Briliant thank you for this, I noticed the other repair mods weren't working, the op must of made a version to eliminate prices 100% and forgot to adjust the values for the other percentile versions they produced as i had full repair bills or none at all.
By default the repair bill will bankrupt you if you use a high end suit and multiple guns, this makes the ecnomony able to survive and thrive in the zone without being ridiculously OP.
Please consider changing the physical mod file name to include the "_P" hook at the end for the many users who dont know about adding -fileopenlog to their runtime parameters, its not common knowledge and many people are having mods not load because the "_P" hook is missing, it's a simple way to ensure everyone who downloads your mod can use it.
It has been a while since I messed with creating UE mods, so honest question here.
Since when was _P or even the -fileopenlog param required? Specifically due to the files being homed in the ~mods folder, which last I checked has ultimate priority over the regular Paks files or even patch(_P) Paks files in the primary Paks directory. Rather, its always been {Standard Paks} - {_P Patch Paks} - {~Mods Directory} in order of priority with UE I thought (might be potentially outdated).
And some of the mods I run do not have the _P and ive never used the param described, yet the mods work fine (50% Ammo Weight is really easy to test for if its working).
I installed the 50% mod and nothing changed after following all instructions in both the comments and the mod description. The second time around, I installed the 75% one to see if that works and now my game crashes almost immediately after it loads a save file every time. Does anyone know why this could be happening? Nvm, I removed the file from the extracted folder and the 75% one works now.
Can anyone confirm if this mod conflicts with the mod "Reasonable Weapon Degradation" ?
after installing this mod today it seem to work will with my other mods, but all of a sudden after restarting the game again after a short break all my equips (weapons & armor) went from 90s% to 0% Durability. I'm not sure if there is a conflict with the mod, so I'm here asking for confirmation, This mod works great otherwise
List of all my other mods: 50percentweightsplit Fourth Melee and Jump Stam Costs Grok's Modular Mutants Health Longer Sprinting 50 Percent Cost
26 comments
Thank you sir.
By default the repair bill will bankrupt you if you use a high end suit and multiple guns, this makes the ecnomony able to survive and thrive in the zone without being ridiculously OP.
Please consider changing the physical mod file name to include the "_P" hook at the end for the many users who dont know about adding -fileopenlog to their runtime parameters, its not common knowledge and many people are having mods not load because the "_P" hook is missing, it's a simple way to ensure everyone who downloads your mod can use it.
Since when was _P or even the -fileopenlog param required? Specifically due to the files being homed in the ~mods folder, which last I checked has ultimate priority over the regular Paks files or even patch(_P) Paks files in the primary Paks directory. Rather, its always been {Standard Paks} - {_P Patch Paks} - {~Mods Directory} in order of priority with UE I thought (might be potentially outdated).
And some of the mods I run do not have the _P and ive never used the param described, yet the mods work fine (50% Ammo Weight is really easy to test for if its working).
I installed the 50% mod and nothing changed after following all instructions in both the comments and the mod description. The second time around, I installed the 75% one to see if that works and now my game crashes almost immediately after it loads a save file every time. Does anyone know why this could be happening?
Nvm, I removed the file from the extracted folder and the 75% one works now.after installing this mod today it seem to work will with my other mods, but all of a sudden after restarting the game again after a short break all my equips (weapons & armor) went from 90s% to 0% Durability. I'm not sure if there is a conflict with the mod, so I'm here asking for confirmation, This mod works great otherwise
List of all my other mods:
50percentweightsplit
Fourth Melee and Jump Stam Costs
Grok's Modular Mutants Health
Longer Sprinting 50 Percent Cost