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CrownedC

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36 comments

  1. CrownedC
    CrownedC
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    • 3 kudos
    Locked
    Sticky
    If you encounter any problems, please read the description first
  2. Windhunters
    Windhunters
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    • 0 kudos
    Doesn't work anymore, needs to be updated
  3. Asalluhi666
    Asalluhi666
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    and in general it is possible to replace the gun of the skiff with another gun from the game? it would not be bad to change to APB, even if in the scenes there will be PM it is not bad.  Is there any way to replace the model through a script? Or is there a similar mod?
  4. illusiveha
    illusiveha
    • supporter
    • 0 kudos
    its annoying that it is the way it is. ive wanted to try out other pistols but why would i waste weight on an extra pistol. just a strange design choice to force people to keep skif's pistol in your inventory because of cutscenes
    1. crazycupmuffin
      crazycupmuffin
      • member
      • 6 kudos
      Actually I believe it doesn't weigh anything.
    2. ExpectMe
      ExpectMe
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      I think what they mean is since Skif's pistol weighs nothing, switching to a new one just adds extra weight to what you already usually carry.
    3. lehrax
      lehrax
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      • 3 kudos
      Oblivion Lost: knife in own slot, flashlight with batteries, advanced PDA system, A-Life-we-never-got.

      Original trilogy: knife glued to hand, unlimited flashlight nailed to the head, A-working-Life.

      S.T.A.L.K.E.R. 2: now also handgun is cursed and cannot be thrown away (cause of course we need more "fancy" cutscenes instead of having a properly implemented scripted standardised weapon animation – not "action-movie"y enough) – An-empty-Life.

      S.T.A.L.K.E.R. 3: enough with the inventory, let's just allow Gordon Freeman with unlimited backpack and all weapons into the Zone – Half-Life.
  5. Labada
    Labada
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    • 0 kudos
    Hey man, is there a chance to do this with Bubba's PDA?
    At a certain point in the game you'll find a PDA (Bubba's PDA) which has a quest-mark on it. However, there is no quest associated to it at all, so that mark was set into the item by mistake (most likely) but due to that mark you cannot remove it. Using the console maybe there is a way to get rid of it? It takes inventory space.

    The Devs will eventually fix this in a future patch, but who knows how long this is going to take.
    1. CrownedC
      CrownedC
      • member
      • 3 kudos
      I'll post a ct table for that
    2. rufflissrufis
      rufflissrufis
      • member
      • 1 kudos
      Were you ever able to come up with a fix for this? I would like to remove this from inventory as well. Thanks.
  6. DpunktHapunkt
    DpunktHapunkt
    • supporter
    • 0 kudos
    Thanks a lot man.... works perfect with 1.1.3.... For all other, copy and paste the Command in the Console. it works fine.
  7. Ozcorp
    Ozcorp
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    • 0 kudos
    Works patch 1.1.3 on saved game with the instructions. I have plenty mods running together with merged patch. Did conflict with 1 other mod which i gave priority over this mod (i checked it didn't edit any important lines). Thank you CrownedC for saving my stalker sanity!
  8. saltedfish
    saltedfish
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    Also having issues getting this to work. I am able to install the console mod, and the console commands on the description page function as I would expect them to: the first command removes the pistol from my hands, the second one spawns a new one on the floor in front of me. However, the pistol retains it's quest status and after picking it back up, I can't remove it from my inventory. I'm not really sure what I'm doing wrong.

    By "new save" do you mean "new game?"
    1. CrownedC
      CrownedC
      • member
      • 3 kudos
      You've done everything correctly, it's probably a mod conflict. Yes
    2. saltedfish
      saltedfish
      • supporter
      • 0 kudos
      Damn. I have a few other mods, and don't want to get rid of them or start a whole new game. Thanks for the response.
  9. bode95
    bode95
    • supporter
    • 2 kudos
    can you make this mod manager one click?
  10. joystick5
    joystick5
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    is their any possibility of a  auto mod installer for this mod
    ?
  11. fairplayer916
    fairplayer916
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    • 2 kudos
    TYVM. after doing this, do i need to leave your mod, or the UE tools installed to keep it deflagged?
    1. CrownedC
      CrownedC
      • member
      • 3 kudos
      Yep, you need to keep the mod