Because it just feels right. Now with more shells, and my future plans in the description, including unique shells for each ammo type.
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Changelogs
Version 1.3
Added new "Ruined Shells" Experimental, a test shell, same behavior , but something for the future I had an idea for.
Removed GSC Engravings
Revisited Yellow Shells, redone, and with grey lettering.
Some small insignificant adjustments//correction's I missed.
Small changes to normal and material maps - increase in file size.
The End
Version 1.2
Gives the shells a more aged look (like vanilla)
Improved color space and accuracy
Zero loss of detail (scratches, specks, wear and tear, smudges, dust, etc)
Replaced GSC shell logo to a boar, ripped from the ammo boxes (I've kept the GSC engraving)
New additional small boar logo (may adjust logos in future but for now kept subtle , worn, faded look)
New optional 'Black / Yellow / OD Green shells' intended for slugs but does not yet replace them, Includes a new small detail now indicated by the '12/76' on the shell.
The ammo box assets in-game are as shown below; this is vanilla, there are no blue shells in sight.
There is already an established brand, unused outside of ammo boxes. The long term plan is to build upon its existence, Enhancing immersion and lore, while improving the overall experience when playing with a minimalist HUD, with the future addition of including unique shells for each of the ammo types. This will likely release after the modkit is available but I'm always looking for possible alternatives!
Installation Unzip and place all files inside of your "S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods"
~If you like what you see, your endorsement is free