P.S. File ArtifactPrototypes.cfg has NOT changed since patch 1.0.1, when the prices of artifacts were changed. I know that in the patch note the developers mentioned that they changed the price of the goldfish artefact from 12000 to 14000, but in the 1.1.4 game version files the price is still 12000 🤨. Therefore, my mod and all optional versions/mergers are relevant for all versions of the game starting from 1.0.1.
The author of the mod wrote that he is stopping the development of the mod, I don’t see the point in making a merger. In addition, he uses a bunch of files in his mod, I have no desire to dive into all of this. 😒
I think this need an update as some artifacts have changed value (Physical Protection) to fix a bug where you become too strong when you equip any physical protection artifact as the value is not in the correct range (max musty be 1.0 instead of +35 like others stats)
Please re-read the pinned message. As for displaying stats, this is only a VISUAL, I can return the stats in the form of inscriptions, but this will not change anything, because the effects themselves are stored in another file and depend on it.
And as another user noticed a couple of posts below, the compass artifact now gives exactly the +1.0 that you write about.
Good question, it also shows +1 for me. Most likely a visual bug from stats, I can’t say for sure yet. I can assume that the developers changed the effects, but the effects are stored in another file and are not related to my mod, so for now I’ll leave everything as it is.
The file itself, which is used in the mod (ArtifactPrototypes.cfg) has not changed, if the mod somehow stopped working, then ask the original author to update it, then I will merge it with mine.
Read the descriptions of other mods and ask their authors what files they modified. I only edited ArtifactPrototypes.cfg, if the author of another mod also changed this file, then the mods will conflict. If you did not find this information in the descriptions of other mods and the authors do not answer you, install only my mod and start the game with it. Next, add mods from other authors one by one and as soon as mine stops working, you will find the desired conflict.
P.S. When you find a conflicting mod, let me know, I can merge it.
169 comments
P.S.
File ArtifactPrototypes.cfg has NOT changed since patch 1.0.1, when the prices of artifacts were changed.
I know that in the patch note the developers mentioned that they changed the price of the goldfish artefact from 12000 to 14000, but in the 1.1.4 game version files the price is still 12000 🤨.
Therefore, my mod and all optional versions/mergers are relevant for all versions of the game starting from 1.0.1.
"Artifacts Rebalance" created by Danibash link https://www.nexusmods.com/stalker2heartofchornobyl/mods/424
Danibash's artifacts still have radiation on them even after installing your mod. For example "The Crown" artifact.
In addition, he uses a bunch of files in his mod, I have no desire to dive into all of this. 😒
But i may be wrong
And as another user noticed a couple of posts below, the compass artifact now gives exactly the +1.0 that you write about.
I can assume that the developers changed the effects, but the effects are stored in another file and are not related to my mod, so for now I’ll leave everything as it is.
bug?
If you did not find this information in the descriptions of other mods and the authors do not answer you, install only my mod and start the game with it.
Next, add mods from other authors one by one and as soon as mine stops working, you will find the desired conflict.
P.S.
When you find a conflicting mod, let me know, I can merge it.