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Hybred

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  1. TheHybred
    TheHybred
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    UE5 depends heavily on TAA sadly, which means disabling TAA will break the graphics.

    So my approach is different than other "disable TAA" mods. Instead of removing TAA i've tweaked it to be as light and optimal as possible as to not break too many affects or cause eye-searing aliasing.

    Downside to my method is it is a bit performance heavy, but the game is actually playable and it looks great.

    Theirs 3 presets depending on your own tolerance for jaggies. I recommend most people use "Stable".

    Disclaimer:
    The game will still ghost due to Lumen GI & Reflections, which also temporally accumulates frames. Disabling Lumen GI however will break lighting everywhere so that's not a feasible option, but TAA/TSR's ghosting is reduced.
  2. TheHybred
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    Changelog
    Update v2.0
    - Added TSR support
    - Further improved the image quality of TAA/TSR
  3. LLIOO
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    unfortunately as of 1.2.1 this config causes massive input lag, as does including an Engine.ini file of any kind in the first place. As to why that is, your guess is as good as mine lol [tbh prob better, as I have no UE dev experience]. Problem persists with a fresh windows install. Was using the TSR ini for hundreds of hours before this update, wanted to thank you for making it <3 back to blur city I go ;p stay cool
    1. LLIOO
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      fyi:
      1080ti, i5 8600, 16GB DDR4 2400, Win 11, microsoft edge uninstalled
  4. NeT0oo
    NeT0oo
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    I tried blanced tsr and my grass is flickering can it be some command?
  5. zweiDude
    zweiDude
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    With your changes I have this ugly white rim lighting when it's raining. Is there a way to fix that?
    1. TheHybred
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      Remove the roughness and mipmap commands. Try that first
  6. xRonaldx
    xRonaldx
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    It makes a great improvement, but do you know which lines in the ini might minimise the flicker/pixeling effect in the tree canopies? I'm using 'stable TAA'.
    See below:

    Spoiler:  
    Show



    


    Also windows are doing this strange flicker with shadows:
    Spoiler:  
    Show


    

    Thanks
  7. AssassinXXXX
    AssassinXXXX
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    What about Dlss?
    1. TheHybred
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      Its blurry and cant be tweaked that much. UE5's TSR and TAA can be tweaked more, which I why I use them
    2. Braskus
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      Same deal with FSR i take it? With the FSR frame generation causing crashing this seems to rely on having scaling at 100%
    3. TheHybred
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      FSR and DLSS are improved with this mod, but the best anti-aliasing is going to come from TSR and TAA because I can tweak it the most and it has the clearest visuals
  8. xKyleN
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    Looks great, but it causes anamolyes such as the bubble to flicker black.

    Example: https://imgur.com/znI3uxX
    Edit: I just noticed i used TSR, not TAA. Could you make this mod work for TSR too? I think TSR looks the best overall. But with tsr, is seem to cause the flicker.
    1. TheHybred
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      TSR support has been added
    2. tomasupura
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      Bodies of water are still black, and bubble anomalies flicker to black
    3. TheHybred
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      This command is responsible for that r.TemporalAAFilterSize=0.095

      It was 0.09, changing it to 0.095 fixed it for me but it seems like for you its still not fixed? try to keep raising the last number by 1 until its fixed then lmk
    4. tomasupura
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      Removed lines that referenced Lumen, set FilterSize to 0.1 and the issue was solved, didn't make further testing beyond that, thank you.
    5. ramattis
      ramattis
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      Increasing r.TemporalAAFilterSize did nothing for me but removing r.Lumen.Reflections.MaxRayIntensity=0 fixed the black water (I could even leave r.TemporalAAFilterSize at 0.095, just removing that line works). Thanks for the mod btw, things are working great.
  9. Bugraatmc
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    I'm currently using this mod so I already have a modded engine.ini file. Should I directly copy the lines of your mod and paste the current one?
    1. TheHybred
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      Sure, just make sure my mod takes priority over duplicated commands
  10. guipegoraro
    guipegoraro
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    game is significantly clearer, WAY less noise (something i was really struggling to solve) but i cant run it properly on my gtx 1660 super, uses all the vram (at least in town)
  11. SaurusSineater
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    What about DLSS - DLAA
  12. Daedolus
    Daedolus
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    What's the avg performance cost of this?
    1. TheHybred
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      If your anti-aliasing quality js already set to epic & you were using TSR prior to the mod, then it will be minimal.