File information

Last updated

Original upload

Created by

Sow22

Uploaded by

Sow22

Virus scan

Safe to use

Tags for this mod

63 comments

  1. Lottiecash68
    Lottiecash68
    • supporter
    • 0 kudos
    does this work with the latest update
  2. AzAsAsyn
    AzAsAsyn
    • member
    • 1 kudos
    for me the reflections are weird, when I look directly at the objects in the reflections (water/windows) are weird, but when looking at the reflection while seeing the object/tree etc at the same time, the reflections are better looking.
    https://imgur.com/a/uFE9ul4
    Is there any way of fixing it? If yes, I assume that there will be a performance drop, right?
  3. Acleacius
    Acleacius
    • supporter
    • 72 kudos
    Thanks for your work and sharing, Kudos given and Endorsed!
    1. Acleacius
      Acleacius
      • supporter
      • 72 kudos
      Really like it but it might be a bit too much, looking at a Road while/after it was/is Raining.
      When you look strait down at a Reflection it's amazing.
      But the at the Edges and Looking Down and Away on a Wet Road, it's polished Aluminum.

      I'm going to try the command you suggested below for Shimmer on Guns, r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 .

      Not sure how to describe it, their wet heads look almost like chrome
      Take a look at the Screenshot, running everything at max 7950X3D, suprim x 4090, 128 gig ddr5 6000 .
      https://imgur.com/a/roads-look-much-better-after-removing-frontlayer-O1jmEMT.
    2. Sow22
      Sow22
      • member
      • 1 kudos

      r.Lumen.TranslucencyReflections.FrontLayer.Allow=1

      This line is path traced direct lighting like alan wake 2 and it have lots of noise unless you people use dlss ray reconstruction or removing the line
    3. Sow22
      Sow22
      • member
      • 1 kudos
      Try lowering this line to 0.3
      r.Lumen.Reflections.MaxRoughnessToTrace=0.6

      Or whatever you like it will fix that
      Lower will fix it better but water reflections will become less noticeable 
    4. Acleacius
      Acleacius
      • supporter
      • 72 kudos
      Ok added the line back in, running HDR dlss and changed the setting .03 , looks great, thanks! 
    5. Acleacius
      Acleacius
      • supporter
      • 72 kudos
      Ugg, it became too bright and removed all the lines as a test.
      This is what I ended up with, any chance you recognize this and what might fix it?
      https://imgur.com/a/became-to-bright-removed-this-is-result-6gDzTCp

      Thanks for any tips.
    6. Sow22
      Sow22
      • member
      • 1 kudos
      Turn off hdr and see if the problem is with hdr cause iam using it and I don't have such a problem
      Or try this: remove all lines from engine.ini
      Except this line
      r.Lumen.Reflections.DownsampleFactor=0

    7. Acleacius
      Acleacius
      • supporter
      • 72 kudos
      Oh well, may have to start over, it's much worst with HDR off and r.Lumen.Reflections.DownsampleFactor=0 didn't help.
      I even tried disabling Bloom but with HDR off it's impossible to see anything.
      With it on it's just annoyingly overbright, without bloom even.
      I tried Resetting Graphics and Display both to Default, also.
      I'll just try removing all the mods and maybe Verify my Files, or reinstall for the new patch this week.

      Thanks for the suggestions.

      Edit: It might have been a mod conflict, after removing everything getting ready to uninstall, tried it.
      It was very odd, my save suddenly turned to night, from almost blinding light.
      It but if it's ok once daylight hits might be back in the Stalker 2 business.
    8. SerbianStar666
      SerbianStar666
      • member
      • 0 kudos
      Try lowering this line to 0.3
      r.Lumen.Reflections.MaxRoughnessToTrace=0.6

      Or whatever you like it will fix that
      Lower will fix it better but water reflections will become less noticeable

      There is something odd going on with Radeon cards since reflections are much better even if you remove parameter line which is suppose to modify roughness. Even though it would make sense them not to be so sharp if the parameter line is removed. Tested with shader cache purged from the game and from drivers.

      I guess this is some wonky behavior between UE5 and Radeon.... dunno.
    9. ErikXlll
      ErikXlll
      • member
      • 0 kudos
      lower DisplayGamma to 1.5 or try whats best for you 

      [/Script/Engine.GameEngine]
      DisplayGamma=1.56000

      or remove the whole thing 
  4. warriotox
    warriotox
    • supporter
    • 4 kudos
    Below is what I ended up with after working through what users BrainsColletor and the author Sow22 shared in the posts section. This doesnt have any shimmering on my setup, performs better than the native solution byt about 5fps and most importantly looks much much better. Actual cloud color is reflected and reflections are sharper.
    r.LumenScene.Radiosity=1
    r.Lumen.HardwareRaytracing=1
    r.Lumen.Reflections.HardwareRayTracing=1
    r.Lumen.ScreenProbeGather.ShortRangeAO=0
    r.Lumen.TranslucencyReflections.FrontLayer.Enable=1
    r.Lumen.Reflections.Temporal=0
    r.Lumen.Reflections.SmoothBias=1
    r.Lumen.Reflections.DownsampleFactor=0
    r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=64
    r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
    r.Lumen.TranslucencyReflections.FrontLayer.Enable=1
    r.Shadow.FilterMethod=1
    r.Shadow.MaxCSMResolution=4096
    r.Shadow.MaxResolution=4096
    r.Shadow.DistanceScale=1.5
    r.Shadow.CSMDepthBias=1
    r.Shadow.Virtual.smrt.samplesperraydirectional=3
    r.Shadow.Virtual.smrt.texelditherscalelocal=10
    r.Shadow.Virtual.Enable=1
    r.Tonemapper.Quality=5
    1. xRonaldx
      xRonaldx
      • supporter
      • 4 kudos
      Takes around 20fps off for me. OPs tweaks are around 5fps
    2. darkbalde94
      darkbalde94
      • supporter
      • 1 kudos
      massive fps boost

      thank you so much <3
    3. Atexx92
      Atexx92
      • supporter
      • 0 kudos
      This fixes the noise for me but it actually looks TOO good, it's showing reflections on EVERYTHING lol how can I tone it down some?

      Edit: I guess the sircaa building is known to have tons of issues with reflections but these settings helped, the original mod settings didn't do anything for me
    4. brandon2u
      brandon2u
      • premium
      • 18 kudos
      Much appreciate the post!
      using your setting made a HUGE improvement on Circa building. MUCH needed.
      (file provided here did nothing for me)
      I did reduce some of the settings as reflections were too accurate.
    5. vegetablecat
      vegetablecat
      • member
      • 0 kudos
      This has worked wonders for me.
      Similar FPS with way cleaner reflections.
      Thanks mate.
  5. KirschKuchen1
    KirschKuchen1
    • member
    • 0 kudos
    I use the only reflections and have the problem with massiv ghosting and noise, how to fix that?
    1. Papa335677
      Papa335677
      • member
      • 0 kudos
      That'll be lumen (the ambient lighting and reflection system) and most likely it's screen traces, try adding this to the end of your Engine.ini file located at "%localappdata%\Stalker2\Saved\Config\Windows", this will disable the reflection screen traces.

      r.Lumen.Reflections.ScreenTraces=0

      If that doesn't fix it then it may be the lighting screen traces which can be disabled by adding this.

      r.Lumen.ScreenProbeGather.ScreenTraces=0
  6. LuvMeAle
    LuvMeAle
    • premium
    • 0 kudos
    So, would me running this mod be better then me not running this mod and instead having shadows at low settings?
    I am just trying to squeeze the performance out of my game and don't really want to install a mod which actually reduces fps I can gain from low settings
  7. bloodreaver99
    bloodreaver99
    • member
    • 0 kudos
    My buddy (im the troubleshooter of the crew) only has configs/WinGDK, not configs/Windows. Is this a negligible difference or is this a gamepass issue? Thanks for the mod (even if we cant check it out yet)
    1. Sow22
      Sow22
      • member
      • 1 kudos
      Thats gamepass problem make a windows folder and put it in that folder or put in winGDK folder maybe it fix the problem 
  8. Alcatraz993
    Alcatraz993
    • member
    • 0 kudos
    Have this strangle white spots on a right at image, how to fix?

    https://ibb.co/LR1qr4M
    1. Sow22
      Sow22
      • member
      • 1 kudos
      Set r.Lumen.Reflections.MaxRoughnessToTrace=0.6 to 0.3
      And remove  this line 
      r.Lumen.TranslucencyReflections.FrontLayer.Allow=1
    2. Alcatraz993
      Alcatraz993
      • member
      • 0 kudos
      Doesn't help, tell me pls why it appears in the first place?
    3. Sow22
      Sow22
      • member
      • 1 kudos
      I guess that's game problem not this tweaks cause many people don't have that problem 
  9. mangaas
    mangaas
    • supporter
    • 5 kudos
    What line can i add to reduce the eye adpatation effect?  When I go in doors it looks like the surface of the sun outdoors, then you walk out and it become dusk....

    r.EyeAdaptation.ExponentialTransitionDistance=2
    r.EyeAdaptation.LensAttenuation=0

    I know its one of these two, logically, the distance would be how far you go towards the indoors / outdoors ?
  10. BardoFlyhm
    BardoFlyhm
    • member
    • 0 kudos
    Anybody with insight into reflections able to help me figure out if theres a way to keep reflections from disappearing while looking down? I assume because the sky isn't rendered while looking away from it, there's just nothing to reflect? I have edited my settings, they're not based 100% off this mod.
    Example: https://youtu.be/Tmc27UcgfT8
    1. Sow22
      Sow22
      • member
      • 1 kudos
      That happens because its software ray tracing  not hardware that kind of reflection is only for hardware ray tracing I don't know why developers don't use it cause both methods are have same performance but hardware reflection looks way better so that's not a problem , that's normal
      And that's the reason that developers using blurry filters on reflections because they want to hide that problem 
    2. tlap
      tlap
      • member
      • 0 kudos
      The will add HW raytracing in future updates.