it's supposed to be Finish_1. Executing the command finishes the quest as expected. However this is for the (K)ill (M)utants scenario.
Here are all the rest of the A Job for the Barkeep's finish scenarios.
XStartQuestNodeBySID RSQ08_C02_K_B_SetJournal_RSQ08_Finish_1 XStartQuestNodeBySID RSQ08_C03_K_S_SetJournal_RSQ08_Finish_1 XStartQuestNodeBySID RSQ08_C04_B_B_SetJournal_RSQ08_Finish_1 XStartQuestNodeBySID RSQ08_C05_B_B_SetJournal_RSQ08_Finish_1 XStartQuestNodeBySID RSQ08_C06_B_A_SetJournal_RSQ08_Finish (This one is setup properly, should not occur) XStartQuestNodeBySID RSQ08_C07_B_A__Finish (This one is setup properly, should not occur) XStartQuestNodeBySID RSQ08_C08_B_A__Finish (This one is setup properly, should not occur) XStartQuestNodeBySID RSQ08_C09_S_P_SetJournal_RSQ08_Finish_1 (This one is setup properly, should not occur)
Thanks to Vovec, BubblyWord489, and this SID dump, I was able to figure out how to correctly end my mission for Hera. It was the mission to kill zombies, so I figured it was the K_Z one rather than the K_M one for mutants. I ran "XStartQuestNodeBySID RSQ07_C01_K_Z_SetJournal_RSQ07_Finish_1" and it worked!
Well, at least it seems to have worked correctly. I'll have to wait 3 in-game days to see if he offers me another quest, but the quest ended and the journal looks correct with green check boxes for everything where the "Return to Hera" one was unchecked before.
Anyone have a fix for getting missions to become available again from Harpy? I have fixed the bug where the mission never ends but I am having trouble with getting her to have jobs again. Thanks for any assist.
Not sure if your still having the issue with Harpy but here is what fixed it for me. I'm not sure if this applies to every harpy quest or specific stages. Needless to say, make a save backup first!
***EDIT*** Found the solution for this in case anyone gets stuck at the same point in the quest. Using UETools and entering each command seperately: XDKFinishQuestStage E08_SQ01 E08_SQ01_Wait_For_Your_Reward_From_Shcherba true
XStartQuest E08_SQ01_S2 - Credit goes to ClancyDamon on Steam
*Solved* Anyone know how to fix the "In The Name Of Science" bug where the Snorker with the collar does not spawn? It was killed in my game like 75+ hours ago.
I have this quest's blue marker on map in zalissya but no journal entry, already looted the journalist's chest it is pointing to but marker on map remains, telling me to loot the stashes in lesser zone which I've already cleared as far as I can tell...
I think it's SQ47, Chapter 1 is The Big Score, and Chapter 2 is Deceive the Deceiver. Which stage are you stuck on? I can give you the SID for the completion of it.
Yes, thanks, I need to finish this f*#@ing quest too, because of which I'm carrying a PDA that weighs almost a kilogram. Can you tell me what exactly I need to write in the console?
Or just simply say: Seek and you shall... Find Yaniv stash. I need to know which part of the quest is stuck, so I can tell you which command to execute to progress it (and complete it). Simply running XFinishQuest doesn't actually finish the quest properly sometimes, it just sets it as finished, but doesn't execute the finishing script for it, so all the cleanup actions don't run.
But I got stuck at the very end. For some reason, this David Hakobyan died at the very end of the quest, when I had already killed Zakhar, he was supposed to come to the Terikon and thus the quest would have ended, but he did not come to the Terikon, I ran to the place where I saw him last, where I saved him, and he was lying there dead. I had the same thing with the Colonel, Roosevelt's friend, and then with Roosevelt himself, then in the latest patches it was fixed and the characters stopped dying, but that quest still hangs.I can just throw away the PDA, but it's a little annoying that this is the only quest that still hangs in my journal. Stalker
I can't interact with Strider in the mission “Hot on the Trail” after the scanner has been switched off. What do I have to enter in the console to continue the quests? I tried the command “XEndQuest MQ_01” but unfortunately it didn't work. The command “XFinishQuest E04_MQ01 true” worked, the mission is completed but the follow-up quest “Chasing Ghosts” is not triggered. Starting the mission manually works, but the follow-up mission is still not triggered on completion. What do I have to do to make it continue?
136 comments
sound of music (SQ88)
i can add it via command but theres nothing to do there its like empty quest need nodes like go talk go kill you know what i mean
and second side quest
SQ81 (three captains)
this supposed to be fixed by latest patch yet it still autocompletes for me both beard and sultan spawn dead
i need to add quest by command and with node like locate sniper or whatever to progress
crossing my fingers someone help me
UPD:
Found a solution!
We will need:
UETools and a couple of console commands.
Defense:
We fight off the 2nd wave, move away from the forest until a notification appears that the forest is safe and return (it will fully work with all merchants and everything else).
In the console (~/е/f10) we write the following:
UETools_Ghost (so the following commands don't kill you)
UETools_TeleportTo (like this, without coordinates)
UETools_TeleportTo 783729.06, 756685.00, 1621.93 (to reset the forest, any sufficiently distant point may be suitable)
UETools_TeleportTo 401922.22, 549398.50, 698.31 (tp back to Zalesye)
UETools_Walk (Will return you to normal)
Congratulations, you are amazing.
The XEndQuest command didn't work, however. I tried using XDKFinishQuest RSQ08 true which completed the quest, but I didn't see the dialogue pop up asking for another job. I've also had this same issue occur with Harpy in Yaniv, where I was able speak with her to turn in the quest, but still had the side quest to turn it after talking with her. I ran the XDKFinishQuest RSQ10 true command for her, but had the same issue with not having the dialogue to get another quest/job from her.
I ended up reverting the save since it might be an issue they tackle in their patch next week since a lot of players are having this issue. If I used the UETools method, I might end up further hardlocking these quests in my 40+ hour save which might not have a patch/workaround from the developers. Thankfully, there's still plenty to do outsides these random side quests.
Solved by ... XStartQuestNodeBySID RSQ07_C03_K_M_SetJournal_RSQ07_Finish_1 ... basicaly it forced journal update/stage finish, quest seems to have pushed into solved, also dialogue reappeared. I tested it and waited for new job, worked as intended, got another, journal keeps updating, new jobs possible.
To find correct node search in pakchunk0-Windows\Stalker2\Content\GameLite\GameData\QuestNodePrototypes or download SID dumps here https://www.nexusmods.com/stalker2heartofchornobyl/mods/794
Trick is in identifying which subquest you're stuck with, Hera for example has around 9 (RSQ07_C02_K_M, RSQ07_C03_K_M are my quess for Kill Mutants, RSQ07_C06_B_A would be Bring Artifact?, RSQ07_C04_K_B Kill Bandits? etc...) ... So i looked into RSQ07_C03_K_M.cfg and looked for ending node ... RSQ07_C03_K_M_SetJournal_RSQ07_Finish_1 did the job best in my case.
XStartQuestNodeBySID RSQ07_C03_K_M_End kinda worked as well, it allowed new dialogue for jobs, but the Journal didn't update properly.
Hope it helps.
I encountered the same exact issue as you, and I even discovered why (devs copy pasted the config but didn't change it properly).
If you don't care about the explanation here's the fix (for me).
XStartQuestNodeBySID RSQ08_C01_K_M_SetJournal_RSQ08_Finish_1
What seems to have happened, is in the dialog tree for the bartender RSQ08_C01_K_M_SetDialog_RSQ08_Dialog_Barmen_C01_Finish, it tries to call the SID RSQ08_C01_K_M_SetJournal_RSQ08_Finish, however that SID doesn't exist, so it simply does nothing. As you can see in the command it's supposed to be Finish_1. Executing the command finishes the quest as expected. However this is for the (K)ill (M)utants scenario.
Here are all the rest of the A Job for the Barkeep's finish scenarios.
XStartQuestNodeBySID RSQ08_C02_K_B_SetJournal_RSQ08_Finish_1
XStartQuestNodeBySID RSQ08_C03_K_S_SetJournal_RSQ08_Finish_1
XStartQuestNodeBySID RSQ08_C04_B_B_SetJournal_RSQ08_Finish_1
XStartQuestNodeBySID RSQ08_C05_B_B_SetJournal_RSQ08_Finish_1
XStartQuestNodeBySID RSQ08_C06_B_A_SetJournal_RSQ08_Finish (This one is setup properly, should not occur)
XStartQuestNodeBySID RSQ08_C07_B_A__Finish (This one is setup properly, should not occur)
XStartQuestNodeBySID RSQ08_C08_B_A__Finish (This one is setup properly, should not occur)
XStartQuestNodeBySID RSQ08_C09_S_P_SetJournal_RSQ08_Finish_1 (This one is setup properly, should not occur)
Well, at least it seems to have worked correctly. I'll have to wait 3 in-game days to see if he offers me another quest, but the quest ended and the journal looks correct with green check boxes for everything where the "Return to Hera" one was unchecked before.
find out this one according logic you posted and it worked.
XStartQuestNodeBySID RSQ07_C01_K_Z_SetJournal_RSQ07_Finish_1 -- kill zombies
so far HERA:
XStartQuestNodeBySID RSQ07_C01_K_Z_SetJournal_RSQ07_Finish_1 kill zombies
XStartQuestNodeBySID RSQ07_C02_K_M_SetJournal_RSQ07_Finish_1 kill mutants
XStartQuestNodeBySID RSQ07_C03_K_M_SetJournal_RSQ07_Finish_1 kill mutants
XStartQuestNodeBySID RSQ07_C04_K_B_SetJournal_RSQ07_Finish_1 kill bandits
XStartQuestNodeBySID RSQ07_C05_ _ _SetJournal_RSQ07_Finish_1
XStartQuestNodeBySID RSQ07_C06_B_A_SetJournal_RSQ07_Finish_1 bring artifact
XStartQuestNodeBySID RSQ07_C07_ _ _SetJournal_RSQ07_Finish_1
XStartQuestNodeBySID RSQ07_C08_ _ _SetJournal_RSQ07_Finish_1
XStartQuestNodeBySID RSQ07_C09_ _ _SetJournal_RSQ07_Finish_1
XStartQuestNodeBySID RSQ10_C00_HARPY_cancelQuest
Found the solution for this in case anyone gets stuck at the same point in the quest. Using UETools and entering each command seperately:
XDKFinishQuestStage E08_SQ01 E08_SQ01_Wait_For_Your_Reward_From_Shcherba true
XStartQuest E08_SQ01_S2
-
Credit goes to ClancyDamon on Steam
*Solved*
Anyone know how to fix the "In The Name Of Science" bug where the Snorker with the collar does not spawn? It was killed in my game like 75+ hours ago.
Imgur: The magic of the Internet
Or just simply say: Seek and you shall... Find Yaniv stash. I need to know which part of the quest is stuck, so I can tell you which command to execute to progress it (and complete it). Simply running XFinishQuest doesn't actually finish the quest properly sometimes, it just sets it as finished, but doesn't execute the finishing script for it, so all the cleanup actions don't run.
Or, if you just want to get rid of the PDA, you can use my Cheat Engine script found here: z S.T.A.L.K.E.R. 2: Heart of Chornobyl - Page 3 - FearLess Cheat Engine and someone has uploaded a table of it here: S.T.A.L.K.E.R. 2 CHEAT MENU at S.T.A.L.K.E.R. 2: Heart of Chornobyl Nexus - Mods and community. This will allow you to either sell/dump/transfer the PDA.
I had the same thing with the Colonel, Roosevelt's friend, and then with Roosevelt himself, then in the latest patches it was fixed and the characters stopped dying, but that quest still hangs.I can just throw away the PDA, but it's a little annoying that this is the only quest that still hangs in my journal.
Stalker
Use: XStartQuestNodeBySID SQ47_SetJournal_FinishStage5_SQ47_01_RewardAkopan
And/or: XStartQuestNodeBySID SQ47_OWL_Technical_QuestEnd
Freedom brothers.... freedom :)
I can't interact with Strider in the mission “Hot on the Trail” after the scanner has been switched off.
What do I have to enter in the console to continue the quests?
I tried the command “XEndQuest MQ_01” but unfortunately it didn't work.
The command “XFinishQuest E04_MQ01 true” worked, the mission is completed but the follow-up quest “Chasing Ghosts” is not triggered. Starting the mission manually works, but the follow-up mission is still not triggered on completion.
What do I have to do to make it continue?
Oh and Striders model has no textures...