UE5 depends heavily on TAA sadly, which means disabling TAA will break the graphics.
So my approach is different than other "disable TAA" mods. Instead of removing TAA i've tweaked it to be as light and optimal as possible as to not break too many affects or cause eye-searing aliasing.
Downside to my method is it is a bit performance heavy, but the game is actually playable and it looks great.
Theirs 3 presets depending on your own tolerance for jaggies. I recommend most people use "Stable". Disclaimer: The game will still ghost due to Lumen GI & Reflections, which also temporally accumulates frames. Disabling Lumen GI however will break lighting everywhere so that's not a feasible option, but TAA/TSR's ghosting is reduced.
unfortunately as of 1.2.1 this config causes massive input lag, as does including an Engine.ini file of any kind in the first place. As to why that is, your guess is as good as mine lol [tbh prob better, as I have no UE dev experience]. Problem persists with a fresh windows install. Was using the TSR ini for hundreds of hours before this update, wanted to thank you for making it <3 back to blur city I go ;p stay cool
It makes a great improvement, but do you know which lines in the ini might minimise the flicker/pixeling effect in the tree canopies? I'm using 'stable TAA'. See below:
Spoiler:
Show
Also windows are doing this strange flicker with shadows:
FSR and DLSS are improved with this mod, but the best anti-aliasing is going to come from TSR and TAA because I can tweak it the most and it has the clearest visuals
Looks great, but it causes anamolyes such as the bubble to flicker black.
Example: https://imgur.com/znI3uxX Edit: I just noticed i used TSR, not TAA. Could you make this mod work for TSR too? I think TSR looks the best overall. But with tsr, is seem to cause the flicker.
This command is responsible for that r.TemporalAAFilterSize=0.095
It was 0.09, changing it to 0.095 fixed it for me but it seems like for you its still not fixed? try to keep raising the last number by 1 until its fixed then lmk
Increasing r.TemporalAAFilterSize did nothing for me but removing r.Lumen.Reflections.MaxRayIntensity=0 fixed the black water (I could even leave r.TemporalAAFilterSize at 0.095, just removing that line works). Thanks for the mod btw, things are working great.
game is significantly clearer, WAY less noise (something i was really struggling to solve) but i cant run it properly on my gtx 1660 super, uses all the vram (at least in town)
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So my approach is different than other "disable TAA" mods. Instead of removing TAA i've tweaked it to be as light and optimal as possible as to not break too many affects or cause eye-searing aliasing.
Downside to my method is it is a bit performance heavy, but the game is actually playable and it looks great.
Theirs 3 presets depending on your own tolerance for jaggies. I recommend most people use "Stable".
Disclaimer: The game will still ghost due to Lumen GI & Reflections, which also temporally accumulates frames. Disabling Lumen GI however will break lighting everywhere so that's not a feasible option, but TAA/TSR's ghosting is reduced.
Update v2.0
- Added TSR support
- Further improved the image quality of TAA/TSR
1080ti, i5 8600, 16GB DDR4 2400, Win 11, microsoft edge uninstalled
See below:
Also windows are doing this strange flicker with shadows:
Thanks
Example: https://imgur.com/znI3uxX
Edit: I just noticed i used TSR, not TAA. Could you make this mod work for TSR too? I think TSR looks the best overall. But with tsr, is seem to cause the flicker.
It was 0.09, changing it to 0.095 fixed it for me but it seems like for you its still not fixed? try to keep raising the last number by 1 until its fixed then lmk